Malevolent and terrifying beyond words, this most ancient and monstrous of all the Verminlords is a blight upon reality. He can draw upon the masteries of all his anarchic species and wields the most dire sorceries in all skavendom.
Unit Size: 1 Points: 370
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique
Lord Skreech Verminking is armed with a Doom Glaive, Plaguereaper and Prehensile Tails.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
This unit has a
ward of 5+.
The Thirteen-headed One: Lord Verminking can call upon his knowledge of the shadowslinking of Eshin, the fleshcrafting of Moulder, the plaguebrewing of Pestilens, the warp-tech of Skryre, the warrior skill of Verminus or the arcane lore of the Masterclan.
At the start of your
hero phase, pick 1 of the following areas of knowledge for this unit to draw upon. The effect of that area of knowledge applies to this unit until your next hero phase. You cannot pick the same area of knowledge more than once per battle.
Knowledge of the Arcane: Add 1 to
casting,
unbinding and
dispelling rolls for this unit.
Knowledge of Fleshcrafting: When you pick this area of knowledge,
heal D3 wounds allocated to this unit.
Knowledge of Plague-brewing: If the unmodified
hit roll for an attack made with this unit’s Plaguereaper is 6, that attack causes 1
mortal wound to the target in addition to any damage it inflicts.
Knowledge of Shadowslinking: Subtract 1 from
hit rolls for attacks that target this unit.
Knowledge of Warp-tech: This unit’s Doom Glaive has a Rend characteristic of -3 and a Damage characteristic of 3.
Knowledge of the Warrior: Add 1 to
wound rolls for attacks made by this unit.
The Rat King: The warriors of the skaven fight with rabid fury at Lord Skreech’s command, in a futile attempt to curry his favour.
You can use this
command ability when you pick a friendly
SKAVEN unit to fight in the
combat phase. That unit must receive the command. Add 1 to
hit rolls and
wound rolls for attacks made by that unit until the end of that phase.
The Dreaded Thirteenth Spell: With a sickening lurch, the fabric of reality is torn open by the twisting, mutating power of the Great Horned Rat.
The Dreaded Thirteenth Spell is a spell that has a
casting value of 8 and a range of 13". If successfully cast, pick 1 enemy unit within range and visible to the caster and roll 13 dice. For each 4+, that unit suffers 1
mortal wound.
You can then summon 1 unit of
CLANRATS to the battlefield and add it to your army. The summoned unit can have up to 1 model for each mortal wound that was caused by this spell. The summoned unit must be set up wholly within range of the caster and more than 9" from all enemy units. The summoned unit cannot move in the following
movement phase.