A Verminlord Warpseer is a twisted master of the arcane arts, a rat-daemon possessed of sorcerous knowledge fit to drive mortal minds to madness and the power to unleash screaming maelstroms torn directly from the Realm of Chaos.
Unit Size: 1 Points: 320
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Verminlord Warpseer is armed with a Doom Glaive and Prehensile Tails.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
This unit has a ward of 5+.
Forth-forth, Children of the Horned Rat!: Verminlord Warpseers are arch-schemers who take command of skaven swarms to further their labyrinthine plots.
Friendly
SKAVEN units wholly within 13" of this unit have a Bravery characteristic of 10.
The Great Manipulators: A Warpseer’s mind boils with plans and intrigues, labyrinthine schemes overlaying and entangling one another into deranged infinity.
This unit counts as 2
MASTERCLAN HEROES for the purposes of the
Always Three Clawsteps Ahead battle trait.
Scry-orb: Conjured out of nothingness, these swirling orbs can show the Warpseer glimpses of the future or be hurled into the enemy’s midst to explode in shattering clouds of madness.
Add 1 to
save rolls for attacks that target this unit. In addition, once per battle, in your
shooting phase, you can pick 1 enemy unit within 13" of this unit and visible to them. That unit suffers D6
mortal wounds, but you cannot use this ability to add 1 to save rolls for attacks that target this unit for the rest of the battle.
Dreaded Warpgale: Screeching dark words in an unholy tongue, the Warpseer parts the veil of reality and draws a ravening gale of unnatural energies forth. The skies darken, clouds of glowing madness spill across the heavens, and bolts of warp lightning lash down to blast the rat-daemon’s enemies into oblivion.
Dreaded Warpgale is a spell that has a
casting value of 8 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D6
mortal wounds. In addition,
run rolls and
charge rolls for that unit are halved until your next
hero phase, and if that unit can
fly, it also cannot fly until your next hero phase.