Master Moulders are twisted and cruel. Theirs are the deranged minds behind the creation of the Clans Moulders’ horrific war beasts, and at their command pack after pack of those foul fiends can be unleashed upon the foe.
Unit Size: 1 Points: 80
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Master Moulder is armed with 1 of the following weapon options: Warpstone-tipped Lash; or Things-catcher.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Fleshmeld Menagerie
Crack the Whip: Packmasters use their whips to drive their fighting beasts into a battle frenzy.
At the start of your
movement phase, you can pick 1 friendly
CLANS MOULDER PACK unit wholly within 13" of this unit. Until your next movement phase, you can add 3 to
run rolls and
charge rolls for that unit. In addition, until your next movement phase, add 1 to
wound rolls for attacks made with melee weapons by that unit. The same unit cannot benefit from this ability more than once per turn.
Master Moulder: These burly commanders are the breeders, mutators and healers of Clans Moulder.
In your
hero phase, you can pick 1 friendly
CLANS MOULDER PACK unit within 3" of this unit.
Heal D3 wounds allocated to that unit.
Unleash More-more Beasts!: A Master Moulder can order forth more packs of fighting beasts if the tide of battle starts to turn against them.
You can use this
command ability if this unit is on the battlefield when a friendly
CLANS MOULDER PACK unit is destroyed. If you do so, roll a dice. On a 3+, a new replacement unit identical to the one that was destroyed is added to your army. Set up that unit wholly within 12" of this unit and more than 9" from all enemy units. Each destroyed unit can only be replaced once - replacement units cannot themselves be replaced.