Maggotkin of Nurgle – Lord of Blights
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4"
7
4+
9
WARSCROLL

Lord of Blights

The Lord of Blights is a lumbering destroyer who bludgeons his way through the enemy ranks with bubotic hammer and vermid shield. A creator as well as a destroyer, the Lord of Blights cultivates fine crops of death’s heads that he hands out to his warriors, enabling them to fling volleys of diseased projectiles. The best of these he keeps, plucking them from his gallowrack to hurl at the foe.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Thrice-ripenedDeath’s Head
Thrice-ripenedDeath’s Head14"13+3+-3D3
Munificent Bounty Death’s Head
Munificent Bounty Death’s Head14"14+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bubotic Hammer
Bubotic Hammer1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Blight Cyst

DESCRIPTION

A Lord of Blights is a single model. He hurls Thrice-ripened Death’s Heads at the enemy and hands out lesser Munificent Bounty Death’s Heads for his minions to use. In combat he smashes the foe to the ground with his Bubotic Hammer, while fending off their return blows with his Vermid Shield.

ABILITIES

Munificent Bounty: At the start of your shooting phase, you can pick 1 friendly Putrid Blightkings unit that is within 3" of this model. That unit can shoot in that shooting phase using the Munificent Bounty Death’s Head missile weapon shown above.

Vermid Shield: In the combat phase, add 1 to save rolls for attacks that target this unit.

COMMAND ABILITIES

Plague of Flies: You can use this command ability in your hero phase. If you do, pick a friendly NURGLE unit within 21" of it. Until your next hero phase, subtract 1 from the hit rolls of attacks that target that unit in the shooting phase.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, LORD OF BLIGHTS
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The MORTAL keyword is used in the following Maggotkin of Nurgle warscrolls:

The ROTBRINGER keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021