The Doom-Flayer rumbles across the battlefield in a whirling blur of blades, its crew seeking to close the distance to the foe with un-skavenlike eagerness. When its charge hits home, the bloody carnage that ensues is hideous to behold.
Unit Size: 1 Points: 60
Battlefield Role: None
Base size: 60 x 35mm
Notes: Single
A Doom-Flayer is armed with Whirling Blades and manned byskaven armed with Rusty Knives.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Whyrlblade Threshik
Whirling Death: Doom-Flayers crash into the foe with hellish results, leaving a trail of gore in their wake.
Add 1 to the Attacks characteristic of Whirling Blades if this unit made a
charge move in the same turn.
More-more Whirling Death!: A daring or deranged crew can kick the warpstone generator that powers their Doom-Flayer into overdrive. Sometimes they even survive the experience.
Before you determine the Attacks characteristic of Whirling Blades, you can say that the crew has kicked the generator into overdrive. If you do so, roll 2D6 to determine the Attacks characteristic for that attack instead of D6. However, if you roll either a double or a 7, this unit is destroyed after all of its attacks have been resolved.
Hidden Weapon Team: Clans Skryre weapon teams often lurk unseen amidst large formations of Stormvermin and Clanrats, revealing themselves once they are close enough to use their weapons.
When you select this unit to be part of your army, you can pick 1 friendly
CLANRATS or
STORMVERMIN unit that has 10 or more models and is already part of your army to be the unit in which this unit is hiding. Record this information on a separate piece of paper. Do not set up this unit until it is revealed as described next. You can hide up to 1
WARPFIRE THROWER,
RATLING GUN or
DOOM-FLAYER unit in a
CLANRATS or
STORMVERMIN unit for every 10 models in that
CLANRATS or
STORMVERMIN unit. Hidden Weapon Team units are destroyed if the unit in which they are hiding is destroyed before they are revealed.
At the end of your
charge phase, you can reveal this hidden unit if the unit in which it was hiding made a
charge move in that phase. If you do so, set up this unit wholly within 3" of the unit in which it was hiding (it can be set up within 3" of any enemy units and can
fight in the following
combat phase). A unit set up with this ability is treated as having charged in the same turn.