Skaven – Hell Pit Abomination

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2D6"
14
5+
6
WARSCROLL

Hell Pit Abomination

Living nightmares, Hell Pit Abominations are misshapen monstrosities of immense size that squirm, lurch and drag their way into battle. Their grotesque assemblages of snapping jaws, lashing talons and crushing fists make short work of the foe.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Avalanche of Flesh
Avalanche of Flesh3"
See below
Gnashing Teeth
Gnashing Teeth1"63+3+2
Flailing Fists
Flailing Fists1"3+3+-13
DAMAGE TABLE
Wounds SufferedGnashing TeethFlailing FistsAvalanche of Flesh
0-6-362+
7-8-353+
9-10-244+
11+-135+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

A Hell Pit Abomination is armed with Gnashing Teeth, Flailing Fists and an Avalanche of Flesh.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Fleshmeld Menagerie

Avalanche of Flesh: A Hell Pit Abomination can rear up to its fullest height before crashing back to the ground, crushing foes beneath its sickening bulk.
Do not use the attack sequence for an attack made with an Avalanche of Flesh. Instead, roll a number of dice equal to the number of models in the target unit that are within range. You can re-roll any of the dice if this unit made a charge move in the same turn. For each roll that is equal to or greater than the Avalanche of Flesh value shown on this unit’s damage table, the target suffers 1 mortal wound.

Regenerating Monstrosity: Hell Pit Abominations are notoriously difficult to slay and can even regrow severed limbs.
In your hero phase, you can heal up to D3 wounds allocated to this unit.

Warpstone Spikes: The warpstone spikes driven into the flesh of a Hell Pit Abomination make it highly resistant to magical spells.
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. On a 4+, ignore the effect of that spell or the effects of that endless spell’s abilities on this unit.

Too Horrible to Die: As it twitches in its last shuddering death throes, there is a chance that the Abomination’s unholy metabolism will restart one of its many foul hearts or, at the very least, that its carcass will disgorge the revolting tide of parasitic rats that had been gnawing upon its innards.
The first time this unit is destroyed, before removing it from the battlefield, roll a dice and look up the roll on the table below.

D6Result
1Dead: Remove this unit from play as normal.
2-4The Rats Emerge: All units within 3" of this unit suffer D3 mortal wounds. Then remove this unit from play.
5-6It’s Alive!: This unit is not destroyed. Instead, heal D6 wounds allocated to it, and any wounds or mortal wounds that remain to be allocated to it are negated and have no effect.

KEYWORDS
CHAOS, SKAVEN, CLANS MOULDER, FIGHTING BEAST, MONSTER, HELL PIT ABOMINATION
Army List
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The CLANS MOULDER keyword is used in the following Skaven warscrolls:

Leader
None
Behemoth

The FIGHTING BEAST keyword is used in the following Skaven warscrolls:

None
Behemoth
© Vyacheslav Maltsev 2013-2024