Slaves to Darkness – Chaos Marauders

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Chaos Marauders

Hordes of Chaos Marauders form the backbone of many Slaves to Darkness tribes. These barbarous warriors number in the thousands, and fight ferociously to sweep away civilisation in the name of the Chaos Gods.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbarian Axe
Barbarian Axe1"14+4+-1
Barbarian Flail
Barbarian Flail1"23+4+-1

Unit Size: 10      Points: 90
Battlefield Role: Battleline
Base size: 25mm

Each model in a Chaos Marauders unit is armed with 1 of the following weapon options: Barbarian Axe and Darkwood Shield; or Barbarian Flail. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband

CHAMPION: 1 model in this unit can be a Marauder Chieftain. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Icon Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Icon Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Barbarian Drummer. Add 1 to charge rolls for this unit if it includes any Barbarian Drummers.

SHIELD: If this unit is armed with Barbarian Axes and Darkwood Shields, it has a Save characteristic of 5+ instead of 6+.

Boundless Ferocity: When the barbarous worshippers of Chaos smell death in the air, it is almost impossible to restrain their furious battle-lust.
Add 1 to hit rolls for attacks made by this unit if this unit made a charge move in the same turn.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

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