Slaves to Darkness – Warscrolls

Contents

Leader, Behemoth


25
3+
10
WARSCROLL

Archaon the Everchosen

Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer of Kings
The Slayer of Kings1"42+3+-23
Monstrous Claws
Monstrous Claws1"22+3+-2
Lashing Tails
Lashing Tails3"2D64+3+-1
Chimeric Heads
Chimeric Heads3"3+3+-12
DAMAGE TABLE
Wounds SufferedMoveChimeric HeadsMonstrous Claws
0-1014"65
11-1512"54
16-2010"43
21+8"32
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 800
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique

Archaon, the Everchosen, is armed with the Slayer of Kings.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

WARMASTER: If this unit is included in your army, it is treated as a general even if it is not the model picked to be the army’s general. In addition, this unit can be included in a Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle or Hedonites of Slaanesh army. If you do so, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

FLY: This unit can fly.

MOUNT: This unit’s mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.

The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1 mortal wound that cannot be negated.

By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a command ability this unit can issue at the start of the combat phase. Another friendly CHAOS unit must receive it (this unit cannot issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.

The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the Rally and Inspiring Presence commands while they are within 12" of this unit.

The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.

The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your hero phase, if Archaon is in a Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.

The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a Slaves to Darkness army, after the players have received their starting command points but before the start of the first turn, you can pick 1 of the following Mark of Chaos keywords; KHORNE, TZEENTCH, NURGLE or SLAANESH. This unit has that Mark of Chaos for the battle in addition to the UNDIVIDED Mark of Chaos.

The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified wound roll for 2 or more attacks that target the same enemy HERO with the Slayer of Kings is 6, that HERO is slain.

Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:

Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1 mortal wound.

Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.

Spell-eater: Pick 1 endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is dispelled and if the caster is on the battlefield they suffer D3 mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON


14
4+
10
WARSCROLL

Be’lakor, the Dark Master

A winged nightmare wreathed in darkness and redolent with terrible powers Be’lakor strides forth to subjugate the Mortal Realms and bring them under his tyrannical rule. With shadow magic and daemonic might he obliterates his foes, revelling in their agonised death throes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Shadows
Blade of Shadows2"3+3+-22
Fell Claw
Fell Claw1"13+3+-12
Spearing Tail
Spearing Tail3"12+-32
DAMAGE TABLE
Wounds SufferedMoveBlade of ShadowsSpearing Tail
0-514"81+
6-812"72+
9-1110"63+
12+8"54+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 340
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

Be’lakor, the Dark Master, is armed with the Blade of Shadows, a Fell Claw and a Spearing Tail.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

FLY: This unit can fly.

The Dark Master: Many puppets dance on Be’lakor’s infernal strings, though few realise as much until their fate is sealed.
Once per battle, at the start of the enemy hero phase, you can pick 1 enemy unit on the battlefield. Until your next hero phase, at the start of each phase (including the phase in which the unit was picked), you can roll a dice for that unit. On a 3+, that unit cannot move, shoot, fight, use command abilities, chant prayers, attempt to cast spells, attempt to dispel endless spells or attempt to unbind spells in that phase.

Lord of Torment: Be’lakor is invigorated by the suffering and terror of mortals.
If an enemy unit fails a battleshock test while it is within 12" of this unit, you can heal up to D3 wounds allocated to this unit.

Shadow Form: Be’lakor can shift his physical form to be as insubstantial as the mists of Ulgu, and just as hard to land a telling blow upon.
Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit.

Enfeeble Foe: With a series of hissed incantations, Be’lakor instils visions of loss and despair in the minds of his enemies to drain them of their fighting spirit.
Enfeeble Foe is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from wound rolls for attacks made with melee weapons by that unit until your next hero phase.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, LEGION OF THE FIRST PRINCE, UNDIVIDED, DAEMON, DAEMON PRINCE, HERO, MONSTER, WIZARD, BE’LAKOR


12"
12
4+
9
WARSCROLL

Chaos Lord on Manticore

With raw strength and force of will, the greatest Chaos Lords seek to claim a ferocious Manticore as a mount. Those who succeed find their killing power greatly amplified, and are amongst the deadliest champions of the Ruinous Powers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Daemon Blade
Daemon Blade1"33+3+-2D3
Chaos Flail
Chaos Flail2"63+3+-2
Chaos Lance
Chaos Lance1"34+3+-11
Honed Fangs and Claws
Honed Fangs and Claws2"53+2+-12
Shredding Tail
Shredding Tail3"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Chaos Lord on Manticore is armed with 1 of the following weapon options: Daemon Blade; or Chaos Flail. It is also armed with 1 of the following weapon options: Chaos Lance; Chaos Runeshield; or Daggerfist.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

FLY: This unit can fly.

MOUNT: This unit’s Manticore is armed with Honed Fangs and Claws and a Shredding Tail.

SHIELD: If this unit is armed with a Chaos Runeshield, it has a Save characteristic of 3+ instead of 4+, and it has a ward of 5+ against mortal wounds.

Territorial Predator: Any who stray into the territory of a Manticore are as good as dead, especially larger creatures that can be seen as a potential rival.
Add 1 to the Damage characteristic of attacks made with this unit’s Honed Fangs and Claws that target an enemy MONSTER.

Chaos Lance: This Chaos Lord seeks to finish his foes with the first strike of his charge.
Add 1 to the Damage characteristic and improve the Rend characteristic of this unit’s Chaos Lance by 1 if it made a charge move in the same turn.

Daemonbound: Weapons that contain the essence of a daemon are capable of swiftly devouring an enemy’s soul.
If the unmodified hit roll for an attack made with a Daemon Blade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Daggerfist: This bladed gauntlet allows the wielder to swiftly counter enemy blows at close quarters.
If the unmodified save roll for an attack made with a melee weapon that targets a model with a Daggerfist is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

Iron-willed Overlord: Manticores are berserk killers, and any Chaos Lord who rides one to battle displays such obvious dominance that none would dare deny his orders.
If this unit issues the Redeploy command to a SLAVES TO DARKNESS unit, you can re-roll the dice that determines the distance the unit that receives the command can move.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, MANTICORE, EYE OF THE GODS, MONSTER, HERO, CHAOS LORD


12"
12
4+
8
WARSCROLL

Chaos Sorcerer Lord on Manticore

The binding magic of a Sorcerer Lord can break the will of even a mighty Manticore. Upon such a mount they plunge headlong into the foe, summoning gales of dark energy as the Manticore tears the enemy asunder.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sorcerous Reaping Staff
Sorcerous Reaping Staff2"33+3+-1D3
Honed Fangs and Claws
Honed Fangs and Claws2"53+2+-12
Shredding Tail
Shredding Tail3"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Chaos Sorcerer Lord is armed with a Sorcerous Reaping Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Plaguetouched Warband
 • Pleasurebound Warband

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

FLY: This unit can fly.

MOUNT: This unit’s Manticore is armed with Honed Fangs and Claws and a Shredding Tail.

Territorial Predator: Any who stray into the territory of a Manticore are as good as dead, especially larger creatures that can be seen as a potential rival.
Add 1 to the Damage characteristic of attacks made with this unit’s Honed Fangs and Claws that target an enemy MONSTER.

Oracular Visions: A sorcerer can temporarily bestow the gift of foresight upon their allies, helping them ward against oncoming enemy blows.
In your hero phase, you can pick 1 friendly MORTAL SLAVES TO DARKNESS unit wholly within 12" of this model. If you do so, that unit has a ward of 6+ until the start of your next hero phase.

Winds of Chaos: The sorcerer summons the raw power of Chaos and sends a vortex of fell energies screaming across the battlefield.
Winds of Chaos is a spell that has a casting value of 8 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll a number of dice equal to the number of models in that unit. For each 5, that unit suffers 1 mortal wound. For each 6, that unit suffers 2 mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, MANTICORE, EYE OF THE GODS, MONSTER, HERO, WIZARD, CHAOS SORCERER LORD

Leader


8"
10
4+
8
WARSCROLL

Centaurion Marshal

These creatures of terrifying stature serve as focal points for the First Prince’s legions, commanding warriors sworn to them with cunning and tactical guile before charging headlong into the fray themselves where they wreak havoc upon the enemy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mauling Spear
Mauling Spear2"43+3+-12
Skull Bludgeon and Varanspire Gladius
Skull Bludgeon and Varanspire Gladius1"63+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 80mm
Notes: Single

A Centaurion Marshal is armed with a Mauling Spear and a Skull Bludgeon and Varanspire Gladius.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

Skewer, Drag and Bludgeon: With a fighting prowess honed upon the sands of the Varanspire’s warpits, Centaurion Marshals use an exotic range of weapons all to deadly effect.
Each time this unit fights, make the attacks with its Mauling Spear first. Until the end of the phase, add 1 to the Attacks characteristic of its Skull Bludgeon and Varanspire Gladius for each successful hit scored by attacks made with its Mauling Spear.

Gladiator’s Net: An ensnaring net can catch an unwary foe of guard, pinning them in place as the killing blow is delivered.
At the start of each combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 6+, the strikes-last effect applies to that enemy unit until the end of the phase. This ability has no effect on enemy units that are MONSTERS or have more than 5 models.

Marshal of the Legions: Not only formidable creatures of battle, Centaurion Marshals lead the forces of the First Prince into battle with an iron fist.
If this unit issues the Rally command (core rules, 7.2) and an UNDIVIDED MORTAL unit receives it, you can return 1 slain model to the unit that receives the command for each 5+ instead of each 6.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, HERO, EYE OF THE GODS, CENTAURION MARSHAL


5"
6
3+
9
WARSCROLL

Chaos Lord

Chaos Lords are dark champions who have walked the Path to Glory and are now only one step away from glory or damnation. They are the rulers of great warbands and hordes, and their followers will die before failing these fearsome warlords.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaperblade
Reaperblade2"33+3+-22
Daemonbound Steel
Daemonbound Steel1"33+3+-11
Daemonbound War-flail
Daemonbound War-flail2"64+3+-21
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Chaos Lord is armed with a Reaperblade and Daemonbound Steel; or a Daemonbound War-flail.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

RETINUE: At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly CHAOS WARRIORS or CHAOS CHOSEN unit on the battlefield that is not another unit’s retinue to be this unit’s retinue.

Daemonbound: Weapons that contain the essence of a daemon are capable of swiftly devouring an enemy’s soul.
If the unmodified hit roll for an attack made with a Daemonbound Steel or Daemonbound War-flail is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Warlord’s Retinue: Once a warrior of the Dark Gods has earned their favour, others will flock to their banner hoping to gain glory for themselves.
Before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, if this unit is within 3" of its retinue, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to this unit as normal. On a 3+, that wound or mortal wound is allocated to this unit’s retinue instead.

Glory in Battle: Under the command of their warlord, the warriors sworn to them waste no time is laying the enemy low.
After this unit has fought in the combat phase for the first time, if its retinue has not yet fought in that combat phase, is within 3" of an enemy unit and is wholly within 12" of this unit, this unit’s retinue can fight immediately.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, EYE OF THE GODS, HERO, CHAOS LORD


10"
8
3+
9
WARSCROLL

Chaos Lord on Daemonic Mount

Particularly favoured Chaos Lords may be granted a daemonic steed to bear them into battle. These champions become the rulers of feared cavalry warbands, driving their mounted brethren into battle with roared oaths to the Dark Gods.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chaos Lance
Chaos Lance2"43+3+-11
Cursed Warhammer
Cursed Warhammer1"43+3+-12
Mighty Hooves
Mighty Hooves1"34+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Chaos Lord on Daemonic Mount is armed with 1 of the following weapon options: Chaos Lance; or Cursed Warhammer.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s Daemonic Mount is armed with Mighty Hooves.

Chaos Runeshield: The dark runes inscribed upon these shields grant them the power to withstand even the most powerful attacks.
This unit has a ward of 5+ against mortal wounds.

Chaos Lance: This Chaos Lord seeks to finish his foes with the first strike of his charge.
Add 1 to the Damage characteristic and improve the Rend characteristic of this unit’s Chaos Lance by 1 if it made a charge move in the same turn.

The Knights of Chaos: At the helm of a charge, this Chaos Lord leads their mounted brethren to crush any foe before them.
The strike-first effect applies to this unit if it made a charge move in the same turn. In addition, if this unit has made a charge move in the same turn, after this unit has fought in the combat phase for the first time, you can pick 1 friendly CHAOS KNIGHT, CHAOS CHARIOT or GOREBEAST CHARIOT unit wholly within 12" of this unit and that has not yet fought in that phase. That unit can fight immediately.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, EYE OF THE GODS, HERO, CHAOS LORD


9"
9
3+
9
WARSCROLL

Chaos Lord on Karkadrak

Karkadraks are monstrous lizard-beasts clad in thick scales, whose destructive rampages are almost impossible to stop. Only the strongest Chaos Lords can dominate a Karkadrak, but those who succeed become truly deadly line breakers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hexed Battle-axe
Hexed Battle-axe1"43+3+-12
Daemonbound Blade
Daemonbound Blade1"33+3+-2D3
Tearing Horn and Claws
Tearing Horn and Claws1"44+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Chaos Lord on Karkadrak is armed with a Hexed Battle-axe and Daemonbound Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s Karkadrak is armed with a Tearing Horn and Claws.

Daemonbound: Weapons that contain the essence of a daemon are capable of swiftly devouring an enemy’s soul.
If the unmodified hit roll for an attack made with a Daemonbound Blade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Brutish Rampage: A charging Karkadrak is an almost unstoppable force, capable of smashing straight through even the most determined shield wall.
Roll a dice for each enemy unit that is within 1" of this unit after this unit makes a charge move. On a 2+, that unit suffers D3 mortal wounds.

Rune-etched Plating: The symbols carved across the armour of this champion radiate an aura of fell power that protects the wearer from harm.
This unit has a ward of 5+ against mortal wounds.

