Skaven – Doomwheel

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4D6"
8
4+
7
WARSCROLL

Doomwheel

Amongst the most deranged inventions of the Clans Skryre, the Doomwheel is a rumbling war engine that crushes enemies to a bloody paste while spitting bolts of warp lightning into their midst.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warp Bolts
Warp Bolts13"D63+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grinding Wheel
Grinding Wheel1"D63+3+-11
Teeth and Knives
Teeth and Knives1"64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Behemoth
Base size: 105 x 70mm
Notes: Single

A Doomwheel is armed with Warp Bolts and a Grinding Wheel and manned by a skaven engineer armed with Teeth and Knives.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Whyrlblade Threshik

Rolling Doom: A Doomwheel will mercilessly crush anything in its path.
When this unit moves, it can pass across models with a Wounds characteristic of 3 or less in the same manner as a unit that can fly. In addition, after this unit has moved, roll a dice for each unit that has any models it passed across and for each other unit within 1" of this unit at the end of the move. On a 2+, that unit suffers D3 mortal wounds.

More-more Speed!: The engineer piloting a Doomwheel can goad the rats that propel it into making it move faster, but they risk the rodents turning and attacking their tormentor.
When you make a normal move with this unit, you can re-roll the roll that determines its Move characteristic. However, if any of those dice are an unmodified 1, your opponent makes that normal move with this unit instead of you.

More-more Warp Bolts!: A daring or foolhardy engineer pilot can overload their Doomwheel’s warp Iightning generator.
Before you determine the Attacks characteristic of Warp Bolts, you can say that the engineer is overcharging the warp lightning generator. If you do so, the Attacks characteristic for that attack is 2D6 instead of D6. However, if you roll a double, this unit suffers 2D6 mortal wounds after all of its attacks have been resolved.

KEYWORDS
CHAOS, SKAVEN, CLANS SKRYRE, WAR MACHINE, DOOMWHEEL

The WAR MACHINE keyword is used in the following Skaven warscrolls:

Leader, Behemoth
Behemoth
Artillery
Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CLANS SKRYRE keyword is used in the following Skaven warscrolls:

Leader
None
Behemoth
Artillery
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024