A Verminlord Warpseer is a twisted master of the arcane arts, a rat-daemon possessed of sorcerous knowledge fit to drive mortal minds to madness and the power to unleash screaming maelstroms torn directly from the Realm of Chaos.
Unit Size: 1 Points: 360
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
A Verminlord Warpseer is armed with a Doom Glaive and Prehensile Tails. WIZARD:
This unit can attempt to cast
2 spells in your hero phase
and attempt to unbind
2 spells in the enemy hero phase.
Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
This unit has a ward of 5+.
Forth-forth, Children of the Horned Rat!: Verminlord Warpseers are arch-schemers who take command of skaven swarms to further their labyrinthine plots.
units wholly within 13" of this unit have a Bravery characteristic of 10.
The Great Manipulators: A Warpseer’s mind boils with plans and intrigues, labyrinthine schemes overlaying and entangling one another into deranged infinity.
This unit counts as 2 MASTERCLAN HEROES
for the purposes of the Always Three Clawsteps Ahead
Scry-orb: Conjured out of nothingness, these swirling orbs can show the Warpseer glimpses of the future or be hurled into the enemy’s midst to explode in shattering clouds of madness.
Add 1 to save rolls
for attacks that target this unit. In addition, once per battle, in your shooting phase
, you can pick 1 enemy unit within 13" of this unit and visible to them. That unit suffers D6 mortal wounds
, but you cannot use this ability to add 1 to save rolls for attacks that target this unit for the rest of the battle.
Dreaded Warpgale: Screeching dark words in an unholy tongue, the Warpseer parts the veil of reality and draws a ravening gale of unnatural energies forth. The skies darken, clouds of glowing madness spill across the heavens, and bolts of warp lightning lash down to blast the rat-daemon’s enemies into oblivion.
Dreaded Warpgale is a spell that has a casting value
of 8 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D6 mortal wounds
. In addition, run rolls
and charge rolls
for that unit are halved until your next hero phase
, and if that unit can fly
, it also cannot fly until your next hero phase.