Skaven – Clanrats
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6"
1
6+
4
WARSCROLL

Clanrats

Clanrats mass into huge clawpacks, their vast numbers bolstering their courage and allowing them to surge across the battlefield and overwhelm the enemy regardless of the hideous casualties they suffer along the way.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rusty Spear
Rusty Spear2"15+4+-1
Rusty Blade
Rusty Blade1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 130
Battlefield Role: Battleline
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Claw-horde

DESCRIPTION

A unit of Clanrats has any number of models. The unit is armed with one of the following weapon options: Rusty Spear; or Rusty Blade. Some units of Clanrats also carry Clanshields.

CLAWLEADER: 1 model in this unit can be a Clawleader. Add 1 to the Attacks characteristic of that model’s melee weapons.

CLANRAT STANDARD BEARER: 1 in every 20 models in this unit can be a Clanrat Standard Bearer. This unit can retreat and still charge later in the same turn while it includes any Clanrat Standard Bearers.

CLANRAT BELL-RINGER: 1 in every 20 models in this unit can be a Clanrat Bell-ringer. Add 2 to run rolls for this unit while it includes any Clanrat Bell-ringers.

ABILITIES

Clanshields: The shields carried by skaven warriors are rickety and slipshod, but can still be used to form a barrier to turn aside blows.
Add 1 to save rolls for attacks that target a unit that carries Clanshields while it has 10 or more models.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, CLANRATS
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The CLANS VERMINUS keyword is used in the following Skaven warscrolls:

Battleline
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021