Skaven – Skryre Acolytes
This warscroll does not meet the selection criteria (see Settings tab).
6"
1
6+
4
WARSCROLL

Skryre Acolytes

The Acolytes of the Clans Skryre go to war amidst the tinny wheeze of metal bellows and the perilous clink of poisoned wind globes rattling together. They hurl volleys of these lethal spheres, which shatter in the foe’s midst and choke them horribly to death.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Poisoned Wind Globe
Poisoned Wind Globe8"14+4+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Knife
Rusty Knife1"15+5+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 65
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is MASTERCLAN or CLANS SKRYRE and all other units are CLANS SKRYRE

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A unit of Skryre Acolytes can have any number of models, each armed with a Poisoned Wind Globe and Rusty Knife.

ABILITIES

Quick-quick Volley!: Skryre Acolytes look for opportunities to run forwards and lob their deadly missiles.
This unit can run and still shoot later in the same turn.

Gas Clouds: Poisoned wind globes are glass or crystal orbs filled with deadly warpstone gas that can engulf an enemy regiment.
Add 1 to hit rolls for attacks made with a Poisoned Wind Globe if the target unit has 10 or more models.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, SKRYRE ACOLYTES

The MASTERCLAN keyword is used in the following Skaven warscrolls:

Leader
Leader, Behemoth

The CLANS SKRYRE keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Behemoth
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CLANS SKRYRE keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Behemoth
© Vyacheslav Maltsev 2013-2021