Skaven – Clanrats
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6"
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WARSCROLL

Clanrats

Clanrats overcome their foes through sheer numbers rather than through skill at arms. Individually, they are little threat to a seasoned warrior, but when they gather in their verminous swarms, they can pull down even the champions of the enemy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Blade
Rusty Blade1"14+4+-1
Rusty Spear
Rusty Spear2"15+4+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 100
Battlefield Role: Battleline
Base size: 25mm

Each model in a Clanrats unit is armed with 1 of the following weapon options: Rusty Blade; or Rusty Spear. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Claw-horde

CHAMPION: 1 model in this unit can be a Clawleader. Add 1 to the Attacks characteristic of that model’s melee weapon.

STANDARD BEARER: 1 in every 10 models in this unit can be a Clanrat Standard Bearer. This unit can retreat and still charge later in the turn if it includes any Clanrat Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Clanrat Bellringer. Add 2 to run rolls for this unit if it includes any Clanrat Bellringers.

Seething Swarm: Sweeping forward in a chittering mass, Clanrats overwhelm their enemies with their seemingly endless numbers, biting, stabbing, screeching and trampling their own fallen beneath their bloody claws.
At the end of the battleshock phase, you can return D3 slain models to this unit.

KEYWORDS
CHAOS, SKAVEN, CLANS VERMINUS, CLANRATS
Army List
Warscrolls collated
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The CLANS VERMINUS keyword is used in the following Skaven warscrolls:

Leader, Behemoth
Leader
Battleline
None
© Vyacheslav Maltsev 2013-2022