The Knights of Chaos: At the helm of a charge, this Chaos Lord leads their mounted brethren to crush any foe before them.
The strike-first effect applies to this unit if it made a charge move in the same turn. In addition, if this unit has made a charge move in the same turn, after this unit has fought in the combat phase for the first time, you can pick 1 friendly CHAOS KNIGHT, CHAOS CHARIOT or GOREBEAST CHARIOT unit wholly within 12" of this unit and that has not yet fought in that phase. That unit can fight immediately.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, EYE OF THE GODS, HERO, CHAOS LORD


5"
5
4+
8
WARSCROLL

Chaos Sorcerer Lord

The very air around a Sorcerer Lord is saturated with dark magic. With their command of daemonic powers and gift of foresight, these warlocks bolster the power of their allies while unleashing their own devastating spellcraft on the enemy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sorcerer Staff
Sorcerer Staff2"14+3+-1D3
Chaos Runeblade
Chaos Runeblade1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Chaos Sorcerer Lord is armed with a Sorcerer Staff and Chaos Runeblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Plaguetouched Warband
 • Pleasurebound Warband

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Oracular Visions: A sorcerer can temporarily bestow the gift of foresight upon their allies, helping them ward against oncoming enemy blows.
In your hero phase, you can pick 1 friendly MORTAL SLAVES TO DARKNESS unit wholly within 12" of this model. If you do so, that unit has a ward of 6+ until the start of your next hero phase.

Daemonic Power: The sorcerer bestows his followers with daemonic essence, boosting their skill and strength to unholy levels.
Daemonic Power is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 friendly MORTAL SLAVES TO DARKNESS unit wholly within range and visible to the caster. Add 1 to hit and wound rolls for attacks made with melee weapons by that unit until the start of your next hero phase.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, EYE OF THE GODS, HERO, WIZARD, CHAOS SORCERER LORD


6"
5
5+
8
WARSCROLL

Darkoath Chieftain

Darkoath Chieftains lead their barbarian tribes to war with the fury and conviction of the truly devoted. These masterful warriors are always seeking greater challenges, and their skill-at-arms is spoken of in awe by their followers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cursed Broadsword
Cursed Broadsword2"43+3+-12
Warlord Axe
Warlord Axe1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Darkoath Chieftain is armed with a Cursed Broadsword and a Warlord Axe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

Deathblow: Darkoath Chieftains are superlative warriors, and once the slaughter has begun their furious blows inevitably reap a fearsome toll of lives.
If the unmodified hit roll for an attack made with a Cursed Broadsword is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Oath of Murder: When the blade of this warrior’s broadsword runs slick with blood, nothing can hold back their ferocity in battle.
The first time an enemy HERO or MONSTER is slain from wounds allocated from an attack made by this unit, this unit fulfils its oath. Once this unit fulfils its oath, until the end of the battle, the strike-first effect applies to this unit.

Tribal Warleader: With unity and strength the leaders of the Darkoath tribes lead those sworn to their banners into the fray of battle to fulfil their oaths.
After this unit has fought in the combat phase for the first time, you can pick 1 friendly DARKOATH unit that has not yet fought in that combat phase, is within 3" of an enemy unit and is wholly within 12" of this unit, that unit can fight immediately.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, EYE OF THE GODS, HERO, DARKOATH CHIEFTAIN


6"
6
4+
8
WARSCROLL

Darkoath Warqueen

A Darkoath Warqueen has proven herself the rightful ruler of her barbarian tribesfolk time and again. She has sworn dread pacts to bring carnage to the Mortal Realms, and all who stand in her way must face both her wrath and that of her devoted warriors.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune-etched Axe
Rune-etched Axe1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Darkoath Warqueen is armed with a Rune-etched Axe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

Infernal Runeshield: Inscribed with the runes of the barbarian tribes she has conquered, the Darkoath Warqueen’s shield is blessed with daemonic power.
This unit has a ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1 mortal wound that cannot be negated.

Oath of Supremacy: By the will of the gods, this warrior leads her barbarous horde into the lands of the enemy, letting none oppose them.
At the end of the movement phase, if this unit is wholly within enemy territory it fulfils its oath. Once this unit fulfils its oath, until the end of the battle, if this unit issues the Inspiring Presence command, up to 2 friendly DARKOATH or CULTIST units can receive that command.

Tribal Warleader: With unity and strength the leaders of the Darkoath tribes lead those sworn to their banners into the fray of battle to fulfil their oaths.
After this unit has fought in the combat phase for the first time, you can pick 1 friendly DARKOATH unit that has not yet fought in that combat phase, is within 3" of an enemy unit and is wholly within 12" of this unit, that unit can fight immediately.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, EYE OF THE GODS, HERO, DARKOATH WARQUEEN


10"
9
3+
9
WARSCROLL

Eternus, Blade of the First Prince

Sworn to Be’lakor and granted immortality, Eternus rides at the head of First Prince’s legions, crushing those who oppose his ascension. His mighty weapons are not his only means of waging war, for Eternus commands a vast network of spies and warriors loyal to the Dark Master.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Deathglaive
Deathglaive2"53+3+-22
Skull Flail
Skull Flail2"63+3+-11
Tearing Fangs
Tearing Fangs1"34+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single, Unique

Eternus is armed with a Deathglaive and a Skull Flail.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Ruinbringer Warband

MOUNT: This unit’s mount, Drakocephalus, is armed with Tearing Fangs.

Blade of the First Prince: First among even the Varanguard in martial prowess, there are few that can best this warrior in combat.
The strike-first effect applies to this unit if it has made a charge move in the same turn.

Network of Spies: Eternus commands a legion of agents and operatives to ensure he is always one step ahead of his enemies.
At the start of the hero phase, if this unit is within 1" of any friendly CHAOS LEGIONNAIRES units or any friendly FURIES units, you gain 1 additional command point.

Veins of Black Lightning: Reborn in the Cursed Skies above the realms, Eternus’ soul is tethered to the Mortal Realms through the dark magics of his master and whenever he is struck down, a flash of black lightning sees him stand defiant once more.
At the end of your movement phase, if this unit has been slain, roll 2D6 and add 1 to the roll if BE’LAKOR is in your army and on the battlefield. On an 8+, you can set up this unit anywhere on the battlefield more than 9" from all enemy units, with all wounds allocated to it removed.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, LEGION OF THE FIRST PRINCE, UNDIVIDED, MORTAL, HERO, CHAOS LORD, ETERNUS


5"
6
4+
8
WARSCROLL

Exalted Hero of Chaos

Exalted Heroes are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions, for by slaying these foes an Exalted Hero proves their own might.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune-etched Blades
Rune-etched Blades1"43+3+-12
Axes of the Dark Champion
Axes of the Dark Champion1"84+4+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 40mm
Notes: Single

An Exalted Hero of Chaos is armed with 1 of the following weapon options: Rune-etched Blade and Chaos Runeshield; or Axes of the Dark Champion.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Plaguetouched Warband
 • Pleasurebound Warband

SHIELD: If this unit is armed with a Rune-etched Blade and Chaos Runeshield, it has a Save characteristic of 3+ instead of 4+, and it has a ward of 5+ against mortal wounds.

Dark Blessings: Exalted Heroes of Chaos are watched with interest by the gods, who bestow their blessings upon them for the dark deeds they unleash in battle.
If this unit is part of a Slaves to Darkness army, after deployment, you can roll once on the Eye of the Gods table for this unit.

Glory-Seeker: To earn the favour of their patron, these formidable warriors ruthlessly hunt down enemy monsters and champions.
Add 1 to the Attacks characteristic of this unit’s melee weapons while it is within 3" of any enemy HEROES or enemy MONSTERS.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, EYE OF THE GODS, HERO, EXALTED HERO OF CHAOS


6"
8
4+
8
WARSCROLL

Ogroid Myrmidon

Myrmidons are masters of the Varanspire’s fighting pits, and have spent decades mastering the gladiatorial arts. In battle they lead those who seek to join the Everchosen’s legions, for to impress a Myrmidon is to be - marked for glory.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gladiator Spear
Gladiator Spear18"13+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gladiator Spear
Gladiator Spear2"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 50mm
Notes: Single

An Ogroid Myrmidon is armed with a Gladiator Spear.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

Arcane Fury: The magical runes carved into a Myrmidons flesh glow with a blood-red light, their energies empowering the Ogroid’s blows.
If the unmodified hit roll for an attack made with a melee weapon by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

Berserk Rage: Every wound inflicted on a Myrmidon only serves to stoke its rage further.
Add 1 to wound rolls for attacks made with melee weapons by this unit if any wounds or mortal wounds were allocated to it earlier in the same phase.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, OGROID, EYE OF THE GODS, HERO, OGROID MYRMIDON


8"
10
3+
10
WARSCROLL

Slaves to Darkness Daemon Prince

Those champions who consistently please their patron god may eventually be granted immortality as a Daemon Prince. Each of these black-hearted monsters is a living icon of their master’s power, and a terrifying foe to face on the battlefield.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Daemonic Axe
Daemonic Axe2"73+3+-22
Hellforged Sword
Hellforged Sword2"73+4+-1D3
Malefic Talons
Malefic Talons1"123+3+-2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 60mm
Notes: Single

A Slaves to Darkness Daemon Prince is armed with 1 of the following weapon options: Daemonic Axe; or Hellforged Sword; or Malefic Talons. In addition, it has 1 of the following: Wings; or Trophy Rack.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WINGS: If this unit has wings, it can fly and has a Move characteristic of 12" instead of 8".

The Mounted Skulls of Fallen Foes: Some Daemon Princes revel in glory with each worthy foe slain by their hands, inspiring those who serve them to fight for the favour of the watching gods.
If this unit has a trophy rack, do not take battleshock tests for friendly units wholly within 9" of this unit. In addition, each time an enemy HERO or MONSTER is destroyed by this unit in the same turn, increase the range of this ability by 3".

Aura of Chaos: Waves of daemonic energy twist and coil around this fell creature, keeping it from harm.
This unit has a ward of 6+.

Hellforged Sword: This sword can carve through armour and flesh as if they were made of nothing more than parchment.
If the unmodified hit roll for an attack made with a Hellforged Sword is 6, that attack inflicts D3 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Immortal Champion: Revelling in the daemonic power granted to them. Daemon Princes can bend and shape reality to their will.
You can carry out one of the following heroic actions with this unit instead of any other heroic action you can carry out with it.

HEROIC ACTIONS
Fiendish Speed: UNDIVIDED DAEMON PRINCE only. Until the end of the turn, the strike-first effect applies to this unit.
Pledge of Skulls: KHORNE DAEMON PRINCE only. Until the end of the turn, each time an enemy model is slain by wounds allocated from attacks made by this unit, heal 1 wound allocated to this unit.
Eldritch Architect: TZEENTCH DAEMON PRINCE only. If it is the enemy hero phase, you can roll a dice each time a spell targets this unit. On a 2+, that spell has no effect on this unit. If it is your hero phase, and this unit is part of a Slaves to Darkness army, this unit can attempt to cast 1 spell from the Lore of the Damned in the same manner as a WIZARD. If this unit is already a WIZARD, this spell is in addition to any others it can attempt to cast.
Eroding Miasma: NURGLE DAEMON PRINCE only. Until the end of the turn, ward rolls cannot be made for enemy units while they are within 3" of this unit.
Ecstatic Carnage: SLAANESH DAEMON PRINCE only. If this unit makes a charge move this turn, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of the turn.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, DAEMON, HERO, DAEMON PRINCE


5"
5
6+
8
WARSCROLL

Slaves to Darkness Gaunt Summoner

To the daemonic Gaunt Summoners, reality is but a plaything. At the will of their master Archaon they lead armies of mortals to wreak terrible havoc. They can consume their foes in hellfire and manipulate realmgates to summon minions to their side in a matter of moments.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Changestaff
Changestaff18"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warptongue Blade
Warptongue Blade1"23+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 210
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Slaves to Darkness Gaunt Summoner is armed with a Changestaff and Warptongue Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Book of Profane Secrets: This arcane tome gives the Summoner control over the spells from the Lore of the Damned.
Add 1 to casting, dispelling and unbinding rolls for this unit. In addition, this unit knows all of the spells in the Lore of the Damned.

Lords of The Silver Towers: The Gaunt Summoners delight in imprisoning foes in their Silver Tower.
Once per battle, at the end of a phase, you can pick 1 enemy HERO that is within 9" of this unit and that has made an attack that targeted this unit in that phase, or used an ability or spell that inflicted wounds or mortal wounds on this unit in that phase (even if the wounds or mortal wounds were negated). If you do so, roll 2D6. If the roll is greater than the Wounds characteristic of that HERO, that HERO is removed from play.

Designer’s Note: The HERO cannot be returned if you are allowed to to bring back slain models (the model has not been slain).

Silvered Portal: A portal to their Silver Tower allows the minions lurking within to enter the fray.
After you have deployed this unit, when you would set up another friendly TZEENTCH unit that is not a MONSTER, you can say that it is in this Gaunt Summoner’s Silver Tower as a reserve unit. Up to 2 units can be set up in reserve in this way. At the end of any of your movement phases, you can set up 1 or more of these units on the battlefield wholly within 9" of this unit and more than 9" from all enemy units. At the start of the fourth battle round, reserve units that are still in a Silver Tower are destroyed.

Infernal Flames: The Gaunt Summoner conjures a rolling wave of scorching wyrdfire that engulfs enemy formations.
Infernal Flames is a spell that has a casting value of 7 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit. For each 5+, that unit suffers 1 mortal wound. If that unit is an enemy MONSTER or WAR MACHINE, roll 5 dice for each model instead of 1.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, DAEMON, TZEENTCH, HERO, WIZARD, GAUNT SUMMONER


16"
6
4+
8
WARSCROLL

Slaves to Darkness Gaunt Summoner on Disc of Tzeentch

The Gaunt Summoners are strange daemon-sorcerers of Tzeentch bound to the will of the Everchosen. They glide above the battlefield on scintillating Discs of Tzeentch, laying the enemy low with arcane power and cursed daggers.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Changestaff
Changestaff18"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warptongue Blade
Warptongue Blade1"23+3+-2D3
Teeth and Horns
Teeth and Horns1"D34+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Slaves to Darkness Gaunt Summoner on Disc of Tzeentch is armed with a Changestaff and Warptongue Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

FLY: This model can fly.

MOUNT: This model’s Disc of Tzeentch is armed with Teeth and Horns.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Book of Profane Secrets: This arcane tome gives the Summoner control over the spells from the Lore of the Damned.
Add 1 to casting, dispelling and unbinding rolls for this unit. In addition, this unit knows all of the spells in the Lore of the Damned.

Lords of The Silver Towers: The Gaunt Summoners delight in imprisoning foes in their Silver Tower.
Once per battle, at the end of a phase, you can pick 1 enemy HERO that is within 9" of this unit and that has made an attack that targeted this unit in that phase, or used an ability or spell that inflicted wounds or mortal wounds on this unit in that phase (even if the wounds or mortal wounds were negated). If you do so, roll 2D6. If the roll is greater than the Wounds characteristic of that HERO, that HERO is removed from play.

