Skaven – Skryre Acolytes

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Skryre Acolytes

The Acolytes of the Clans Skryre go to war amidst the tinny wheeze of metal bellows and the perilous clink of poisoned wind globes rattling together. They hurl volleys of these lethal spheres, which shatter in the foe’s midst and choke them horribly to death.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Poisoned Wind Globe
Poisoned Wind Globe9"13+3+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Knife
Rusty Knife1"14+4+-1

Unit Size: 5      Points: 70
Battlefield Role: None
Base size: 32mm
Notes: You can include 1 unit of this type as a Battleline unit for each CLANS SKRYRE HERO you include in your army.

Each model in a Skryre Acolytes unit is armed with a Poisoned Wind Globe and Rusty Knife.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Gascloud Chokelung

Quick-quick Volley!: Skryre Acolytes look for opportunities to run forwards and lob their deadly missiles.
This unit can run and still shoot later in the turn.

Gas Clouds: Poisoned wind globes are glass or crystal orbs filled with deadly warpstone gas that can engulf an enemy regiment.
Add 1 to wound rolls for attacks made with a Poisoned Wind Globe if the target unit has 10 or more models.

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The CLANS SKRYRE keyword is used in the following Skaven warscrolls:

Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

The CLANS SKRYRE and HERO keywords are used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024