Ancient and malevolent, this eldritch servant of the Horned Rat is corruption personified, and a single hissed syllable or flick of its sickle-blades can reduce the mightiest foes to a heap of putrid ooze in seconds.
Unit Size: 1 Points: 360
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
A Verminlord Corruptor is armed with Plaguereapers and Prehensile Tails. WIZARD:
This unit can attempt to cast
2 spells in your hero phase
and attempt to unbind
2 spells in the enemy hero phase.
Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
This unit has a ward
Plaguereapers: These sickle-like blades drip with the accumulated filth of a thousand diseased middens. The slightest nick or cut from them poisons the blood and reduces flesh to sloughing slime.
If the unmodified hit roll
for an attack made with Plaguereapers is 6, that attack causes 1 mortal wound
to the target in addition to any damage it inflicts.
Plaguemaster: A Verminlord Corruptor is utterly infested with hideous parasites that spill forth to bedevil its foes, even as its unholy miasma curdles their breath in their lungs and rots their bones from within.
At the end of the combat phase
, roll a dice for each enemy unit within 3" of this unit. On a 4+, that enemy unit suffers D3 mortal wounds
Lord of Pestilence: The diseased warriors of the Clans Pestilens are driven into an even greater frenzy by the commands of a Verminlord Corruptor.
You can use this command ability
when you pick a friendly CLANS PESTILENS
unit to fight in the combat phase
. That unit must receive the command. Add 1 to hit rolls
and wound rolls
for attacks made by that unit until the end of that phase.
Dreaded Plague: The Verminlord Corruptor vomits up the twisted syllables of a dread invocation, unleashing a horrific ensorcelled plague that spreads like wildfire through the enemy ranks and rapidly reduces its victims to split and seeping corpses.
Dreaded Plague is a spell that has a casting value
of 7 and a range of 13". If successfully cast, pick 1 enemy unit within range and visible to the caster and roll a dice for each model in that unit. For each 4+, that unit suffers 1 mortal wound