Skaven – Plague Monks
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6"
1
6+
5
WARSCROLL

Plague Monks

Driven into battle by their frenzied faith, Plague Monks overwhelm their enemies in a pestilential mass. They hack and stab wildly with their foetid blades, spreading disease and infection with every blow.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pair of Foetid Blades
Pair of Foetid Blades1"23+4+-1
Foetid Blade and Woe-stave
Foetid Blade and Woe-stave2"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 85
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is MASTERCLAN or CLANS PESTILENS and all other units are CLANS PESTILENS

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Congregation of Filth

DESCRIPTION

A unit of Plague Monks has any number of models. The unit is armed with one of the following weapon options: Pair of Foetid Blades; or Foetid Blade and Woe-stave.

BRINGER-OF-THE-WORD: 1 model in this unit can be a Bringer-of-the-Word. That model carries a Book of Woes.

STANDARD BEARERS: 1 in every 10 models in this unit can be a Standard Bearer. While this unit includes any Standard Bearers, each time a model from this unit is slain by an attack made with a melee weapon, before the model is removed from play, roll a dice. On a 6, pick 1 enemy unit within 3" of the slain model. That unit suffers 1 mortal wound.

PLAGUE HARBINGERS: 1 in every 10 models in this unit can be a Plague Harbinger. Add 1 to run and charge rolls for this unit while it includes any Plague Harbingers.

ABILITIES

Foetid Weapons: The weapons that are wielded by Plague Monks are foul-smelling and tainted; even the slightest cut can infect the victim with any number of debilitating diseases.
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, that attack succeeds twice instead of once. Make a save roll for each success.

Frenzied Assault: The presence of the enemy drives these crazed warriors into a terrible rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons if this unit made a charge move in the same turn.

Book of Woes: The champions of the Plague Monks lead their followers in recitations from foul Books of Woes, endlessly repeating the Liturgus Infectus and Rite of Infection, calling upon the Horned Rat to strike down the enemy with disease.
In your hero phase, you can pick 1 enemy unit within 13" of this unit's Bringer-of-the-Word and roll a dice. On a 1-3, nothing happens. On a 4-5, that unit suffers 1 mortal wound. On a 6, that unit suffers D3 mortal wounds. This ability has no effect on NURGLE units.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, NURGLE, CLANS PESTILENS, PLAGUE MONKS

The MASTERCLAN keyword is used in the following Skaven warscrolls:

Leader
Leader, Behemoth

The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The NURGLE keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth
Behemoth

The CLANS PESTILENS keyword is used in the following Skaven warscrolls:

None
Artillery
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021