Maggotkin of Nurgle – Morbidex Twiceborn
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Morbidex Twiceborn

Morbidex Twiceborn is the chosen mortal champion of the Nurglings. Twisted by the daemon mites’ unnatural touch, he has come to resemble them physically, and has gained much of their unnatural resilience. His disgusting maggoth, Tripletongue, is equally hard to hurt, dragging screaming victims into its maw and devouring them even as Morbidex hacks others apart with his huge scythe.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slabrous Tongues
Slabrous Tongues6"33+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fleshreaper Scythe
Fleshreaper Scythe2"53+3+-12
Monstrous Claws
Monstrous Claws3"4+2+-11
Wounds SufferedMoveSlabrous TonguesMonstrous Claws

Unit Size: 1      Points: 235
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique


Morbidex Twiceborn is a named character that is a single model. He is armed with the deadly Fleshreaper Scythe and rides the belligerent maggoth Tripletongue, which snatches its victims up with its Slabrous Tongues or gores them with its Monstrous Claws.


Lord of Nurglings: At the start of your hero phase, you can pick 1 friendly Nurglings unit within 7" of Morbidex Twiceborn and add 1 model to it.

Malicious Mites: Add 1 to wound rolls for friendly Nurglings units while they are within 7" of Morbidex Twiceborn.

Nurgle’s Rot: At the start of your hero phase, roll a dice for each unit (friend or foe) within 3" of any units with this ability. On the roll of a 6, that unit suffers D3 mortal wounds. Units with the NURGLE keyword are unaffected by this ability.

Repugnant Regrowth: Roll a dice in your hero phase. On a 4+ heal 1 wound that has been allocated to Morbidex Twiceborn. On a 6+ heal D3 wounds instead.

Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The MORTAL keyword is used in the following Maggotkin of Nurgle warscrolls:

The ROTBRINGER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2021