Skaven – Skabbik Plagueseeker

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Skabbik Plagueseeker

Skabbik Plagueseeker is on a holy quest – holy, at least, to the rancid congregations of the Clans Pestilens. Within the Wyrdhollow, he seeks nothing less than an ingredient to one of the Great Plagues, a mythic disease with the power to change the course of history.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpstone-tipped Staff
Warpstone-tipped Staff2"D33+3+-11

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Skabbik Plagueseeker and Skabbik’s Plaguepack units must be taken as a set. Although taken as a set, each is a separate unit.

Skabbik Plagueseeker is armed with a Warpstone-tipped Staf

Frenzied Assault: The presence of the enemy drives this crazed warrior into a terrible rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons if it made a charge move in the same turn.

Poisonous Fumes: Skabbik’s Plague Burner emits huge clouds of noxious gas.
Subtract 1 from wound rolls for attacks made with melee weapons that target this unit.

Befoul-befoul!: Skabbik uses his foul knowledge to briefly ravage a portion of the Mortal Realms with a fleeting yet catastrophic shadow of one of the Great Plagues.
Befoul-befoul! is a prayer that has an answer value of 3 and a range of 13". If answered, pick an objective on the battlefield within range and visible to the chanter. That objective is befouled until the start of your next hero phase (see the Skabbik’s Plaguepack warscroll). In addition, roll a dice for each friendly and enemy unit contesting that objective. On a 4+, that unit suffers D3 mortal wounds.


The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The NURGLE keyword is used in the following Skaven warscrolls:

Leader, Behemoth
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The PRIEST keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The PLAGUE PRIEST keyword is used in the following Skaven warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024