Skaven – Warp-Grinder

This warscroll does not meet the selection criteria (see Settings tab).
6"
3
6+
4
WARSCROLL

Warp-Grinder

The Warp-Grinder uses an energised warp-prong to burn smoking black tunnels through solid rock and any enemy stupid enough to stand in its way. They are both weapons and a means to infiltrate the battlefield.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warp-Grinder
Warp-Grinder1"D63+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 60
Battlefield Role: None
Base size: 60 x 35mm
Notes: Single

A Warp-Grinder is manned by skaven armed with a Warp-Grinder.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Gautfyre Skorch

Tunnel Skulkers: A Warp-Grinder can be used to bore a subterranean tunnel, allowing the clawpack following it to get behind enemy lines.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up tunnelling as a reserve unit. If you do so, when you would set up another friendly SKAVEN unit that is not a MONSTER or a WAR MACHINE during deployment, you can say that it will join this unit tunnelling as a reserve unit. 1 unit can join this unit in this way.

At the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units. Then, if a friendly SKAVEN unit joined this unit in reserve, set up that unit on the battlefield, wholly within 13" of this unit and more than 9" from all enemy units.

KEYWORDS
CHAOS, SKAVEN, CLANS SKRYRE, WEAPON TEAM, WARP-GRINDER

The WAR MACHINE keyword is used in the following Skaven warscrolls:

Leader, Behemoth
Behemoth
Artillery
Army List
Warscrolls collated

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The CLANS SKRYRE keyword is used in the following Skaven warscrolls:

Leader
None
Behemoth
Artillery

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

None
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
© Vyacheslav Maltsev 2013-2024