Warpstone Tokens: Potentially lethal warpstone is consumed by Grey Seers to aid their spellcasting.
Once per turn, in your
hero phase, when this unit attempts to
cast a spell, you can say that it will first consume a warpstone token. If you do so, roll 3D6. This roll cannot be re-rolled or modified.
If the 3D6 roll is 13, the spell is successfully cast and cannot be
unbound; however, after the effects of the spell have been resolved, this unit suffers D3
mortal wounds that cannot be negated.
If the 3D6 roll was not 13, remove 1 dice of your choice and use the remaining 2D6 as the
casting roll.
Wither: The Grey Seer hurls a glowing green globe of magical energy at the foe. Anyone touched by the globe starts to shrivel and wither away.
Wither is a spell that has a
casting value of 7 and a range of 13". If successfully cast, pick 1 enemy unit within range and visible to the caster and roll 2D6. If the roll is greater than that unit’s Wounds characteristic, that unit suffers D3
mortal wounds and you can subtract 1 from
hit rolls for attacks made with melee weapons by that unit until your next
hero phase.