Warlock Engineers scurry into battle with arcane engines strapped to their backs and crackling weapons of war clutched in their gnarled claws. Their warp lightning arcs out to make their victims twitch and dance as it burns them alive.
Unit Size: 1 Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Warlock Engineer is armed with a Warplock Pistol and Warp-energy Blade.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
More-more Warp Energy!: A warp-energy blade's generator can be overloaded, if the wielder dares.
Before you determine the number of attacks made with a Warpenergy Blade, you can say that the engineer has overloaded its generator. If you do so, until the end of that phase, the Attacks characteristic of that weapon is D6 instead of D3. However, for each unmodified hit roll of 1, this unit suffers D3
mortal wounds after all of its attacks have been resolved.
Warp Lightning: The engineer points his claw, and bolts of warp lightning arc outwards.
Warp Lightning is a spell that has a
casting value of 5 and a range of 13". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3
mortal wounds.
Alternatively, before making the
casting roll, you can say that this unit will use its warp-power accumulator to augment the spell. If you do so, and the spell is successfully cast and not
unbound, pick 1 enemy unit within range and visible to the caster. That unit suffers D6 mortal wounds. However, if the spell is not successfully cast or is unbound, this unit suffers D6 mortal wounds that cannot be negated.