Maggotkin of Nurgle – Epidemius, Tallyman of Nurgle
This warscroll does not meet the selection criteria (see Settings tab).
4"
7
4+
10
WARSCROLL

Epidemius, Tallyman of Nurgle

Sat high upon his mouldering palanquin, borne aloft by a suppurating mound of subservient Nurglings, Epidemius casts his single eye across the battlefield with jaded contempt. His bone quill scratches upon cured-flesh parchment, enumerating the endless tally of Nurgle’s diseases, and as the count rises ever higher so the Plague God’s minions become ever more empowered.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Balesword
Balesword1"33+3+-1D3
Tiny Razor-sharp Teeth
Tiny Razor-sharp Teeth1"55+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

DESCRIPTION

Epidemius is a named character that is a single model. He is armed with a malignant Balesword and is carried into battle atop his palanquin by a horde of Nurglings, which attack nearby enemies with their Tiny Razor-sharp Teeth.

ABILITIES

Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ the wound is negated.

Nurgle’s Tallyman: Keep a tally of the number of enemy models that have been slain by friendly NURGLE units during the battle. At the start of your hero phase, consult the following table to see what benefits are bestowed upon friendly NURGLE units:

Models SlainEffect
0-6No effect.
7-13Re-roll wound rolls of 1.
14-20Re-roll hit rolls of 1.
21+Receive 1 extra contagion point in each of your hero phases.

These bonuses are cumulative and last for the rest of the battle, but end if Epidemius is slain.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, EPIDEMIUS, TALLYMAN OF NURGLE
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The PLAGUEBEARER keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
© Vyacheslav Maltsev 2013-2021