The Warpfire Thrower is a truly horrific and highly unstable weapon that fires jetting sheets of sticky warpstone-infused oils. These ignite upon contact with air and burn furiously through flesh, stone, metal and bone.
Unit Size: 1 Points: 70
Battlefield Role: None
Base size: 60 x 35mm
Notes: Single
A Warpfire Thrower is manned by skaven armed with a Warpfire Thrower and Rusty Knives.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Gautfyre Skorch
Warpfire Thrower: This horrific weapon causes the target to be engulfed in searing gouts of warpfire.
Do not use the
attack sequence for an attack made with a Warpfire Thrower. Instead, roll a dice for each model in the target unit that is within range. For each 4+, the target suffers 1
mortal wound.
More-more Warpfire!: A Warpfire Thrower’s crew can disable the weapon’s flow regulator, allowing it to unleash great, uncontrolled gouts of warpfire at the risk of immolating themselves.
Before you pick the target for an attack made with a Warpfire Thrower, you can say that the crew are disabling the flow regulator. If you do so, increase the Range characteristic to 12" for that attack and add 1 to the roll that determines if an enemy model suffers 1
mortal wound. However, for each unmodified 1, this unit suffers 1 mortal wound after all of its attacks have been resolved.
Hidden Weapon Team: Clans Skryre weapon teams often lurk unseen amidst large formations of Stormvermin and Clanrats, revealing themselves once they are close enough to use their weapons.
When you select this unit to be part of your army, you can pick 1 friendly
CLANRATS or
STORMVERMIN unit that has 10 or more models and is already part of your army to be the unit in which this unit is hiding. Record this information on a separate piece of paper. Do not set up this unit until it is revealed as described next. You can hide up to 1
WARPFIRE THROWER,
RATLING GUN or
DOOM-FLAYER unit in a
CLANRATS or
STORMVERMIN unit for every 10 models in that
CLANRATS or
STORMVERMIN unit. Hidden Weapon Team units are destroyed if the unit in which they are hiding is destroyed before they are revealed.
At the start of your
shooting phase, you can reveal this hidden unit. If you do so, set up this unit wholly within 3" of the unit in which it was hiding and more than 3" from all enemy units. This unit can shoot in the phase in which it is revealed as long as the unit in which it was hiding did not
run in the same turn (it could have
retreated).