Maggotkin of Nurgle – The Wurmspat

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The Wurmspat

The Blightkings Sepsimus and Ghulgoch have sworn themselves to the service of Fecula Flyblown. They form a shield of flabby putrescence and rusted weapons between the Sorcerer and any who may threaten her.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blighted Weapon
Blighted Weapon1"53+3+-11

Unit Size: 2      Points: 240
Battlefield Role: None
Base size: 40mm
Notes: Single, Unique. Fecula Flyblown and the Wurmspat units must be taken as a set. Although taken as a set, each is a separate unit.

The models in the Wurmspat are Sepsimus Plaguesworn and Ghulgoch the Butcher. Each is armed with a Blighted Weapon.

Festering Bodyguards: Fecula journeyed to Beastgrave with her two favoured bodyguards, who protect her from any who would see her work for the Grandfather undone.
If a friendly FECULA FLYBLOWN is within 3" of this unit, before you allocate a wound or mortal wound to her, or instead of making a ward roll for her, you can roll a dice. On a 4+, that wound is allocated to this unit instead and cannot be negated.

Relentless Attackers: Blightkings grind through the battlelines of lesser foes, shattering their morale and hacking down the stunned survivors with contemptuous ease.
At the end of the combat phase, pick 1 enemy unit with a Wounds characteristic of 3 or less that is within 3" of this unit. Roll 1 dice for each model in this unit that is within 3" of that enemy unit. For each roll that exceeds that enemy unit’s Wounds characteristic, that enemy unit suffers 1 mortal wound.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The PUTRID BLIGHTKINGS keyword is used in the following Maggotkin of Nurgle warscrolls:

© Vyacheslav Maltsev 2013-2024