Maggotkin of Nurgle – Epidemius, Tallyman of Nurgle

This warscroll does not meet the selection criteria (see Settings tab).
4"
7
4+
10
WARSCROLL

Epidemius, Tallyman of Nurgle

Sat upon his mouldering palanquin, borne aloft by a mound of Nurglings, Epidemius gazes across the battlefield with jaded contempt. As his endless tally of Nurgle’s diseases rises, so do the Plague God’s minions become empowered.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Balesword
Balesword1"34+3+-1D3
Mound of Nurglings
Mound of Nurglings1"105+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

Epidemius, Tallyman of Nurgle, is armed with a Balesword and Mound of Nurglings.

Tallyman of Nurgle: Epidemius keeps an endless tally of Nurgle’s diseases, and as the count rises higher, the Plague God’s minions grow stronger.
At the start of your hero phase, if this unit is on the battlefield, roll the following number of dice for each of the following units and terrain features that are visible to this unit:
  • 3 dice for each friendly GREAT UNCLEAN ONE.
  • 2 dice for each friendly PLAGUEBEARER HOST that has 10 or more models and each Feculent Gnarlmaw in your army.
  • 1 dice for each other friendly MAGGOTKIN OF NURGLE unit.
For each roll of 5+, add 1 to the tally of new diseases kept by Epidemius, to a maximum tally of 7. Each new disease that is recorded allows you to re-roll 1 ward roll, casting roll, dispelling roll or unbinding roll that you make for a friendly MAGGOTKIN OF NURGLE unit.

Designer’s Note: You can keep track of the tally of diseases and the number of re-rolls you have used on a piece of paper or with a separate pool of dice. Note that each new disease only allows you to make a single re-roll during the battle.

KEYWORDS
CHAOS, DAEMON, NURGLE, MAGGOTKIN OF NURGLE, HERO, TOTEM, EPIDEMIUS
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The GREAT UNCLEAN ONE keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
• Rotigus
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.
1.5.4 Re-rolls
Some rules refer to re-rolls. To make a re-roll, roll the dice used for the roll again. You cannot re-roll a dice roll more than once. If a rule allows you to re-roll an xD6 roll, you must re-roll all of the dice used for the roll.

The TOTEM keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024