Maggotkin of Nurgle – Harbinger of Decay
This warscroll does not meet the selection criteria (see Settings tab).
6"
7
3+
8
WARSCROLL

Harbinger of Decay

The Harbingers of Decay trot into battle atop vile steeds more dead than alive. These champions draw the gaze of Nurgle himself, and where they ride, the Plague God’s sinister will is soon made manifest.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Scythe
Plague Scythe1"33+3+-1D3
Flyblown Bite
Flyblown Bite1"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

A Harbinger of Decay is armed with a Plague Scythe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Blight Cyst
 • Contagium Overlord
 • Plague Cyst

MOUNT: This unit’s Daemonic Mount is armed with a Flyblown Bite.

Augur of Entropy: Harbingers of Decay are diseased prophets, able to divine omens through grisly rites and observing the spread of sickness.
If any friendly units with this ability are within 7" of your general at the start of the first battle round, you receive D3 extra command points.

Shudderblight: By levelling their grim rotsword, a Harbinger unleashes the Shudderblight - a sinister disease that pales the flesh and clouds the mind with doubt, robbing warriors of their will.
At the start of the combat phase, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, that unit cannot issue or receive commands in that phase.

KEYWORDS
CHAOS, MORTAL, NURGLE, MAGGOTKIN OF NURGLE, HERO, HARBINGER OF DECAY

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
© Vyacheslav Maltsev 2013-2023