Skaven – Plague Priest on Plague Furnace

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Plague Priest on Plague Furnace

The huge censer of the Plague Furnace roars low and loud as it swings ominously back and forth. Clouds of billowing smog roll from within to shroud the foe in choking foulness even as the Plague Priest riding the carriage shrieks his twisted prayers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Plague Censer
Great Plague Censer3"
See below
Warpstone-tipped Staff
Warpstone-tipped Staff2"D33+3+-11
Foetid Blades
Foetid Blades1"63+4+-1
Rusty Spikes
Rusty Spikes1"3+3+-11
Wounds SufferedMoveGreat Plague CenserRusty Spikes

Unit Size: 1      Points: 290
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Plague Priest on Plague Furnace is armed with a Warpstone-tipped Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Congregation of Filth
 • Plaguesmog Congregation

MOUNT: This unit’s Plague Furnace is armed with a Great Plague Censer and Rusty Spikes.

CREW: This unit’s crew is armed with Foetid Blades.

Altar of the Horned Rat: An eerie sense of watchfulness surrounds this war engine, and an unholy warding protects it from harm.
This unit has a ward of 5+. In addition, do not take battleshock tests for friendly SKAVEN units wholly within 13" of this unit.

Great Plague Censer: Once a Plague Furnace is engaged in combat, its mighty swinging plague censer is let loose and the giant spiked ball of death sent crashing into enemy formations.
Do not use the attack sequence for an attack made with a Great Plague Censer. Instead, pick 1 enemy unit within range and roll a dice. On a 2+, that unit suffers a number of mortal wounds equal to the Great Plague Censer value shown on this unit’s damage table.

Poisonous Fumes: Plague censers emit huge clouds of noxious gas.
Subtract 1 from wound rolls for attacks made with melee weapons that target this unit.

Pestilence-pestilence!: With a warpstone tainted glow, the Plague Priest beseeches the Horned Rat to unleash rampant poxes on the battlefield.
Pestilence-pestilence! is a prayer that has an answer value of 3 and a range of 13". If answered, pick a point on the battlefield within range and visible to the chanter and roll a dice for each unit within 3" of that point. On a 4+, that unit suffers D3 mortal wounds. If that unit is a CLANS PESTILENS unit, heal D3 wounds allocated to that unit instead.

15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The NURGLE keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The WAR MACHINE keyword is used in the following Skaven warscrolls:

Leader, Behemoth
Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The PRIEST keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The PLAGUE PRIEST keyword is used in the following Skaven warscrolls:

Leader, Behemoth
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024