Amongst the most deranged inventions of the Clans Skryre, the Doomwheel is a rumbling war engine that crushes enemies to a bloody paste while spitting bolts of warp lightning into their midst.
Unit Size: 1 Points: 140
Battlefield Role: Behemoth
Base size: 105 x 70mm
Notes: Single
A Doomwheel is armed with Warp Bolts and a Grinding Wheel and manned by a skaven engineer armed with Teeth and Knives.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
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Whyrlblade Threshik
Rolling Doom: A Doomwheel will mercilessly crush anything in its path.
When this unit moves, it can pass across models with a Wounds characteristic of 3 or less in the same manner as a unit that can
fly. In addition, after this unit has moved, roll a dice for each unit that has any models it passed across and for each other unit within 1" of this unit at the end of the move. On a 2+, that unit suffers D3
mortal wounds.
More-more Speed!: The engineer piloting a Doomwheel can goad the rats that propel it into making it move faster, but they risk the rodents turning and attacking their tormentor.
When you make a
normal move with this unit, you can re-roll the roll that determines its Move characteristic. However, if any of those dice are an unmodified 1, your opponent makes that normal move with this unit instead of you.
More-more Warp Bolts!: A daring or foolhardy engineer pilot can overload their Doomwheel’s warp Iightning generator.
Before you determine the Attacks characteristic of Warp Bolts, you can say that the engineer is overcharging the warp lightning generator. If you do so, the Attacks characteristic for that attack is 2D6 instead of D6. However, if you roll a double, this unit suffers 2D6
mortal wounds after all of its attacks have been resolved.