Designer’s Note: The HERO cannot be returned if you are allowed to to bring back slain models (the model has not been slain).

Silvered Portal: A portal to their Silver Tower allows the minions lurking within to enter the fray.
After you have deployed this unit, when you would set up another friendly TZEENTCH unit that is not a MONSTER, you can say that it is in this Gaunt Summoner’s Silver Tower as a reserve unit. Up to 2 units can be set up in reserve in this way. At the end of any of your movement phases, you can set up 1 or more of these units on the battlefield wholly within 9" of this unit and more than 9" from all enemy units. At the start of the fourth battle round, reserve units that are still in a Silver Tower are destroyed.

Infernal Flames: The Gaunt Summoner conjures a rolling wave of scorching wyrdfire that engulfs enemy formations.
Infernal Flames is a spell that has a casting value of 7 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit. For each 5+, that unit suffers 1 mortal wound. If that unit is an enemy MONSTER or WAR MACHINE, roll 5 dice for each model instead of 1.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, DAEMON, TZEENTCH, HERO, WIZARD, GAUNT SUMMONER


6"
5
5+
7
WARSCROLL

Theddra Skull-Scryer

Guided by searing visions of conquest and glory, the God-speaker known as Theddra Skull-Scryer leads warriors from the Tribe of the Black Fang through a combination of ruthlessness and awesome displays of gods-given power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Darkoath Wand
Darkoath Wand1"23+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Theddra Skull-Scryer and Godsworn Hunt must be taken as a set. Although taken as a set, each is a separate unit.

Theddra Skull-Scryer is armed with a Darkoath Wand.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Oath of Arcane Apotheosis: Like all Darkoath warriors, Theddra seeks the favour of the gods to grant her powerful sorcery in battle.
If the unmodified casting roll made for this unit is 10+, this unit fulfils its oath. Once this unit fulfils its oath, until the end of the battle, this unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Enfeeblement: Waves of withering energy flood over Skull-Scryer’s foes.
Enfeeblement is a spell that has a casting value of 6 and a range of 12". If successfully cast, pick 1 enemy unit within range that is visible to the caster. Subtract 1 from wound rolls for attacks made with melee weapons by that unit until your next hero phase.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, EYE OF THE GODS, HERO, WIZARD, THEDDRA SKULL-SCRYER


5"
5
4+
8
WARSCROLL

Zarshia Bittersoul

While Zarshia Bittersoul has lost command of her warriors to her sister, Khagra, her mastery over sorcery is no less diminished and this rivalry has further fuelled her dark ambitions.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sorcerer Staff
Sorcerer Staff2"13+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 190
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Zarshia Bittersoul and Khagra’s Ravagers units must be taken as a set. Although taken as a set, each is a separate unit.

Zarshia Bittersoul is armed with a Sorcerer Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Oracular Visions: A sorcerer can temporarily bestow the gift of foresight upon their allies, helping them ward against oncoming enemy blows.
In your hero phase, you can pick 1 friendly MORTAL SLAVES TO DARKNESS unit wholly within 12" of this model. If you do so, that unit has a ward of 6+ until the start of your next hero phase.

Mask of Darkness: Zarshia calls down a pillar of dark mist, shrouding her allies momentarily in impenetrable darkness before translocating them across the battlefield to where they are needed most.
Mask of Darkness is a spell has a casting value of 6 and a range of 12". If successfully cast, pick 1 friendly KHAGRA’S RAVAGERS unit wholly within range and visible to the caster. Remove that unit from the battlefield and set it up again anywhere on the battlefield wholly within 24" of the caster and more than 9" from all enemy units.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, HERO, WIZARD, CHAOS SORCERER LORD, ZARSHIA BITTERSOUL


10"
14
4+
9
WARSCROLL

Abraxia, Spear of the Everchosen

Abraxia is living proof of the rewards that await those who triumph on the Path to Glory, one who rose from nothing to command a reality-shattering horde. Believing that total victory is her destiny, she commands the Everchosen’s elite, wielding her cursed spear to annihilate all opposition.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gorbolga
Gorbolga2"53+3+-22
Vorpal Claws and Fangs
Vorpal Claws and Fangs1"64+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Leader
Notes: Single, Unique

Abraxia, Spear of the Everchosen, is armed with Gorbolga.

MOUNT: This unit’s mount, the Thanatorg, is armed with Vorpal Claws and Fangs.

Warlord of the First Circle: Abraxia commands the Swords of Chaos with relentless brutality.
This unit can issue the same command up to 3 times in the same phase. If it does so, each command must be received by a friendly VARANGUARD unit. No command point is spent the second and third times this unit issues that command in that phase.

Blood of Molten Varanite: Any who wound the Thanatorg risk being splashed by its highly mutative blood.
Roll a dice each time a wound caused by an attack made with a melee weapon is allocated to this unit. On a 4+, the attacking unit suffers 1 mortal wound.

Warpsteel Shield: The most blasphemous of runes are inscribed upon the shields of the Varanguard, warding them from the most powerful of attacks.
This unit has a ward of 4+ against mortal wounds.

Gorbolga the Accurs’d: A ‘gift’ from the Everchosen, Gorbolga is a varanite spear that carries a potent mutative curse – but should its wielder’s will slip, they too will learn of its hunger…
At the start of the combat phase, if this unit is within 3" of any enemy units, roll a dice and look up the effect on the table below:

D6Effect
1Uncontrollable Power: This unit suffers 1 mortal wound.
2-3The Spear Slumbers: No effect.
4-5White-hot Varanite: Add 1 to the Damage characteristic of this unit’s Gorbolga until the end of the phase.
6Rampant Mutation: The effect of ‘White-hot Varanite’ applies (see above). In addition, until the end of the phase, for each unmodified hit roll of 6 for an attack made with this unit’s Gorbolga, after all of this unit’s attacks have been resolved, you can pick 1 enemy unit within 6" of this unit to suffer D3 mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, HERO, MONSTER, CHAOS LORD, ABRAXIA


12"
7
5+
8
WARSCROLL

Darkoath Chieftain on Warsteed

Only the mightiest and most ruthless Darkoath warriors may rise to command their tribe in battle. Their killing prowess honed by years of strife and slaughter, they lead their people to victory after bloody victory, claiming heads with every swing of their cursed weapons.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cursed Weapon
Cursed Weapon1"43+3+-12
Blade-mask
Blade-mask1"14+3+-1D3
Iron-shod Hooves
Iron-shod Hooves1"34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

A Darkoath Chieftain on Warsteed is armed with a Cursed Weapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

MOUNT: This unit’s Warsteed is armed with a Blade-mask and Ironshod Hooves.

Deathblow: Darkoath Chieftains are superlative warriors, and once the slaughter has begun, their furious blows inevitably reap a fearsome toll of lives.
If the unmodified hit roll for an attack made with a Cursed Weapon is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

Destined For Glory: Having risen through the ranks, it is said that destiny sits upon the shoulders of this tribal champion.
When you pick this unit to carry out a heroic action, either you can pick 2 different heroic actions for this unit to carry out instead of 1, or you can carry out the Heroic Leadership heroic action with this unit twice.

Oath of the Warleader: With bold declarations, this warrior charges headlong into enemy, eager to be the first to shed the blood of their foes.
If this unit was the first friendly unit picked to fight in your combat phase, after it has fought, this unit fulfils its oath. Once this unit fulfils its oath, until the end of the battle, add 1 to wound rolls for attacks made with melee weapons by friendly MORTAL DARKOATH units while they are wholly within 12" of this unit.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, EYE OF THE GODS, HERO, DARKOATH CHIEFTAIN ON WARSTEED


6"
6
5+
8
WARSCROLL

Gunnar Brand

Gunnar Brand is a warlord feared across the Great Parch. Though he views the Ruinous Powers with contempt and mistrust, he is a born survivor and will make dread oaths to the gods to grant his people the strength to survive.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dual Axes
Dual Axes1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Leader
Notes: Single, Unique. Gunnar Brand, The Oathsworn Kin and Singri Brand units must be taken as a set referred to as Brand’s Oathbound. Although taken as a set, each is a separate unit.

Gunnar Brand is armed with Dual Axes.

Carve a Path to Glory: Ruthless in battle, Gunnar Brand closes in on the champions of the enemy, claiming skulls and earning glory with each swing of his axes.
In the combat phase, after this unit has fought for the first time in that phase, when it is your turn to pick a unit to fight, this unit can be picked to fight for a second time if it is within 3" of any enemy HEROES. All attacks made by this unit the second time it fights must target an enemy HERO.

Oath of Bloodshed: Though he is contemptuous of the gods, Gunnar is still Darkoath; he is not so foolish as to reject their boons should they seek to reward his murder-making.
The first time an enemy HERO is slain by an attack made by this unit, this unit fulfils its oath. Once this unit fulfils its oath, friendly BRAND’S OATHBOUND units have a ward of 4+ while they are wholly within 12" of this unit.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, EYE OF THE GODS, HERO, BRAND’S OATHBOUND, GUNNAR BRAND


6"
5
5+
7
WARSCROLL

Sarrakkar Blackwing

Sarrakar Blackwing is the hunt-shaman of the Gnarlspirit Pack. This gaunt and savage figure communes with the mysterious entities to whom his warriors have pledged themselves, translating their growls into commands and their fury into dark sorcery.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wildstaff
Wildstaff2"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Sarrakkar Blackwing and The Gnarlspirit Pack units must be taken as a set. Although taken as a set, each is a separate unit.

Sarrakkar Blackwing is armed with a Wildstaf

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Oath of Dark Sacrifice: Sarrakkar Blackwing spits forth a vile curse, pledging to offer up the souls of his enemies and thereby quench the Dark Gods’ thirst.
At the end of your hero phase, if this unit successfully cast Raptor Bolt in that phase and any enemy models were slain by that spell, this unit fulfils its oath. Once this unit has fulfilled its oath, it has a ward of 5+ until the end of the battle.

Animalistic Hunters: Empowered by bestial spirits, the Darkoath warriors of the Gnarlspirit Pack are capable of stalking their prey for days before striking them unawares.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hunting in the shadows as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units, or you can set up this unit on the battlefield more than 7" from all enemy units and within 12" of 1 or more enemy models that have any wounds allocated to them.

Any reserve units hunting in the shadows that are not set up on the battlefield before the start of the fourth battle round are destroyed.

Raptor Bolt: Sarrakkar channels the howling fury of the beast-spirits into the form of a midnight-feathered raptor, its talons dripping with gore.
Raptor Bolt is a spell that has a casting value of 6 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds.

If this unit has fulfilled its oath, the range of this spell is 18" instead of 12" and if successfully cast, the enemy unit suffers D6 mortal wounds instead of D3.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, HERO, WIZARD, SARRAKKAR BLACKWING


5"
6
5+
6
WARSCROLL

Sayl the Faithless*

An infamous arch-sorcerer and practised murderer, Sayl the Faithless revels in deceit and betrayal. His only goal is to acquire more power for himself, allying with those whose goals align with his own until they have outlived their usefulness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Viperous Staff
The Viperous Staff2"23+3+-1D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. Sayl the Faithless and Nightmaw are taken as a set for a total of 215 points. Although taken as a set, each model is a separate unit.

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Godsworn Champions of Ruin

DESCRIPTION

Sayl the Faithless is armed with the Viperous Staff.

WIZARD: This model can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

ABILITIES

Mutant Sight: Sayl’s single eye stares into the beyond, enabling him to navigate the twisted paths of the future.
Once per battle, you can re-roll 1 casting, dispelling or unbinding roll for this model.

‘Nightmaw, my pet, protect me!’: Nightmaw is slaved to the will of its master and will bodily protect him if called upon.
Roll a dice each time this model is chosen as the target for an attack while this model is within 3" of a friendly NIGHTMAW. On a 4+, that attack must target that NIGHTMAW instead of this model.

Traitor’s Mist: Sayl can transform his armoured warriors into intangible mist, allowing them to drift unhindered through the enemy’s battlelines.
Traitor’s Mist is a spell that has a casting value of 7 and a range of 15". If successfully cast, pick 1 friendly SLAVES TO DARKNESS unit wholly within range and visible to the caster. Remove that unit from the battlefield and then set it up again anywhere on the battlefield more than 9" from all enemy units. It cannot move in the subsequent movement phase.

KEYWORDS
CHAOS, UNDIVIDED, SLAVES TO DARKNESS, HERO, WIZARD, SAYL THE FAITHLESS

Battleline


12"
7
4+
6
WARSCROLL

Chaos Chariot

Swift Chaos Chariots thunder across the plains hunting for fresh prey. Drawn by corrupted steeds, the momentum of these constructs is a weapon of its own, and the charioteers take dark pleasure in crushing enemies beneath their heavy wheels.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lashing Whip
Lashing Whip2"24+4+-1
Chaos Greatblade
Chaos Greatblade2"34+3+-12
Chaos War-flail
Chaos War-flail2"63+3+-1
Trampling Hooves
Trampling Hooves1"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1/3      Points: 80
Battlefield Role: Battleline
Base size: 120 x 92mm
Notes: Single. Each time you include this unit in your army it can have 1 or 3 models. If it has 1 model the points value is 80. If it has 3 models the points value is 240.

Each model in a Chaos Chariot unit is armed with 1 of the following weapon options: Chaos Greatblade and Lashing Whip; or Chaos War-flail and Lashing Whip. Each model in the unit can be armed with a different weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s War Steeds are armed with Trampling Hooves.

CHAMPION: If this unit has 2 or more models, 1 model in this unit can be an Exalted Charioteer. Add 1 to the Attacks characteristic of that model’s melee weapons (not including its mount).

Don’t Spare the Lash: These cruel charioteers know how to get the most out of their beasts of burden.
Once per battle, this unit can run and still charge later in the same turn.

Swift Death: Chaos Chariots are at their most deadly on the charge, where their considerable bulk and bladed wheels can cause untold devastation.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the charge roll for that charge move. For each 5+, that enemy unit suffers 1 mortal wound.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS CHARIOT


10"
3
3+
7
WARSCROLL

Chaos Knights

The coming of the Chaos Knights heralds the death of empires. These dreaded champions charge fearlessly into the deadliest of battles, striking down foes all around them with sundering blows from their ensorcelled weapons.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cursed Lance
Cursed Lance2"34+3+-11
Cursed Flail
Cursed Flail1"63+3+-1
Ensorcelled Warhammer
Ensorcelled Warhammer1"34+3+-12
Trampling Hooves
Trampling Hooves1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 220
Battlefield Role: Battleline
Base size: 75 x 42mm

Each model in a Chaos Knights unit is armed with a Cursed Lance.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s War Steeds are armed with Trampling Hooves.

CHAMPION: 1 model in this unit can be a Doom Knight. Add 1 to the Attacks characteristic of that model’s Cursed Lance. A Doom Knight can be armed with a Cursed Flail or Ensorcelled Warhammer instead of a Cursed Lance.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Standard Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. When you make a charge roll for this unit, if it includes any Hornblowers, you can change one of the dice in that roll to a 4.

Riders of Doom: Chaos Knights plough deep into enemy formations, sowing havoc and destruction upon the foe.
When a model in this unit makes an attack with its Cursed Lance, instead of using the Range characteristic for that attack, you can target enemy units that are within 1/2" of another model from this unit that is itself within 1/2" of the attacking model.

Impaling Charge: A charging Chaos Knight who wields a lance is capable of spitting several enemies at once with the point of their ensorcelled polearm.
Add 1 to the Damage characteristic and improve the Rend characteristic of this unit’s Cursed Lances by 1 if it made a charge move in the same turn.

Chaos Runeshields: The dark runes inscribed upon these shields grant them the power to withstand even the most powerful attacks.
This unit has a ward of 5+ against mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS KNIGHTS


5"
1
4+
7
WARSCROLL

Chaos Legionnaires

Sworn to Be’lakor, these warriors wage war on two different fronts. They openly march alongside the legions of Chaos, bringing ruin to the Mortal Realms, yet serve ulterior motives: seeking to undermine the Everchosen and secure the ascension of the First Prince in his stead.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Darkiron Weapons
Darkiron Weapons1"23+4+-11
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 90
Battlefield Role: Battleline
MODELBASE SIZE
5 x Chaos Legionnaires32mm
3 x Chaos Legionnaires28.5mm

Each model in a Chaos Legionnaires unit is armed with Darkiron Weapons.

DECURIARCH: 1 in every 8 models in this unit must be a Decuriarch. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Decuriarchs can issue commands to their own unit.

MUTANDOR: 1 in every 8 models in this unit must be a Mutandor. Add 1 to the Attacks characteristic of that model’s melee weapons.

HORNHELMS: 3 in every 8 models in this unit must be a Hornhelm. Add 1 to the Damage characteristic of those models’ melee weapons.

Sow Confusion: The disciples of the First Prince work tirelessly to see the machinations of their enemies undone.
Once per turn, at the start of any phase, you can say this unit will sow confusion. If you do so, pick an enemy unit within 6" of this unit and roll a dice. On a 4+, that unit cannot issue or receive commands in that phase. You cannot pick the same unit as the target for this ability more than once in the same phase.

Devoted of the Dark Creed: In the presence of Be’lakor, these warriors fight with unrelenting zeal.
Add 1 to wound rolls for attacks made by this unit while it is wholly within 12" of a friendly BE’LAKOR.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CHAOS LEGIONNAIRES


12"
2
6+
5
WARSCROLL

Chaos Marauder Horsemen

The Marauder tribes have many skilled riders in their number, hurling heavy javelins into enemy ranks followed by a brutal charge to hack with axes and flails before wheeling away once more to leave broken enemies reeling in their wake.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelin
Marauder Javelin12"14+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbarian Axe
Barbarian Axe1"24+4+-1
Marauder Javelin
Marauder Javelin1"14+4+-11
Barbarian Flail
Barbarian Flail1"33+4+-1
Trampling Hooves
Trampling Hooves1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 110
Battlefield Role: Battleline
Base size: 60 x 35mm

Each model in a Chaos Marauder Horsemen unit is armed with 1 of the following weapon options: Barbarian Axe and Darkwood Shield; Marauder Javelin and Darkwood Shield; or Barbarian Flail. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s Chaos Steeds are armed with Trampling Hooves.

CHAMPION: 1 model in this unit can be a Horsemaster. Add 1 to the Attacks characteristic of that model’s melee weapons (excluding its mount).

STANDARD BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Icon Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit if it includes any Hornblowers.

SHIELD: If this unit is armed with a Darkwood Shield, it has a Save characteristic of 5+ instead of 6+.

Feigned Flight: Marauder Horsemen are talented raiders, and have great skill in the art of hit-and-run attacks.
This unit can retreat and still shoot and/or charge later in the same turn. In addition, add 1 to hit rolls for attacks made by this unit if they made a retreat move in the same turn.

Swift Raiders: Adept in the saddle, these warriors can weather volleys of missile fire as they manoeuvre swiftly across the battlefield.
Subtract 1 from wound rolls for attacks made with missile weapons that target this unit.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS MARAUDER HORSEMEN


6"
1
6+
5
WARSCROLL

Chaos Marauders

Hordes of Chaos Marauders form the backbone of many Slaves to Darkness tribes. These barbarous warriors number in the thousands, and fight ferociously to sweep away civilisation in the name of the Chaos Gods.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbarian Axe
Barbarian Axe1"14+4+-1
Barbarian Flail
Barbarian Flail1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 90
Battlefield Role: Battleline
Base size: 25mm

Each model in a Chaos Marauders unit is armed with 1 of the following weapon options: Barbarian Axe and Darkwood Shield; or Barbarian Flail. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband

CHAMPION: 1 model in this unit can be a Marauder Chieftain. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Icon Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Icon Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Barbarian Drummer. Add 1 to charge rolls for this unit if it includes any Barbarian Drummers.

SHIELD: If this unit is armed with Barbarian Axes and Darkwood Shields, it has a Save characteristic of 5+ instead of 6+.

Boundless Ferocity: When the barbarous worshippers of Chaos smell death in the air, it is almost impossible to restrain their furious battle-lust.
Add 1 to hit rolls for attacks made by this unit if this unit made a charge move in the same turn.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS MARAUDERS


5"
2
3+
7
WARSCROLL

Chaos Warriors

Clad in hellforged iron and swollen with dark blessings, Chaos Warriors are the bane of civilisation. Entire legions of these armoured killers march into battle in search of divine favour, each warrior the equal of several lesser mortals.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Murderous Weapon
Murderous Weapon1"23+3+-11
Ensorcelled Halberd
Ensorcelled Halberd2"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 180
Battlefield Role: Battleline
Base size: 32mm

Each model in a Chaos Warriors unit is armed with one of the following weapon options: Murderous Weapon; or Ensorcelled Halberd. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband

CHAMPION: 1 model in this unit can be an Aspiring Champion. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit if it includes any Hornblowers.

Bringers of Desolation: Paragons of the Dark Gods, Chaos Warriors cut a swathe through the enemy lines, leaving nothing but blood and ruin in their wake.
Add 1 to the Attacks characteristic of this unit’s melee weapons while it is wholly within enemy territory or wholly within 12" of an objective that you do not control.

Chaos Runeshields: The dark runes inscribed upon these shields grant them the power to withstand even the most powerful attacks.
This unit has a ward of 5+ against mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS WARRIORS


6"
1
6+
6
WARSCROLL

Corvus Cabal

Agile and avaricious, the murder-cultists of the Corvus Cabal descend on their prey from above. Always hunting for worthy trinkets to offer the Great Gatherer, chaotic patron of cut-throats and thieves, the Cabal strike without warning or mercy.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Raven Darts
Raven Darts8"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hooked Weapons
Hooked Weapons1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 80
Battlefield Role: Battleline
MODELBASE SIZE
Shrike Talon40mm
3 x Shadow Piecer, Spire Stalkers28.5mm
5 x Cabalists25mm

Each model in a Corvus Cabal unit is armed with Hooked Weapons and Raven Darts.

SHADOW PIERCER: 1 in every 9 models in this unit must be a Shadow Piercer. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Shadow Piercers can issue commands to their own unit.

SHRIKE TALON: 1 in every 9 models in this unit must be a Shrike Talon. Add 1 to the Attacks characteristic of that model’s melee weapons.

Death From Above: The shadowy warriors remain hidden and unseen until they swoop down upon the enemy.
This unit is not visible to enemy units while it is in cover. In addition, if this unit attempts a charge while it is wholly on a terrain feature, it can fly when making a charge move in that phase.

Denizens of Ulgu: The Corvus Cabal favour stalking their prey and striking from unexpected angles.
Instead of setting up this unit on the battlefield, you can place this unit to one side and say that it is set up in the shadows as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit anywhere on the battlefield more than 9" from all enemy units. Any reserve units in the shadows that are not set up on the battlefield before the start of the fourth battle round are destroyed.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, CORVUS CABAL


6"
1
6+
6
WARSCROLL

Cypher Lords

The Cypher Lords seek not only to defeat their foes, but to drive them to insanity, for they believe madness is the purest form of Chaos. In battle, the alchemical bombs and illusory tactics of these Hyshian cultists render them almost impossible to pin down.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Throwing Stars and Chakrams
Throwing Stars and Chakrams8"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Exotic Blades
Exotic Blades1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 70
Battlefield Role: Battleline
MODELBASE SIZE
Thrallmaster32mm
4 x Luminate, Mirrorblades28.5mm
3 x Mindbound25mm

Each model in a Cypher Lords unit is armed with Exotic Blades and Throwing Stars and Chakrams.

THRALLMASTER: 1 in every 8 models in this unit must be a Thrallmaster. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Thrallmasters can issue commands to their own unit.

LUMINATE: 1 in every 8 models in this unit must be a Luminate. Add 1 to the Attacks characteristic of that model’s melee weapons.

Acrobatic Leaps: With dazzling displays of athletic prowess, these warriors can leap across their foes and strike at the very heart of the enemy.
When this unit makes a move, it can pass across other models in the same manner as a unit that can fly. In addition, after this unit moves, excluding pile-in moves, you can pick 1 enemy unit it passed across and roll a dice for each model in this unit. For each 6+, that enemy unit suffers 1 mortal wound.

Shattered Gloom Globes: Thrallmasters carry globes that release dense clouds of shimmersmoke when shattered, choking the foe and masking the Cypher Lords’ advance.
While this unit includes any Thrallmasters, at the start of the combat phase you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 4+, subtract 1 from hit rolls for that unit until your next hero phase. The same unit cannot be affected by this ability more than once per turn.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, CYPHER LORDS


6"
1
5+
6
WARSCROLL

Darkoath Savagers

Screaming blood-curdling vows to the Ruinous Powers, the Darkoath Savagers make brutal war across the length and breadth of the Mortal Realms. To these barbarous marauders, each new dawn is an opportunity to win the favour of the gods.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Darkoath Weapons
Darkoath Weapons1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 100
Battlefield Role: Battleline
MODELBASE SIZE
Wrathtouched, Slaughterborn, God-speaker32mm
7 x Gloryseekers, Proven28.5mm

Each model in a Darkoath Savagers unit is armed with Darkoath Weapons.

SLAUGHTERBORN: 1 in every 10 models in this unit must be a Slaughterborn. Add 1 to the Attacks and Damage characteristics of that model’s melee weapons. In addition, a Slaughterborn can issue commands to their own unit.

PROVEN: 2 in every 10 models in this unit must be a Proven. Add 1 to the Damage characteristic of those models’ melee weapons.

GOD-SPEAKER: 1 in every 10 models in this unit must be a God-speaker. At the start of your hero phase, roll 1 dice for each God-speaker in this unit. For each 6, you receive 1 command point that can only be spent during that turn to allow a Slaughterborn from this unit to issue a command.

Deathblow: These fearsome warriors can fell an enemy warrior with a single well placed strike, sending a decapitated head tumbling onto the blood-stained dirt below.
If the unmodified hit roll for an attack made with a Darkoath Weapon is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Oath of Conquest: Heeding their Godspeaker’s proclamations, these warriors seek to earn glory by driving back the enemy.
If you gain control of an objective previously controlled by your opponent while this unit is contesting it, this unit fulfils its oath. Once this unit fulfils its oath, until the end of the battle, this unit has a 5+ ward.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, DARKOATH SAVAGERS


5"
1
4+
6
WARSCROLL

Horns of Hashut

The Horns of Hashut are bringers of ruin and desolation, heralds sent forth by the Father of Darkness to claim territories in advance of his marching legions. Each region they conquer is pulverised, rendered empty and barren.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flamehurler
Flamehurler8"See below2+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Forge Weapons
Forge Weapons1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 90
Battlefield Role: Battleline
MODELBASE SIZE
Ruinator Alpha, Ruinator, Demolisher with Flamehurler32mm
4 x Demolishers with Crushing Weapons, Demolisher with Crushing Weapons and Shield28.5mm
3 x Shatterers25mm

Each model in a Horns of Hashut unit is armed with Forge Weapons.

RUINATOR ALPHA: 1 in every 10 models in this unit must be a Ruinator Alpha. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Ruinator Alphas can issue commands to their own unit.

RUINATOR: 1 in every 10 models in this unit must be a Ruintator. Add 1 to the Attacks characteristic of that model’s melee weapons.

DEMOLISHER WITH FLAMEHURLER: 1 in every 10 models in this unit must be a Demolisher with Flamehurler. A Demolisher with Flamehurler is armed with a Flamehurler and Forge Weapons.

Torrent of Flames: Spewingforth devastating flames of dark artifice, Flamehurlers engulf the foe in an inferno of hellfire.
The Attacks characteristic of a Flamehurler is equal to the number of models in the target unit (to a maximum Attacks characteristic of 8).

Stampede of Iron: The Horns of Hashut wage war with brutal, overwhelming violence. Crashing into enemy lines with ferocious impact before delivering bone-crushing strikes from their fell-forged weapons.
After this unit makes a charge move you can pick 1 enemy unit within 1" of this unit and roll 1 dice for each model in this unit. For each 6, that enemy unit suffers 1 mortal wound.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MORTAL, CULTISTS, HORNS OF HASHUT


5"
1
4+
6
WARSCROLL

Iron Golem

Skilled blacksmiths, the Iron Golems believe themselves chosen to provide arms and armour to Archaon’s forces. Amongst the war-wracked lands of Chamon, their legions are renowned for their dauntless resilience and chilling efficiency.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bolas
Bolas8"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Legion Weapons
Legion Weapons1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 100
Battlefield Role: Battleline
MODELBASE SIZE
Ogor Breacher40mm
Dominar, Drillmaster, Signifier/Prefector32mm
4 x Armator, Iron Legionaries28.5mm

Each model in an Iron Golem unit is armed with a Bolas and Legion Weapons.

DOMINAR: 1 in every 8 models in this unit must be a Dominar. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Dominars can issue commands to their own unit.

STANDARD BEARER: 1 in every 8 models in this unit must be a Signifer. Add 1 to the Bravery characteristic of a unit that includes a Signifer.

OGOR BREACHER: 1 in every 8 models in this unit must be an Ogor Breacher. Add 1 to the Damage characteristic of that model’s melee weapons. In addition, Ogor Breachers have a Wounds characteristic of 3.

Iron Resilience: At a barked command from their Dominar, the Iron Golem snap into an impenetrable shield wall.
Add 1 to save rolls for attacks that target this unit if this unit has not made a normal move, run, retreated or made a charge move in the same turn.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, IRON GOLEM


6"
1
6+
6
WARSCROLL

Scions of the Flame

The Scions of the Flame seek nothing less than to immolate the realms in a tide of fire. Natives of Aqshy, they are zealous worshippers of Chaos as the Ever-Raging Flame, and delight in bringing burning death to their foes.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flameburst Pots
Flameburst Pots8"14+3+-1
Engulfing Flames
Engulfing Flames8"D63+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scion Weapons
Scion Weapons1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 70
Battlefield Role: Battleline
MODELBASE SIZE
Blazing Lord, Brazen Champion, Immolator32mm
3 x Inferno Priest, Fireborn28.5mm
2 x Initiates25mm

Each model in a Scions of the Flame unit is armed with Scion Weapons and Flameburst Pots.

BLAZING LORD: 1 in every 8 models in this unit must be a Blazing Lord. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Blazing Lords can issue commands to their own unit.

IMMOLATOR: 1 in every 8 models in this unit must be an Immolator. At the end of the combat phase, pick 1 enemy unit within 1" of this unit and roll a dice for each Immolator in this unit. For each 2+, that enemy unit suffers D3 mortal wounds.

INFERNO PRIEST: 1 in every 8 models in this unit must be an Inferno Priest. An Inferno Priest is armed with Scion Weapons and Engulfing Flames instead of Scion Weapons and Flameburst Pots.

All Shall Burn: Hungry flames spread through the enemy ranks as the Scions bombard the foe with burning projectiles.
If an attack made with Flameburst Pots targets an enemy unit that has 10 or more models and scores a hit, that attack scores 3 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, SCIONS OF THE FLAME


5"
1
4+
6
WARSCROLL

Spire Tyrants

Each member of the Spire Tyrants has earned glory and renown in the fighting pits of the Varanspire. These ferocious gladiators constantly seek new and deadlier challenges, believing themselves to be favoured by Archaon himself.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gladiatorial Weapons
Gladiatorial Weapons1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 70
Battlefield Role: Battleline
MODELBASE SIZE
Bestigor Destroyer, Pit Champion, Headclaimer32mm
4 x Frenzied Rager, Pit Veterans28.5mm
2 x Pit Fighters25mm

Each model in a Spire Tyrants unit is armed with Gladiatorial Weapons.

PIT CHAMPION: 1 in every 9 models in this unit must be a Pit Champion. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Pit Champions can issue commands to their own unit.

HEADCLAIMER: 1 in every 9 models in this unit must be a Headclaimer. Add 1 to the Damage characteristic of that model’s melee weapons.

BESTIGOR DESTROYER: 1 in every 9 models in this unit must be a Bestigor Destroyer. Add 1 to the Damage characteristic of that model’s melee weapons.

Fight for Glory: In battle, the Spire Tyrants seek the favour of powerful warlords and will fight harder in their presence.
Add 1 to the Attacks characteristic of this unit’s melee weapons while they are wholly within 9" of any friendly MORTAL HERO.

Veterans of the Warpits: Spirits tempered upon the blood-soaked sands of the Varanspire’s fighting arenas, Spire Tyrants are cool-headed against any foe.
Do not take battleshock tests for this unit while it is within 3" of any enemy units.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, SPIRE TYRANTS


6"
1
5+
6
WARSCROLL

Splintered Fang

The mystic leaders of the Splintered Fang lead their people in worship of the Coiling Ones, serpentine daemons who embody cunning and might. Poison is the greatest weapon of the Fangs, and a single cut from their blades can prove fatal.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Poisoned Weapons
Poisoned Weapons1"34+2+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 100
Battlefield Role: Battleline
MODELBASE SIZE
Trueblood, Serpent Caller, Pureblood32mm
2 x Venombloods28.5mm
5 x Serpents, Clearbloods25mm

Each model in a Splintered Fang unit is armed with Poisoned Weapons.

TRUEBLOOD: 1 in every 10 models in this unit must be a Trueblood. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Truebloods can issue commands to their own unit.

SERPENT CALLER: 1 in every 10 models in this unit must be a Serpent Caller. Add 1 to the Attacks characteristic of that model’s melee weapons.

SERPENTS: 1 in every 10 models in this unit must be a Serpents model. Serpents models have a Wounds characteristic of 2.

One Cut, One Kill: The warriors of the Splintered Fang coat their blades with vile poisons before every battle.
If the unmodified hit roll for an attack made by this unit’s Poisoned Weapons is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a save roll).

Snake Charmer: Serpent Callers can summon their slithering familiars as if from nowhere.
You can return 1 slain Serpents model to this unit in your hero phase for each Serpent Caller in the unit.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, SPLINTERED FANG


8"
1
6+
6
WARSCROLL

Tarantulos Brood

Worshippers of a dark power called the Eightfold Watcher, these strange and sinister warriors have wrought dark rituals of tainted arachnid blood and varanite upon their flesh to alter their form to be a dark mirror of their master.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Envenomed Projectiles
Envenomed Projectiles8"14+2+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brood Weapons
Brood Weapons2"24+4+-1
Venomous Bites
Venomous Bites1"45+3+-1
PITCHED BATTLE PROFILE

Unit Size: 13      Points: 90
Battlefield Role: Battleline
MODELBASE SIZE
Broodmaster32mm
2 x Doomweaver28.5mm
10 x Broodkin, Spider Swarms25mm

Each model in a Tarantulos Brood unit is armed with Brood Weapons and Envenomed Projectiles.

BROODMASTER: 1 in every 13 models in this unit must be a Broodmaster. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Broodmasters can issue commands to their own unit.

SPIDER SWARMS: 3 in every 13 models in this unit must be Spider Swarms. Spider Swarms are armed with Venomous Bites instead of Brood Weapons and Envenomed Projectiles.

Skittering Ascent: Through profane and flesh-altering rituals the warriors of the Tarantulos Brood can scuttle across terrain with the speed and skill of a true arachnid.
When this unit makes a move, it can pass across terrain features in the same manner as a model that can fly.

Creeping Summons: The Broodmasters of the Eightfold Watcher have a strange and dark symbiosis with the swarms of venomous spiders that accompany them, calling forth an ever-growing horde that can overwhelm the enemy.
At the start of your hero phase, you can return D3 slain Spider Swarms to this unit for each Broodmaster in this unit.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, TARANTULOS BROOD


6"
1
6+
6
WARSCROLL

The Unmade

The island of Tzlid, drifting ever closer to the Shyish Nadir, is home to the cannibal tribes of the Unmade. The self-mutilation performed by these pain worshippers is horrifying to behold, and their leaders are visions from the darkest of nightmares.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Maiming Weapons
Maiming Weapons1"24+4+-1
Nightmare Sickles
Nightmare Sickles1"64+3+-11
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 80
Battlefield Role: Battleline
MODELBASE SIZE
Blissful One40mm
Joyous One32mm
3 x Ascended Ones28.5mm
4 x Awakened Ones25mm

Each model in an Unmade unit is armed with Maiming Weapons.

BLISSFUL ONE: 1 in every 9 models in this unit must be a Blissful One. A Blissful One is armed with Nightmare Sickles instead of Maiming Weapons. In addition, Blissful Ones can issue commands to their own unit.

JOYOUS ONE: 1 in every 9 models in this unit must be a Joyous One. Add 1 to the Attacks characteristic of that model’s melee weapons.

Frozen in Fear: The self-inflicted mutilation performed by the Unmade is a sight disturbing enough to momentarily freeze even a veteran warrior in horror.
Enemy units cannot receive the Redeploy and Rally commands while they are within 12" of any friendly units with this ability.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, UNMADE


6"
1
6+
6
WARSCROLL

Untamed Beasts

By devouring the flesh of Ghur’s many predators, the Untamed Beasts seek to gain their strength and power. These shamanistic savages worship Chaos as the Devourer of Existence, and are peerless trackers and hunters.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Jagged Harpoon
Jagged Harpoon8"13+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hunting Weapons
Hunting Weapons1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 80
Battlefield Role: Battleline
MODELBASE SIZE
Rocktusk Prowler40mm
Beastspeaker, First Fang, Heart-eater32mm
2 x Preytakers28.5mm
3 x Plains-runners25mm

Each model in an Untamed Beasts unit is armed with Hunting Weapons.

HEART-EATER: 1 in every 9 models in this unit must be a Heart-eater. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Heart-eaters can issue commands to their own unit.

FIRST FANG: 1 in every 9 models in this unit must be a First Fang. A First Fang is armed with a Jagged Harpoon and Hunting Weapons.

ROCKTUSK PROWLER: 1 in every 9 models in this unit must be a Rocktusk Prowler. Add 1 to the Damage characteristic of that model’s melee weapons. In addition, Rocktusk Prowlers have a Wounds characteristic of 2.

Unleash the Beast: With bursts of primal energy, the Untamed Beasts chase down their enemies with relentless fervour.
This unit can run and still charge in the same turn. In addition, after armies are set up but before the first battle round begins, this unit can make a normal move (it cannot run).

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, UNTAMED BEASTS


6"
1
5+
6
WARSCROLL

Darkoath Marauders

Each and every Darkoath warrior is trained in the way of the axe and the sword from the youngest age. Having sworn bloody oaths to their patron gods, they seek to fulfil them by any means necessary, their bodies flushed with power by every pledge completed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Raider Weapon
Raider Weapon1"23+4+-1
Darkiron Spear
Darkiron Spear2"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 80
Battlefield Role: Battleline
Base size: 28.5mm

Each model in a Darkoath Marauders unit is armed with 1 of the following weapon options: Raider Weapon; or Darkiron Spear. All models in the unit must be armed with the same weapon option.

CHAMPION: 1 model in this unit can be a Darkoath Champion. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Doombeater. Add 1 to charge rolls for this unit while it includes any Doombeaters.

Glorious Death: Ever keen to earn the favour of their tribe, when the eyes of the fiercest fighters are upon them, these ferocious warriors will not go down without a fight.
While this unit is wholly within 12" of any friendly DARKOATH HEROES, each time a model in this unit is slain by an attack made with a melee weapon, pick 1 enemy unit within 3" of this unit and roll a dice. On a 5+, that unit suffers 1 mortal wound.

Oath of the Marauder: These bloodthirsty tribal warriors loudly declare vows of violence and slaughter as they race after their foes.
If you make an unmodified charge roll of 7+ for this unit and this unit makes a charge move with that charge roll, it fulfils its oath. Once this unit fulfils its oath, until the end of the battle, the Rend characteristic of this unit’s Raider Weapons or Darkiron Spears is -1 instead of ‘-’.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, DARKOATH MARAUDERS

None


5"
3
3+
8
WARSCROLL

Chaos Chosen

Devotees of Chaos who garner many dark rewards may rise to the ranks of the Chosen. Armed with wicked soul-cleaving blades, these champions fight at the forefront of the Chaotic hordes, inspiring their brethren through acts of brutal violence.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soul Splitter
Soul Splitter2"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 230
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Host of the Everchosen army

Each model in a Chaos Chosen unit is armed with a Soul Splitter.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband

CHAMPION: 1 model in this unit can be an Exalted Champion. Add 1 to the Attacks characteristic of that model’s Soul Splitter.

STANDARD BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Icon Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Skull Drummer. Add 1 to charge rolls for this unit if it includes any Skull Drummers.

Heralds of Ruination: Paragons of the Dark Gods, Chaos Chosen cut a swathe through the enemy lines, leaving nothing but blood and ruin in their wake.
Once per battle, in the combat phase, after this unit has fought for the first time in that phase, you can say that they will unleash ruin. If you do so, this unit can fight for a second time in that phase. The strike-last effect applies to this unit when they fight for that second time.

Soul Splitter: One blow from a Soul Splitter can cleave even a fully armoured warrior in twain.
If the unmodified hit roll for an attack made with a Soul Splitter is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

The Rewards of Chaos: The ranks of the Chaos Chosen have had the gifts of the Dark Gods bestowed upon them in recognition of the many fell deeds they have committed.
If this unit is part of a Slaves to Darkness army, after deployment, you can roll once on the Eye of the Gods table for this unit.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS CHOSEN


6"
10
5+
6
WARSCROLL

Fomoroid Crusher

Brutish creatures from a lost age, the Fomoroid Crushers now exist only to tear down and destroy. In battle they fly into a terrible rage, torturous memories of the creatures they once were lending their blows a maddened strength.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hurled Terrain
Hurled Terrain12"23+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fists and Swinging Masonry
Crushing Fists and Swinging Masonry1"43+3+-2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: None
Base size: 60mm
Notes: Single

A Fomoroid Crusher is armed with Hurled Terrain and; Crushing Fists and Swinging Masonry.

Hewn Rocks and Rubble: As the Fomoroid Crusher tears down the trappings of civilisation, the chunks are used as weapons to crush any foe that dares stray close.
Add 1 to the Damage characteristic of this unit’s weapons while it is within 1" of any terrain features.

Cursed Destroyers: Once skilled masons, these creatures have been cursed by the Everchosen to now live only to destroy and are unrelenting in their destruction.
In your hero phase, pick 1 terrain feature within 6" of this model and roll a dice for each other unit within 6" of that terrain feature and any that garrison it. On a 3+, that unit suffers D3 mortal wounds. In addition, if the terrain featured picked is a faction terrain feature or defensible terrain feature and the roll was a 3 or more, the terrain feature is demolished if it was defensible (see 17.2.3), and the scenery rules on its warscroll cannot be used for the rest of the battle if it was a faction terrain feature.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, FOMOROID, FOMOROID CRUSHER


12"
2
6+
6
WARSCROLL

Furies

Furies are spiteful daemonic imps that throng those lands under the sway of Chaos. Though individually weak, when they swarm they can prove surprisingly deadly, waiting until the foe’s back is turned before launching vicious hit-and-run attacks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Dagger and Claws
Razor-sharp Dagger and Claws1"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 6      Points: 90
Battlefield Role: None
Base size: 32mm
Notes: Battleline in a Legion of the First Prince army

Each model in a unit of Furies is armed with a Razor-sharp Dagger and Claws.

FLY: This unit can fly.

Sneaky Little Devils: Furies are spiteful creatures that utterly loathe the idea of engaging in a fair fight, much preferring - where possible - to stab distracted enemies in the back.
In the combat phase, when you pick this unit to fight, you can say it will cower instead of fighting. If you do so, this unit retreats instead of fighting.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, FURIES


6"
2
6+
6
WARSCROLL

Godsworn Hunt

The Godsworn Hunt is formed of the greatest champions of the Tribe of the Black Fang. Each is a hardened killer who has earned their name through bloody deeds, and their bodies are bedecked with gruesome trophies and oath-stones.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hunting Bow
Hunting Bow24"24+4+-1
Ensorcelled Javelin
Ensorcelled Javelin12"13+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Darkoath Knife
Darkoath Knife1"33+4+-1
Great Weapon
Great Weapon2"24+3+-12
Savage Bite
Savage Bite1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 160
Battlefield Role: None
MODELBASE SIZE
Godsworn Hunt32mm
Grawl25mm
Notes: Single, Unique. Theddra Skull-Scryer and Godsworn Hunt must be taken as a set. Although taken as a set, each is a separate unit.

The models in the Godsworn Hunt are Grundann Blood-Eye, Shond Head-Claimer, Jagathra, Ollo, and Grawl. Grundann Blood-Eye and Shond Head-Claimer are armed with Great Weapons. Jagathra is armed with an Ensorcelled Javelin and a Darkoath Knife. Ollo is armed with a Hunting Bow and a Darkoath Knife and Grawl is armed with a Savage Bite.

Oath of Conquest: Heeding Theddra’s proclamations, these warriors seek to earn glory by driving back the enemy.
If you gain control of an objective previously controlled by your opponent while this unit is contesting it, this unit fulfils its oath. Once this unit fulfils its oath, until the end of the battle, this unit has a 5+ ward.

Avowed Kinsmen: The Godsworn Hunt will lay down their lives to protect their leader from harm.
Before you allocate a wound or mortal wound to a friendly THEDDRA SKULL-SCRYER, or instead of making a ward roll for a wound or mortal wound that would be allocated to a friendly THEDDRA SKULL-SCRYER, if this unit is within 3" of that friendly THEDDRA SKULL-SCRYER, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to that THEDDRA SKULL-SCRYER unit as normal. On a 3+, that wound or mortal wound is allocated to this unit instead.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, GODSWORN HUNT


9"
8
4+
6
WARSCROLL

Gorebeast Chariot

Those chariots pulled by hulking Gorebeasts are gloriously brutal weapons. Only the strongest of will can break a Gorebeast, and when in the thick of combat these creatures rip their foes limb from limb with shocking ferocity.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lashing Whip
Lashing Whip2"24+4+-1
Chaos Greatblade
Chaos Greatblade2"34+3+-12
Chaos War-flail
Chaos War-flail2"63+3+-1
Crushing Fists
Crushing Fists1"33+3+-2
PITCHED BATTLE PROFILE

Unit Size: 1/3      Points: 100
Battlefield Role: None
Base size: 120 x 92mm
Notes: Single. Each time you include this unit in your army it can have 1 or 3 models. If it has 1 model the points value is 100. If it has 3 models the points value is 300.

Each model in a Gorebeast Chariot unit is armed with 1 of the following weapon options: Chaos Greatblade and Lashing Whip; or Chaos War-flail and Lashing Whip. Each model in the unit can be armed with a different weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

MOUNT: This unit’s Gorebeasts are armed with Crushing Fists.

CHAMPION: If this unit has 2 or more models, 1 model in this unit can be an Exalted Charioteer. Add 1 to the Attacks characteristic of that model’s melee weapons (not including its mount).

Unstoppable Momentum: The ferocity of Gorebeasts is terrible to behold as they carve a path of bloody destruction through the enemy ranks, pulling their chariot in tow.
At the end of your combat phase, if this unit made a charge move this turn, it can make a normal move and can do so even if it is within 3" of any enemy units. If it does so, it can pass across other models with a Wounds characteristic of 4 or less in the same manner as a model that can fly. In addition, after each such move, you can pick 1 enemy unit it passed across and roll a dice for each model in this unit. For each 3+, that enemy unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, GOREBEAST CHARIOT


5"
3
3+
7
WARSCROLL

Khagra’s Ravagers

Having usurped command from her sister, Zarshia Bittersoul, Khagra leads her warriors on their Path to Glory as they seek to earn the favour of the Dark Gods.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Daemonbound Mace
Daemonbound Mace1"33+3+-22
Ensorcelled Blade
Ensorcelled Blade1"33+3+-11
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 190
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique. Zarshia Bittersoul and Khagra’s Ravagers units must be taken as a set. Although taken as a set, each is a separate unit.

The models in the Khagra’s Ravagers are Khagra the Usurper, Dour Cragan, and Razek Godblessed. Khagra the Usurper is armed with a Daemonbound Mace. Dour Cragan and Razek Godblessed are armed with an Ensorcelled Blade.

Chaos Runeshields: The dark runes inscribed upon these shields grant them the power to withstand even the most powerful attacks.
This unit has a ward of 5+ against mortal wounds.

Fierce Conquerors: Khagra’s Ravagers are hell-bent on desecrating the territory and holdings of any who dare oppose them.
Models in this unit count as 2 models for the purposes of contesting objectives.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CHAOS WARRIORS, KHAGRA’S RAVAGERS


10"
10
5+
9
WARSCROLL

Mindstealer Sphiranx

Mindstealer Sphiranxes are powerful and sinister telepaths. These cruel-hearted beasts enjoy nothing more than toying with their prey, plundering their innermost secrets before summarily ripping them to shreds with sharpened claws.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shredding Claws
Shredding Claws1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: None
Base size: 90 x 52mm
Notes: Single

A Mindstealer Sphiranx is armed with Shredding Claws.

Dominate Mind: A Sphiranx can manipulate the actions of their enemies with a simple glance.
At the start of each combat phase, pick 1 enemy unit within 9" of this unit that is visible to it and roll 2D6. If the roll equals or exceeds the Bravery characteristic of that enemy unit, the strike-last effect applies to it until the end of that phase. You cannot pick the same unit as the target for this ability more than once in the same phase.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, SPHIRANX, MINDSTEALER SPHIRANX


6"
5
5+
6
WARSCROLL

Ogroid Theridons

Serving as shock troops to the armies of Chaos, these formidable warriors are found where the fighting is thickest, wielding both monstrous strength and honed martial skill to carve swathes of ruin through the ranks of the enemy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goroan Falchion
Goroan Falchion2"33+3+-12
Goroan Great Axe
Goroan Great Axe2"33+3+-23
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 150
Battlefield Role: None
Base size: 50mm
Notes: For each Ogroid Myrmidon unit included in an army, 1 Ogroid Theridons unit can be included in the army as a battleline unit.

Each model in an Ogroid Theridons unit is armed with 1 of the following weapon options: Goroan Falchion and Shield; or Goroan Great Axe. All models in the unit must be armed with the same weapon option.

CHAMPION: 1 model in this unit can be a Thorakon. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 3 models in this unit can be a Banner Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Banner Bearers.

MUSICIAN: 1 in every 3 models in this unit can be a Charge-caller. Add 1 to charge rolls for this unit if it includes any Charge-callers.

SHIELD: If each model in this unit is armed with a Goroan Falchion and Shield, it has a Save characteristic of 4+ instead of 5+.

Berserk Rage: Every wound inflicted on an Ogroid only serves to stoke its rage further.
Add 1 to wound rolls for attacks made with melee weapons by this unit if any wounds or mortal wounds were allocated to it earlier in the same phase.

Unleashed Savagery: Suppressing their savage spirit no more, these ferocious warriors roar with fury before hacking at the foe in a bestial frenzy.
Once per battle, when this unit is picked to fight, you can say they will unleash their savagery. If you do so, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of that phase. However, this unit cannot receive the Inspiring Presence command in the same turn that they have unleashed their savagery.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, OGROID, OGROID THERIDONS


10"
2
6+
6
WARSCROLL

Raptoryx

One of the many forms of wildlife twisted by the power of Chaos, Raptoryx cross the land in vast flocks. Cunning and vicious beasts, they are willing to take on prey many times their size, pulling them down in a frenzy of slashing talons and snapping beaks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Beak and Talons
Razor-sharp Beak and Talons1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 6      Points: 80
Battlefield Role: None
Base size: 60 x 35mm

Each model in a unit of Raptoryx is armed with a Razor-sharp Beak and Talons.

Crazed Flock: A flock of snapping, screeching Raptoryx is capable of swiftly bringing down any prey should they catch them unawares.
Add 1 to the Attacks characteristic of this unit’s melee weapons if it made a charge move in the same turn.

Dark Symbiosis: Flocks of Raptoryx follow in the wake of the colossal creatures of Chaos, feasting on the carrion remains.
Do not make battleshock tests for this unit while it is within 3" of a friendly MONSTER.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, RAPTORYX


2D6"
5
5+
10
WARSCROLL

Slaves to Darkness Chaos Spawn

Those who receive too many gifts from the gods may degenerate into a hideous Chaos Spawn. Lumpen and misformed, these creatures lurch from their lairs when death is on the wind, slaughtering all before them with flailing tentacles and crooked claws.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations1"2D64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 70
Battlefield Role: None
Base size: 50mm
Notes: Single

A Slaves to Darkness Chaos Spawn is armed with Freakish Mutations.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Plaguetouched Warband
 • Pleasurebound Warband

Writhing Tentacles: The body of a Chaos Spawn is ever influx, making them wildly unpredictable adversaries.
If you roll a double when determining the number of attacks made by Freakish Mutations, add 1 to hit and wound rolls for attacks made by the attacking model until the end of the phase.

Drawn to Power: Even cursed with their hideous and twisted form, Chaos Spawn still covet the boons of the dark and are drawn to those most favoured by their patron.
While this unit is within 9" of a friendly DAEMON PRINCE and they share 1 of the following keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED you can re-roll 1 of the dice when determining this unit’s Move characteristic, and each time a model in this unit fights you can re-roll 1 of the dice when determining the number of attacks made by its Freakish Mutations.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, CHAOS SPAWN


10"
5
3+
9
WARSCROLL

Varanguard

Each of the Varanguard is a mighty champion who has passed the many tests set for them by Archaon and sworn themselves to his service. Riding atop their hulking steeds, these lords of darkness bring inescapable death to the Everchosen’s enemies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ensorcelled Weapon
Ensorcelled Weapon1"53+3+-12
Fellspear
Fellspear2"33+3+-22
Daemonforged Blade
Daemonforged Blade1"33+3+-2D3
Tearing Fangs
Tearing Fangs1"34+3+-11
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 280
Battlefield Role: None
Base size: 75 x 42mm
Notes: Battleline in a Host of the Everchosen army and a Knights of the Empty Throne army

Each model in a Varanguard unit is armed with 1 of the following weapon options: Ensorcelled Weapon; Fellspear; or Daemonforged Blade. Models in the unit can each be armed with a different weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Overlords of Chaos
 • Plaguetouched Warband
 • Pleasurebound Warband

ELITE: Models in this unit can issue commands to their own unit.

MOUNT: This unit’s Mutated Steeds are armed with Tearing Fangs.

Daemonbound: Weapons that contain the essence of a daemon are capable of swiftly devouring an enemy’s soul.
If the unmodified hit roll for an attack made with a Daemonforged Blade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Impaling Charge: Varanguard armed with Fellspears are utterly deadly on the charge, their weapons lowered to skewer the enemy upon their vicious points.
Add 1 to wound rolls for attacks made with this unit’s Fellspears and improve the Rend characteristic of this unit’s Fellspears by 1 if it made a charge move in the same turn.

Relentless Killers: The Varanguard have slaughtered foes beyond counting, butchering their way across the battlefields of the Mortal Realms without mercy.
Once per battle, in the combat phase, after this unit has fought in that phase for the first time, when it is your turn to pick a unit to fight, this unit can be picked to fight for a second time if it is within 3" of any enemy units.

Warpsteel Shields: The most blasphemous of runes are inscribed upon the shields of the Varanguard, warding them from the most powerful of attacks.
This unit has a ward of 4+ against mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, VARANGUARD


12"
2
5+
6
WARSCROLL

Darkoath Fellriders

The Darkoath prize speed and agility above all in their light cavalry. Fellriders are mounted daredevils, outflanking their foes on lightning-swift and aggressive mounts, riddling their ranks with volleys of javelins before charging in to deal the killing blow.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelin
Marauder Javelin12"14+4+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Broadsword
Broadsword1"33+4+-11
Marauder Javelin
Marauder Javelin2"24+4+-11
Trampling Hooves
Trampling Hooves1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 125
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is DARKOATH

Each model in a Darkoath Fellriders unit is armed with 1 of the following weapon options: Broadsword; or Marauder Javelin. All models in the unit must be armed with the same weapon option.

MOUNT: This unit’s Marauder Steeds are each armed with Trampling Hooves.

CHAMPION: 1 model in this unit can be a Darkoath Champion. Add 1 to the Attacks characteristic of that model’s melee weapons, excluding those of its mount.

STANDARD BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit while it includes any Hornblowers.

Swift Attackers: As they close in on the enemy at frightening speed, these skilled horsemen are nigh impossible to hit with missile fire.
Subtract 1 from hit rolls for attacks made with missile weapons that target this unit. In addition, if this unit is targeted by attacks made by an enemy unit that received the Unleash Hell command in that phase, those attacks only score a hit on an unmodified hit roll of 6.

Oath of the Raider: These fearsome riders ply deep into enemy lands to seek out worthy foes and earn the favour of the Dark Gods.
If this unit finishes a charge move within 1/2" of an enemy unit that is more than 3" from any other units in your army, it fulfils its oath. Once this unit fulfils its oath, until the end of the battle, the Rend characteristic of this unit’s Marauder Javelins or Broadswords is -2 instead of -1.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, DARKOATH FELLRIDERS


8"
9
5+
8
WARSCROLL

Darkoath Wilderfiend

Wilderfiends are both guardians and persecutors of the Darkoath tribes. Once mortal heroes themselves, they have been warped and twisted into hunched abominations that crave flesh and wield powers of primal sorcery to annihilate their prey.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flesh-tearing Maw
Flesh-tearing Maw1"33+3+-2D3
Razor-sharp Claws
Razor-sharp Claws1"64+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: None
Base size: 60mm
Notes: Single

A Darkoath Wilderfiend is armed with a Flesh-tearing Maw and Razorsharp Claws.

Feed on Flesh: Having been appeased with sacrificial blood, this creature may bestow dark blessings upon its kin.
Each time a model is slain within 12" of any friendly units with this ability, pick 1 of those units to receive 1 sacrifice point. If the slain model is DARKOATH, that unit receives 2 sacrifice points instead of 1. Each friendly unit with this ability can have a maximum of 6 sacrifice points at any one time.

At the end of your hero phase, if this unit has 1 or more sacrifice points, you can say that it will bestow a dark blessing. If you do so, pick 1 of the following effects and roll a number of dice equal to the number of sacrifice points that this unit has. Then, reset its sacrifice points to 0.

Eye of the Dark Patron: For each 5+, pick 1 friendly MORTAL DARKOATH unit wholly within 18" of this unit. Until the end of the turn, the strike-first effect applies to that unit.

Mind Shroud: For each 4+, pick 1 enemy unit within 12" of this unit. Until the end of the turn, that unit cannot issue or receive commands.

Warping Balefire: For each 3+, pick 1 enemy unit within 18" of this unit (you can pick the same unit multiple times). That unit suffers 1 mortal wound. Models slain by this effect do not generate sacrifice points.

Dark Might: For each 2+, heal 1 wound allocated to this unit. In addition, for each 6, you can add 1 to this unit’s Wounds characteristic for the rest of the battle.

Fell Aura: Dark magics cast unnatural shadows upon this beast.
This unit is not visible to enemy models that are more than 12" away.

Cursed Origin: Even if a Wilderfiend is slain, another tribesman is destined to fall from favour and take its place.
Each time a friendly DARKOATH HERO is slain, if any friendly DARKOATH WILDERFIENDS have been slain, you can roll a dice. On a 2+, pick 1 friendly DARKOATH WILDERFIEND that has been slain and set it up again on the battlefield, wholly within 6" of a terrain feature or battlefield edge, more than 9" from all enemy units, with no wounds allocated to it and with its sacrifice points reset to 0.

Designer’s Note: The same unit can be returned to the battlefield multiple times during the battle.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH, DARKOATH WILDERFIEND


12"
3
5+
6
WARSCROLL

Singri Brand

Singri is the finest rider not only of the Brand tribe but of any Darkoath clan in the Great Parch. In battle she trusts in her skills to outpace any danger, while slaying enemies with pinpoint shots from her bow.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Singri’s Warbow
Singri’s Warbow18"23+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brand Ancestral Knife
Brand Ancestral Knife1"33+4+-11
Trampling Hooves
Trampling Hooves1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: None
Base size: 63 x 33mm sculpted
Notes: Single, Unique. Gunnar Brand, The Oathsworn Kin and Singri Brand units must be taken as a set referred to as Brand’s Oathbound. Although taken as a set, each is a separate unit.

Singri Brand is armed with Singri’s Warbow and a Brand Ancestral Knife.

MOUNT: This unit’s Chaos Steed is armed with Trampling Hooves.

Swift As the Wind: Singri’s horsemanship is unrivalled by any of the Darkoath. She weaves deftly across the battlefield, avoiding enemy fire and loosing deadly accurate shots with her bow in return.
Only unmodified hit rolls of 6 successfully score a hit for attacks that target this unit.

Uncanny Shot: Gunnar Brand has been saved on more than one occasion by a well-placed arrow from Singri.
If the unmodified hit roll for a shooting attack made by this unit is 6, and that attack targets an enemy unit within 6" of a friendly GUNNAR BRAND, the target suffers D3 mortal wounds and the attack sequence ends.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, EYE OF THE GODS, BRAND’S OATHBOUND, SINGRI BRAND


6"
3
5+
6
WARSCROLL

The Oathsworn Kin

Gunnar Brand’s closest allies are a formidable coterie, bound together by oaths sworn to the Dark Gods. Warqueen Tanari of the Takblood and Dendrel Direbrand are ferocious warriors, while Broken Nadja wields the energies of ruin itself through dark incantations.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heavy Darkoath Weapons
Heavy Darkoath Weapons1"33+3+-12
Gnarled Staff
Gnarled Staff1"23+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 260
Battlefield Role: None
Notes: Single, Unique. Gunnar Brand, The Oathsworn Kin and Singri Brand units must be taken as a set referred to as Brand’s Oathbound. Although taken as a set, each is a separate unit.

The models in the Oathsworn Kin are Warqueen Tanari, Dendrel Direbrand and Broken Nadja.

Warqueen Tanari and Dendrel Direbrand are armed with Heavy Darkoath Weapons. Broken Nadja is armed with a Gnarled Staff.

WIZARD: Broken Nadja can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. No other models in this unit can attempt to cast or unbind spells.

Withering Death: Nadja spits a vile curse in the Dark Tongue, drawing unnatural shadows to coil around an enemy champion and sap their life force.
Withering Death is a spell that has a casting value of 5 and a range of 18". If successful, pick 1 enemy HERO within range and visible to the caster. That enemy HERO suffers 1 mortal wound, and until the start of your next hero phase, subtract 1 from the Attacks characteristic of that HERO’s melee weapons.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, EYE OF THE GODS, WIZARD, BRAND’S OATHBOUND, THE OATHSWORN KIN


6"
2
5+
6
WARSCROLL

The Gnarlspirit Pack

The Gnarlspirit Pack are Darkoath warriors in thrall to monstrous spirits. These entities demand a tribute of slaughter and atrocity – and so long as these warriors can wet their blades with warm blood, they are eager to comply.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hunting Weapons
Hunting Weapons1"43+3+-11
Spinehammer
Spinehammer2"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 180
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique. Sarrakkar Blackwing and The Gnarlspirit Pack units must be taken as a set. Although taken as a set, each is a separate unit.

The models in The Gnarlspirit Pack are Gorl Spinehammer, Crimson Kheira and Lupan Longcut. Gorl Spinehammer is armed with a Spinehammer. Crimson Kheira and Lupan Longcut are each armed with Hunting Weapons.

GORL SPINEHAMMER: Gorl Spinehammer has a Wounds characteristic of 3.

Animalistic Hunters: Empowered by bestial spirits, the Darkoath warriors of the Gnarlspirit Pack are capable of stalking their prey for days before striking them unawares.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hunting in the shadows as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units, or you can set up this unit on the battlefield more than 7" from all enemy units and within 12" of 1 or more enemy models that have any wounds allocated to them.

Any reserve units hunting in the shadows that are not set up on the battlefield before the start of the fourth battle round are destroyed.

Oath of the Hunt: The Gnarlspirit Pack swear an oath to hunt their prey to the realm’s very edge, reaping the boons of the Dark Gods as soon as their quarry is run to ground.
At the end of your charge phase, if this unit made a charge move in that phase and is wholly within 12" of a friendly SARRAKKAR BLACKWING, this unit fulfils its oath. Once this unit has fulfilled its oath, the following effects apply until the end of the battle:
  • This unit has a ward of 5+.
  • If the unmodified hit roll for an attack made with a melee weapon by this unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, THE GNARLSPIRIT PACK


2D6"
6
4+
10
WARSCROLL

Nightmaw*

Nightmaw is slaved to the will of Sayl the Faithless. This flesh-shifting, darkness-bleeding hellspawn fights with dagger-like tentacles and the hungry mouths of its three ghastly faces.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-tipped Tentacles
Razor-tipped Tentacles1"2D63+4+-11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: None
Base size: 50mm
Notes: Single, Unique. Sayl the Faithless and Nightmaw are taken as a set for a total of 215 points. Although taken as a set, each model is a separate unit.

Nightmaw is armed with Razor-tipped Tentacles.

Restless Flesh: Nightmaw’s flesh is ever-changing and constantly knits itself back into new forms.
In your hero phase, you can heal 1 wound allocated to this model.

Shadow-kin: Nightmaw is surrounded by a swirling vortex of dark and shadowed forms, making him difficult to see.
This model has a ward of 5+.

KEYWORDS
CHAOS, UNDIVIDED, SLAVES TO DARKNESS, NIGHTMAW


8"
4
5+
5
WARSCROLL

Skin Wolves*

Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Claws
Teeth and Claws1"43+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None

DESCRIPTION

Each model in a skin Wolves unit is armed with Teeth and Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Bounding Predators: These deadly creatures can move at frightening speed.
This unit can run and still charge later in the turn.

Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKIN WOLVES

Behemoth


14
4+
8
WARSCROLL

Chaos Warshrine

Carried to battle by two huge mutants, Chaos Warshrines are tributes to the glory of the Dark Pantheon. From atop the raised platform a Shrine Keeper beseeches the gods for their boon, granting their blessings to the legions of darkness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sacrificial Blade
Sacrificial Blade1"43+3+-12
Flailing Fists
Flailing Fists1"4+3+-2
DAMAGE TABLE
Wounds SufferedMoveFlailing FistsProtection of the Dark Gods
0-58"618"
6-87"515"
9-116"412"
12+5"39"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

A Chaos Warshrine is armed with a Sacrificial Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband

MOUNT: This unit’s Shrine Bearers are armed with Flailing Fists.

Protection of the Dark Gods: Worshippers of the Ruinous Powers gather around these shrines in the hope of receiving divine protection.
Friendly MORTAL SLAVES TO DARKNESS units have a ward of 6+ while they are wholly within the range of this unit’s Protection of the Dark Gods ability, shown on the damage table above.

Favour of Chaos: The Shrinemaster invokes the Dark Pantheon to bless nearby followers with their favour.
Favour of Chaos is a prayer that has an answer value of 3 and a range of 18". This unit must have the UNDIVIDED keyword to chant this prayer. If answered, pick 1 friendly UNDIVIDED unit wholly within range and visible to the chanter. Until the start of your next hero phase, halve the number of models that flee from that unit from a failed battleshock test (rounding down).

Bloodlust: The skies grow red as the Lord of Skulls’ presence is felt upon the battlefield, filling warriors with an insatiable bloodlust as they charge into the fray.
Bloodlust is a prayer that has an answer value of 3 and a range of 18". This unit must have the KHORNE keyword to chant this prayer. If answered, pick 1 friendly KHORNE unit wholly within range and visible to the chanter. Add 1 to charge rolls made for that unit until the start of your next hero phase.

Prismatic Glamour: An eldritch barrier of kaleidoscopic colour guards these warriors from harm.
Prismatic Glamour is a prayer that has an answer value of 3 and a range of 18". This unit must have the TZEENTCH keyword to chant this prayer. If answered, pick 1 friendly TZEENTCH unit wholly within range and visible to the chanter. Subtract 1 from wound rolls for attacks that target that unit until the start of your next hero phase.

Seeping Blades: Vile flesh-like sores form on the weapons wielded by these warriors, weeping with deadly toxins and poison. A blessing from the Grandfather most foul.
Seeping Blades is a prayer that has an answer value of 3 and a range of 18". This unit must have the NURGLE keyword to chant this prayer. If answered, pick 1 friendly NURGLE unit wholly within range and visible to the chanter. Add 1 to wound rolls for attacks made by that unit with melee weapons until the start of your next hero phase.

Unnatural Speed: This band of warriors races across the battlefield with uncanny swiftness as the thrill of battle looms.
Unnatural Speed is a prayer that has an answer value of 3 and a range of 18". This unit must have the SLAANESH keyword to chant this prayer. If answered, pick 1 friendly SLAANESH unit wholly within range and visible to the chanter. Until the start of your next hero phase, you can attempt a charge with that unit if it is within 18 of the enemy instead of 12". In addition, roll 3D6 instead of 2D6 for charge rolls with that unit this phase.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, TOTEM, PRIEST, CHAOS WARSHRINE


14
4+
7
WARSCROLL

Mutalith Vortex Beast

Within the pulsating star suspended above the back of a Mutalith Vortex Beast can be found a portal to the Realm of Chaos itself. These horrific monsters constantly seethe with the power of mutation, those around them rewrought into horrific forms.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Claws
Crushing Claws2"44+-1D3
Betentacled Maw
Betentacled Maw2"4+4+-1
DAMAGE TABLE
Wounds SufferedMoveCrushing ClawsBetentacled Maw
0-510"1+3D6
6-88"2+2D6
9-116"3+D6
12+4"4+D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

A Mutalith Vortex Beast is armed with Crushing Claws and a Betentacled Maw.

Mutant Regeneration: This unnatural abomination is invigorated by the raw power of Chaos.
In your hero phase, you can heal up to D3 wounds allocated to this unit.

Aura of Mutation: Merely standing in the presence of a Mutalith can have horrific consequences.
In your hero phase, you can pick 1 enemy unit within 18" of this unit, roll a dice and look up the corresponding effect on the table below. If this unit is within 9" of a friendly TZEENTCH WIZARD, you can roll 2 dice instead of 1 and pick either to look up the corresponding effect on the table below:

D6Effect
1Hideous Disfigurement: The faces of the enemy are disfigured by the mutating touch of Chaos.
Subtract 1 from the Bravery characteristic of the unit for the rest of the battle. 
2Troggbrains: Waves of Chaos energy assail the enemy, striking them dumb and making them stagger about blindly.
Subtract 1 from run rolls made for the unit for the rest of the battle. 
3Gift of Mutations: The legs of the enemy are mutated into twisted, limping parodies of their previous forms.
Subtract 1" from the Move characteristic of the unit for the rest of the battle. 
4Tide of Transmogrification: Horror spreads through the enemy ranks as their bodies turn messily inside out.
The unit suffers D3 mortal wounds
5Maelstrom of Change: Nearby opponents are reduced to madness as their minds are blasted by the glory of Chaos.
The unit suffers D6 mortal wounds
6Spawnchange: Groups of enemies are lost in the blink of an eye as they are broken and twisted into new and hideous forms.
The unit suffers D6 mortal wounds. Once these mortal wounds have been allocated, if any models from the unit were slain by them, you can set up 1 SLAVES TO DARKNESS TZEENTCH CHAOS SPAWN within 3" of the unit (or, if the unit was destroyed, the last model from the unit to be slain) and add it to your army. If you do not add a SLAVES TO DARKNESS TZEENTCH CHAOS SPAWN to your army, you can heal up to D3 wounds allocated to this model. 

