Skaven – Plague Monks

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Plague Monks

Driven into battle by their frenzied faith, Plague Monks overwhelm their enemies in a pestilential mass. They hack and stab wildly with their foetid blades, spreading disease and infection with every blow.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pair of Foetid Blades
Pair of Foetid Blades1"23+4+-1
Foetid Blade and Woe-stave
Foetid Blade and Woe-stave2"24+4+-1

Unit Size: 20      Points: 180
Battlefield Role: None
Base size: 25mm
Notes: You can include 1 unit of this type as a Battleline unit for each CLANS PESTILENS HERO you include in your army.

Each model in a Plague Monks unit is armed with 1 of the following weapon options: Pair of Foetid Blades; or Foetid Blade and Woe-stave.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Congregation of Filth

CHAMPION: 1 model in this unit can be a Bringer-of-the-Word.

STANDARD BEARER: 1 in every 10 models in this unit can bear an Icon of Entropy. If this unit includes any models bearing Icons of Entropy, each time a model from this unit is slain by an attack made with a melee weapon, before removing that model from play, roll a dice. On a 6, pick 1 enemy unit within 3" of the slain model. That unit suffers 1 mortal wound.

MUSICIAN: 1 in every 10 models in this unit can be a Plague Harbinger. Add 1 to run rolls and charge rolls for this unit if it includes any Plague Harbingers.

Book of Woes: The champions of the Plague Monks lead their followers in recitations from foul Books of Woes, endlessly repeating the Liturgus Infectus and Rite of Infection, calling upon the Horned Rat to strike down the enemy with disease.
In your hero phase, you can pick 1 enemy unit within 13" of this unit’s Bringer-of-the-Word and roll a dice. On a 1-2, nothing happens. On a 3-4, that unit suffers 1 mortal wound. On a 5-6, that unit suffers D3 mortal wounds. This ability has no effect on NURGLE units.

Foetid Weapons: The weapons that are wielded by Plague Monks are foulsmelling and tainted; even the slightest cut can infect the victim with any number of debilitating diseases.
If the unmodified hit roll for an attack made with a melee weapon by this unit is 6, that attack has a Rend characteristic of -2 instead of ‘-’.

Frenzied Assault: The presence of the enemy drives this crazed warrior into a terrible rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons if it made a charge move in the same turn.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

Leader, Behemoth

The NURGLE keyword is used in the following Skaven warscrolls:

Leader, Behemoth
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CLANS PESTILENS and HERO keywords are used in the following Skaven warscrolls:

Leader, Behemoth

The PLAGUE MONKS keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024