Skaven – Slinktalon
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Warscroll Battalion

Slinktalon

A Slinktalon is an assassination force of Eshin operatives led by a devious Deathmaster, which closes like a noose of shadow around its victims. Only when they are perfectly poised do the skaven strike as one, taking their cue from their master and hitting their targets from all sides in a blizzard of throwing stars and envenomed blades.
ORGANISATION
A Slinktalon consists of the following units:
 • 1 Deathmaster
 • 1-4 units of Gutter Runners
 • 2-8 units of Night Runners
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Murder-slay, Now-now!: At the Deathmaster’s command, the Slinktalon executes its carefully conceived assassination plan.
If the DEATHMASTER from this battalion is set up in hiding as a reserve unit, in the combat phase in which it is set up on the battlefield you can re-roll hit rolls for attacks made by units from the same battalion.

The DEATHMASTER keyword is used in the following Skaven warscrolls:

Leader
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
© Vyacheslav Maltsev 2013-2021