Grey Seer Thanquol is a paranoid megalomaniac with a warpstone addiction and a brain full of fevered schemes for greatness. Riding on the shoulders of his monstrous Rat Ogor, Boneripper, he unleashes sorcerous fury on all who stand in his way.
Unit Size: 1 Points: 400
Battlefield Role: Leader, Behemoth
Base size: 90 x 52mm
Notes: Single, Unique
Thanquol is armed with the Staff of the Horned Rat.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
MOUNT: Boneripper is armed with Crushing Blows and four warpfire weapons, which can be any combination of Warpfire Braziers and/or Warpfire Projectors.
Protection of the Horned Rat: An eerie sense of watchfulness surrounds this being, and an unholy aura of warding protects them from harm.
This is unit has a
ward of 5+.
Power Behind the Throne: Thanquol manipulates all around him, letting others think they are in charge when in fact they are only carrying out his wishes.
Once per battle round, this unit can
issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly
SKAVEN unit. No
command point is spent the second time this unit issues that command in that phase.
Staff of the Horned Rat: Thanquol can draw on the magical energy stored in his staff to enhance the spells that he casts. Once, he viewed this as the blessings of the Horned One made manifest; now, he sees it simply as cunningly acquired power.
Add the Staff of the Horned Rat value shown on this unit’s
damage table to
casting,
unbinding and
dispelling rolls for this unit.
Warp-amulet: Thanquol wears a thrumming green warpstone amulet, the mutating magics of which serve to meld and rapidly heal his or Boneripper’s flesh if either of them is injured.
At the end of the
combat phase, you can
heal D3 wounds allocated to this unit.
Warpfire Braziers: These enormous, fumebelching wrecking balls allow Boneripper to crush the largest foes with ease.
The Attacks characteristic of Warpfire Braziers is equal to double the number of Warpfire Braziers with which this unit is armed.
Warpfire Projectors: These horrific weapons cause the target to be engulfed in searing gouts of warpfire.
Do not use the
attack sequence for an attack made with Warpfire Projectors. Instead, roll x dice for each model in the target unit that is within range, where x is equal to the number of Warpfire Projectors with which this unit is armed. For each 4+, the target suffers 1
mortal wound.
Warpstone Addiction: Thanquol is addicted to warpstone and can consume it in quantities that would kill any other Grey Seer. This serves to supercharge his magics, though not without eroding his sanity and ravaging his scrawny frame.
Once per turn, in your
hero phase, when this unit attempts to
cast a spell, you can say that it will first consume a warpstone token. If you do so, roll 3D6. This roll cannot be re-rolled or modified.
If the 3D6 roll is 13, the spell is successfully cast and cannot be
unbound; however, after the effects of the spell have been resolved, this unit suffers D6
mortal wounds.
If the 3D6 roll was not 13, remove 1 dice of your choice and use the remaining 2D6 as the
casting roll.
Madness: Thanquol twists the perception of a nearby foe so that they lash out at everyone around them - or even attack themselves.
Madness is a spell that has a
casting value of 8 and a range of 3". If successfully cast, pick 1 enemy
HERO within range and visible to the caster and roll a number of dice equal to the combined value of the Attacks characteristics of all melee weapons with which that
HERO is armed. For each 4+, you can pick 1 enemy unit within 3" of that
HERO to suffer 1
mortal wound (you can pick different units to suffer the mortal wounds if you wish).