Skaven – Clawlord on Brood Horror

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Clawlord on Brood Horror*

The most ostentatious of skaven Clawlords ride into battle mounted upon foul Brood Horrors. These beasts have grown to their immense size by brutally devouring all of their brood-kin, the twisted forms of which still writhe and claw within their fleshy prison.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpforged Blade
Warpforged Blade1"33+3+-2D3
Fangs and Claws
Fangs and Claws1"63+3+-12
Prehensile Tail
Prehensile Tail3"33+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.

Unit Size: 1      Points: 170
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single


A Clawlord on Brood Horror is armed with a Warpforged Blade.

MOUNT: This model’s Brood Horror is armed with Fangs and Claws and a Prehensile Tail.


Regenerating Monstrosity: A monstrous masterpiece from the breeding pits of the Clans Moulder, the flesh of a Brood Horror can reknit almost as fast as it can be torn in battle.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Mighty Warlord: The sight of any Clawlord riding such an imposing mount does wonders for the uncertain loyalty of the skaven around them.
Add 1 to the Bravery characteristic of friendly CLANS VERMINUS units while they are wholly within 13" of any friendly models with this ability.

Gnash-gnaw on their Bones: The Clawlord ushers forth his minions to gouge, bite and tear at their prey with murderous intensity.
You can use this command ability at the start of the combat phase. The command must be issued by this unit and received by a friendly CLANS VERMINUS unit. Add 1 to the Attacks characteristic of melee weapons used by that unit in that phase.

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The CLANS VERMINUS keyword is used in the following Skaven warscrolls:

Leader, Behemoth
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The CLAWLORD keyword is used in the following Skaven warscrolls:


The SKAVENTIDE keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024