Maggotkin of Nurgle – The Wurmspat
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4"
4
4+
8
WARSCROLL

The Wurmspat

The Blightkings Sepsimus and Ghulgoch have sworn themselves to the service of Fecula Flyblown, and form a shield of flabby putrescence and rusted weapons between the Sorcerer and any threats to her person.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 190
Battlefield Role: None
Notes: Single, Unique. Fecula Flyblown and The Wurmspat must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

The Wurmspat is a unit that has 2 models. Sepsimus and Ghulgoch are each armed with a Blighted Weapon.

ABILITIES

Virulent Discharge: When split open by blades or arrows, the swollen flab of a Blightking spurts gobbets of rancid slime that curdle the flesh and armour of.those they splatter across.
In your hero phase, roll a dice for each unit that is within 3" of any friendly units with this ability. On a 6, that unit suffers D3 mortal wounds. If the unit has the Nurgle keyword, heal D3 wounds allocated to the unit instead.

Blighted Weapons: Rusted blades infected with virulent plagues unleash deadly contagions upon the flesh of the enemy.
If the unmodified hit roll for an attack made with this unit’s Blighted Weapons is 6, that attack scores D6 hits on the target instead of 1. Make a wound and save roll for each hit.

Festering Bodyguards: Fecula journeyed to Beastgrave with her two favoured bodyguards, who protect her from any who would see her work for the Grandfather undone.
Roll a dice before you allocate a wound or mortal wound to a friendly FECULA FLYBLOWN while she is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of FECULA FLYBLOWN.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, BLESSED SONS, PUTRID BLIGHTKINGS, THE WURMSPAT
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The FECULA FLYBLOWN keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader

The MORTAL keyword is used in the following Maggotkin of Nurgle warscrolls:

The ROTBRINGER keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
Leader
Leader, Behemoth

The PUTRID BLIGHTKINGS keyword is used in the following Maggotkin of Nurgle warscrolls:

None
Battleline
© Vyacheslav Maltsev 2013-2021