Skaven – Rattlegauge Warplock

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Warscroll Battalion

Rattlegauge Warplock

ORGANISATION
 • 0-1 Arch-Warlocks
 • 1 Warlock Engineer or Warlock Bombardier
 • 1-3 Stormfiends units
 • 1-3 Warplock Jezzails units
 • 1-5 Ratling Gun units
Overseers of the Enginecovens: The warlocks of a Warpcog Convocation command their enginecovens with a blend of deadly efficiency and overt sadism.
Once per turn, in your shooting phase, you can pick 1 friendly unit in this battalion wholly within 13" of a WARLOCK ENGINEER, WARLOCK BOMBARDIER or ARCH-WARLOCK in the same battalion. If you do so, until the end of that phase, if the unmodified hit roll for an attack made with a missile weapon by that unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
© Vyacheslav Maltsev 2013-2024