Skaven – Plague Censer Bearers
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6"
1
6+
5
WARSCROLL

Plague Censer Bearers

Plague Censer Bearers rush forwards in a foaming frenzy. Maddened by disease, they swing their weapons in devastating arcs, crunching armour, flesh and bone. Few can long endure their assault, or the choking clouds of plague-smog that accompany it.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Censer
Plague Censer2"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 65
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is MASTERCLAN or CLANS PESTILENS and all other units are CLANS PESTILENS

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Plaguesmog Congregation

DESCRIPTION

A unit of Plague Censer Bearers has any number of models, each armed with a Plague Censer.

ABILITIES

Frenzied Assault: The presence of the enemy drives these crazed warriors into a terrible rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons if this unit made a charge move in the same turn.

Plague Disciples: Plague Censer Bearers become even more frenzied in the presence of their zealous brethren.
You can re-roll hit rolls for attacks made by this unit while it is wholly within 18" of any friendly PLAGUE MONKS units. In addition, you can re-roll battleshock tests for this unit while it is wholly within 18" of any friendly PLAGUE MONKS units.

Poisonous Fumes: Plague censers emit huge clouds of noxious gas.
At the end of the combat phase, roll 1 dice for each unit within 3" of any units with this ability. On a 4+ the unit being rolled for suffers 1 mortal wound. On a 6 that unit suffers D3 mortal wounds instead of 1. This ability has no effect on CLANS PESTILENS units.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, NURGLE, CLANS PESTILENS, PLAGUE CENSER BEARERS

The MASTERCLAN keyword is used in the following Skaven warscrolls:

Leader
Leader, Behemoth

The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The PLAGUE MONKS keyword is used in the following Skaven warscrolls:

None
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The NURGLE keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth
Behemoth

The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021