A hurled clawful of warpstone shards swell rapidly in size until they become hovering prisms that crackle furiously with warp lightning. Greenblack bolts flash back and forth, forming a lethal cage of energy that blasts apart any who approach too closely.
SUMMONING: This endless spell is summoned with a spell that has a casting value of 8 and a range of 13". If successfully cast, set up 1 part of the endless spell wholly within range of the caster, then set up the second and third parts exactly 7" from the first part and exactly 7" from each other (the parts will form a triangle with each part exactly 7" from the other two parts). All of the parts must be set up more than 1" from all models, other endless spells and invocations. Only SKAVENTIDE WIZARDS can attempt to summon this endless spell.
Warp Lightning Bolts: Coruscating bolts of warp lightning leap outwards from the Warp Lightning Vortex, obliterating those nearby.
When this endless spell is set up and at the end of each movement phase, roll 1 dice for each unit within 6" of this endless spell. Add 1 to the roll if that unit is within 6" of 2 parts of this endless spell. Add 2 to the roll instead if that unit is within 6" of all 3 parts of this endless spell. On a 4+, that unit suffers D3 mortal wounds. On an unmodified 6, that unit suffers D6 mortal wounds instead of D3 mortal wounds.
Warp Vortex: The sheer destructive anarchy that surrounds a Warp Lightning Vortex slows the progress of warriors caught in its midst.
Units within 6" of this endless spell cannot run. In addition, units cannot fly if they start the move within 6" of this endless spell.
The SKAVENTIDE and WIZARD keywords are used in the following Skaven warscrolls: