Skaven – Rat Ogors
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7"
6
4+
5
WARSCROLL

Rat Ogors

Monstrous brutes of stitched muscle, melded flesh, lashing talons and snapping jaws, the Rat Ogors of the Clans Moulder are terrifying war beasts whose packs rip through the enemy ranks in a storm of flying limbs and jetting gore.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire Gun
Warpfire Gun16"D34+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tearing Claws, Blades and Fangs
Tearing Claws, Blades and Fangs1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 140
Battlefield Role: None
Base size: 50mm
Notes: You can include 1 unit of this type as a Battleline unit for each CLANS MOULDER HERO you include in your army.

Each model in a Rat Ogors unit is armed with Tearing Claws, Blades and Fangs. 1 in every 2 models can also be armed with a Warpfire Gun.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Fleshmeld Menagerie

Rabid Fury: The snarling rage of a blood-frenzied Rat Ogor pack is a truly terrifying sight to behold.
If the unmodified hit roll for an attack made with Tearing Claws, Blades and Fangs is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.

KEYWORDS
CHAOS, SKAVEN, CLANS MOULDER, FIGHTING BEAST, PACK, RAT OGORS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The CLANS MOULDER keyword is used in the following Skaven warscrolls:

Leader
None
Behemoth

The FIGHTING BEAST keyword is used in the following Skaven warscrolls:

None
Behemoth

The CLANS MOULDER and HERO keywords are used in the following Skaven warscrolls:

Leader

The PACK keyword is used in the following Skaven warscrolls:

None
© Vyacheslav Maltsev 2013-2022