Skaven – Warp-Grinder
This warscroll does not meet the selection criteria (see Settings tab).
6"
3
6+
4
WARSCROLL

Warp-Grinder

The Warp-Grinder uses an energised warp-prong to burn smoking black tunnels through solid rock, and any enemy stupid enough to stand in its way. They are both weapons and a means to infiltrate the battlefield.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warp-Grinder
Warp-Grinder1"14+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 75
Battlefield Role: None
Base size: 60 x 35mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Warpcog Convocation

DESCRIPTION

A Warp-Grinder is a single model armed with a Warp-Grinder.

ABILITIES

Tunnel Skulkers: A Warp-Grinder can be used to bore a subterranean tunnel, allowing a clawpack following it to get behind enemy lines.
Instead of setting up this model on the battlefield, you can place this model to one side and say that it is set up tunnelling as a reserve unit. If you do so, when you would set up another friendly SKAVENTIDE unit that is not a MONSTER or a WAR MACHINE, instead of setting up that unit on the battlefield, you can say that it is joining this model tunnelling as a reserve unit. Only 1 unit can join this model in this way.

At the end of any of your movement phases, if this model is tunnelling, it can arrive on the battlefield. If it does so, set up this model anywhere on the battlefield more than 9" from any enemy models, and then set up any unit that joined this model wholly within 13" of this model and more than 9" from any enemy models. Then roll a dice for this model and any unit that joined it. On a 1 or 2, that unit suffers D6 mortal wounds.

Any tunnelling reserve units that fail to arrive on the battlefield before the start of your fourth movement phase are destroyed.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS SKRYRE, WEAPON TEAM, WARP-GRINDER
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The WAR MACHINE keyword is used in the following Skaven warscrolls:

Artillery
Leader, Behemoth
Behemoth
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CLANS SKRYRE keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Behemoth

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

None
© Vyacheslav Maltsev 2013-2021