KEYWORDS
CHAOS, SLAVES TO DARKNESS, TZEENTCH, MONSTER, MUTALITH VORTEX BEAST


14
4+
7
WARSCROLL

Slaughterbrute

Even the greatest champions cannot hope to bind a Slaughterbrute through physical might alone. Only through specially forged blades of binding can these monstrosities be controlled, and their boundless fury directed towards their master’s enemies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-tipped Claws
Razor-tipped Claws2"4+3+-1D3
Mighty Jaws
Mighty Jaws1"24+-3
DAMAGE TABLE
Wounds SufferedMoveRazor-tipped ClawsMighty Jaws
0-510"81+
6-88"72+
9-116"63+
12+4"54+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

A Slaughterbrute is armed with Razor-tipped Claws; and Mighty Jaws.

Sigils of Enslavement: By carving runes of domination into a Slaughterbrute’s back and driving cursed blades of binding into its flesh, the monster’s will can be bound to a Champion of Chaos.
When you select this unit to be part of your army, you can choose 1 SLAVES TO DARKNESS HERO, or 1 KHORNE MORTAL HERO, in your army to be its master. Record this information on your roster.

The unit can receive the following commands if they are issued by its master:

Leave None Alive: You can use this command ability at the start of the combat phase. The unit that issues the command must be this unit’s master and the unit that receives the command must be this unit. Until the end of that phase, use the top row on this unit’s damage table, regardless of how many wounds it has suffered.

Let Loose the Chains: You can use this command ability at the start of the charge phase. The unit that issues the command must be this unit’s master and the unit that receives the command must be this unit. Until the end of that phase, you can attempt a charge with this unit if it is within 18" of the enemy instead of 12". In addition, roll 3D6 instead of 2D6 for charge rolls with this unit this phase.

Unbridled Ferocity: A masterless Slaughterbrute is a terrifying force of destruction, unrelenting as it carves a bloody path across the battlefield.
At the end of the combat phase, if this unit is within 3" of any enemy units and more than 12" from its master (see above), pick 1 enemy unit within 3" of this unit and roll a dice. On a 2+ that unit suffers D3 mortal wounds and this unit suffers 1 mortal wound.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, KHORNE, MONSTER, SLAUGHTERBRUTE


18
4+
10
WARSCROLL

Soul Grinder

There is no act of destruction a Soul Grinder, will not commit in an effort to complete the tithe of death demanded from it. These clanking daemon engines scuttle forth on huge mechanical legs, unable to rest while a single foe draws breath.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Harvester Cannon
Harvester Cannon16"4+3+-11
Phlegm Bombardment
Phlegm Bombardment20"14+3+-23
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piston-driven Legs
Piston-driven Legs1"4+3+-12
Hellforged Claw
Hellforged Claw2"14+3+-2D6
Warpmetal Blade
Warpmetal Blade2"24+3+-23
Daemonbone Talon
Daemonbone Talon2"43+3+-1D3
DAMAGE TABLE
Wounds SufferedMoveHarvester CannonPiston-driven Legs
0-812"66
9-1110"55
12-148"44
15+6"33
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Behemoth
Base size: 160mm
Notes: Single

A Soul Grinder is armed with a Harvester Cannon, Phlegm Bombardment, Hellforged Claw, Piston-driven Legs and one of the following weapon options: Warpmetal Blade; or Daemonbone Talon.

Hellforged Claw: The crushing force of a Hellforged Claw can obliterate anything unfortunate enough to be caught in its grasp.
If the unmodified hit roll for an attack made with a Hellforged Claw is 6, that attack inflicts D6 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Implacable Advance: This daemonic engine is utterly relentless in its desire to pay off the soul-tithe owed to its masters.
This model can run and still shoot later in the same turn.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, DAEMON, MONSTER, SOUL GRINDER


12
3+
6
WARSCROLL

Chaos Siege Gargant*

Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Colossal Hook-blades
Colossal Hook-blades3"4+3+-12
Lashing Chains
Lashing Chains2"D63+5+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveColossal Hook-blades
0-57"7
6-76"6
8-95"5
10+4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble monstrous rampage with this model, the terrain feature is demolished on a 2+ instead of a 3+.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3 mortal wounds unless it is a GARGANT. This model is then removed from play.

KEYWORDS
CHAOS, GARGANT, MONSTER, SIEGE GARGANT


22
4+
6
WARSCROLL

Chaos War Mammoth*

A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelins and Axes
Marauder Javelins and Axes10"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goring Tusks
Goring Tusks3"1
See below
Trampling Feet
Trampling Feet1"4+3+-2D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveGoring TusksTrampling Feet
0-1012"510
11-1410"48
15-198"36
20+6"24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single

DESCRIPTION

A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.

CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play.

Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH


13
5+
7
WARSCROLL

Curs’d Ettin*

A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fist
Crushing Fist2"13+-2D6
Stomp
Stomp1"4+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveCrushing FistStomp
0-610"2+5
7-88"3+4
9-107"3+3
11+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

The Curs’d Ettin is armed with a Crushing Fist and Stomps.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3 mortal wounds.

Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

KEYWORDS
CHAOS, MORTAL, MONSTER, CURS’D ETTIN


11
5+
10
WARSCROLL

Gigantic Chaos Spawn*

Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations2"2D63+3+-1
Slavering Maws
Slavering Maws1"D64+3+D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSlavering Maws
0-43D6"-2
5-62D6"-2
7-82D6"-1
9+D6"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your hero phase, roll a dice. On a 1, this model suffers D3 mortal wounds. On a 2+, you can heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.

KEYWORDS
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN


12
4+
6
WARSCROLL

Warpfire Dragon*

Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire
Warpfire12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Jaws
Snapping Jaws2"D33+-1D6
Twisted Claws
Twisted Claws1"3+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSnapping JawsTwisted Claws
0-512"3+5
6-710"3+4
8-98"4+3
10+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

FLY: This model can fly.

ABILITIES

Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. This model is then removed from play.

Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6, the target unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON

Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Nexus Chaotica

A Nexus Chaotica is a shrine to ruin. Constructed at a confluence where magical ley lines converge, it draws power from the realms and into a floating crucible. Within are bound captive daemons, whose own infernal energies are exchanged with the ley lines – transmitting the corruptive energies of Chaos far and wide.
FACTION TERRAIN: Only Slaves to Darkness armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).

Corrupt the Realms: These diabolical constructs use harnessed daemonic power to siphon and corrupt the geomantic energy of the Mortal Realms.
This terrain feature starts the battle with 0 power points. At the start of your hero phase, roll a dice and add the result to its power points total. It can never have more than 12 power points. Power points can be spent in the following ways:
  • Each time you pick a friendly WIZARD to attempt to cast a spell, if that WIZARD is within 3" of this terrain feature, you can spend 3 of its power points. If you do so, add 1 to the casting roll for that attempt.
  • You can pick an objective or terrain feature and spend 9 of this terrain feature’s power points. If you do so, roll a dice. On a 2+, all enemy units contesting that objective or terrain feature suffer D3 mortal wounds (roll for each). On a 1, the Nexus Chaotica releases a pulse of mutating energies: all friendly units within 3" of this terrain feature suffer D3 mortal wounds (roll for each).

Endless Spell


Endless Spell WARSCROLL

Darkfire Daemonrift

Darkfire Daemonrifts are eldritch portals torn ajar by dark incantations. Once the veil has been sundered, raw magic seeping from the Realm of Chaos forms an opening for the horrors beyond to vent their spite, widened and empowered by spellcraft that draws upon the essence of Chaos.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Endless Spell
Base size: Use model

SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 9". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only SLAVES TO DARKNESS WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 9" and can fly.

Billowing Energies: From the maw of a Darkfire Daemonrift, foul predators from beyond unleash streams of Chaotic energy on their hapless victims.
After this endless spell has moved, roll a dice for each unit that has any models it passed across and for each other unit within 1" of it at the end of its move. On a 2+, that unit suffers D3 mortal wounds.

Fuelled by Sorcery: A Darkfire Daemonrift absorbs magical power, widening further and expelling more powerful gouts of ruinous energy as it hungrily devours arcane energies.
Add 1 to the number of mortal wounds caused by this endless spell for each other endless spell within 12" of this endless spell after it has moved.


Endless Spell WARSCROLL

Eightfold Doom-Sigil

Eightfold Doom-Sigils are icons of Chaos in all its glory, blazing symbols of pure ruin. To fall in the presence of such a sorcerous construct is to be damned, for these lingering spells hungrily suck souls into the Realm of Chaos for the gods to feast upon.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 30
Battlefield Role: Endless Spell
Base size: 75mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 6". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only SLAVES TO DARKNESS WIZARDS can attempt to summon this endless spell.

Empowered by Atrocity: The souls of those slain in the presence of an Eightfold Doom-Sigil are absorbed by the magical manifestation, feeding the Dark Gods’ eternal hunger and inspiring those mortal servants who fight nearby to battle on - even as their own lives are offered in tribute.
Keep track of the number of models that are slain within 12" of this endless spell each turn. At the end of each turn, roll a dice for each model that was slain within 12" of this endless spell during that turn. For each 3+, the player whose turn is taking place must pick 1 SLAVES TO DARKNESS unit wholly within 18" of this endless spell. Add 1 to the Attacks characteristic of that unit’s melee weapons (excluding those of its mounts) until that player’s next hero phase. A unit cannot benefit from this ability more than once per turn.


Endless Spell WARSCROLL

Realmscourge Rupture

Realmscourge Ruptures are not subtle weapons. When the necessary magical power has been channelled and released by a tribal shaman, the land itself writhes in the grip of Chaos, sharpened spikes surging forth like an accursed tidal wave to overwhelm anything in their path.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 60
Battlefield Role: Endless Spell
Base size: Use model

SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 9". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only SLAVES TO DARKNESS WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 9" and can fly. When this endless spell is moved, it must move in a straight line in the direction in which its spikes are pointing.

Debilitating Shockwave: The vicious spikes that erupt from an onrushing Realmscourge Rupture not only impale any unfortunate enough to be struck by them, but also send those nearby staggering through the tremors that rock the tortured earth.
After this endless spell has moved, roll a dice for each unit that has any models it passed across and for each other unit within 1" of it at the end of its move. On a 2+, that unit suffers D3 mortal wounds and its Move characteristic is halved until the end of the battle round.

Warscroll Battalion


Warscroll Battalion

Godsworn Champions of Ruin

When a Chaos Horde is on the march, the Mortal Realms tremble. Hundreds of marauding barbarians and armoured warriors cut down all in their path as they roar oaths to the Dark Pantheon.
ORGANISATION
 • 1 SLAVES TO DARKNESS HERO that is not Unique.
 • 4-8 of the following units in any combination: Chaos Chosen; or Chaos Knights
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

Oncoming Onslaught: Rallied under the banner of their overlord, a Chaos Horde on the warpath is all but unstoppable.
In the first battle round, each time a unit from this battalion runs, do not make a run roll. Instead, the run roll is treated as being 6.


Warscroll Battalion

Godswrath Warband

When a Chaos Horde is on the march, the Mortal Realms tremble. Hundreds of marauding barbarians and armoured warriors cut down all in their path as they roar oaths to the Dark Pantheon.
ORGANISATION
 • 1 CHAOS LORD
 • 4-8 of the following units in any combination: Chaos Chosen; Chaos Knights; Chaos Marauders; Chaos Marauder Horsemen; or Chaos Warriors.
 • 1 Chaos Warshrine
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

Oncoming Onslaught: Rallied under the banner of their overlord, a Chaos Horde on the warpath is all but unstoppable.
In the first battle round, each time a unit from this battalion runs, do not make a run roll. Instead, the run roll is treated as being 6.


Warscroll Battalion

Ruinbringer Warband

When a Chaos Horde is on the march, the Mortal Realms tremble. Hundreds of marauding barbarians and armoured warriors cut down all in their path as they roar oaths to the Dark Pantheon.
ORGANISATION
 • 1 CHAOS LORD that has a Mount.
 • 4-8 of the following units in any combination: Chaos Chariots; Chaos Knights; Chaos Marauder Horsemen; or Gorebeast Chariots
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

Oncoming Onslaught: Rallied under the banner of their overlord, a Chaos Horde on the warpath is all but unstoppable.
In the first battle round, each time a unit from this battalion runs, do not make a run roll. Instead, the run roll is treated as being 6.


Warscroll Battalion

Overlords of Chaos

When a Chaos Horde is on the march, the Mortal Realms tremble. Hundreds of marauding barbarians and armoured warriors cut down all in their path as they roar oaths to the Dark Pantheon.
ORGANISATION
 • 3-6 Varanguard units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

Oncoming Onslaught: Rallied under the banner of their overlord, a Chaos Horde on the warpath is all but unstoppable.
In the first battle round, each time a unit from this battalion runs, do not make a run roll. Instead, the run roll is treated as being 6.


Warscroll Battalion

Bloodmarked Warband

ORGANISATION
 • 1 SLAVES TO DARKNESS KHORNE MORTAL HERO
 • 8 SLAVES TO DARKNESS KHORNE MORTAL units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

Blood Rage: As a Khornate lord kills, waves of bloodlust wash over his comrades, filling them with an unstoppable fury that can only be satiated by slaughter.
Do not take battleshock tests for units from this battalion while they are wholly within 12" of a HERO from this battalion that is within 3" of any enemy units.


Warscroll Battalion

Fatesworn Warband

ORGANISATION
 • 1 SLAVES TO DARKNESS TZEENTCH MORTAL HERO
 • 9 SLAVES TO DARKNESS TZEENTCH MORTAL units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

Scions of Change: Tzeentch’s sacred number is nine; fortune favours those of his followers who adhere to it.
Add 1 to casting rolls for WIZARDS from this battalion while they are wholly within 9" of another unit from this battalion that has 9 or more models.


Warscroll Battalion

Plaguetouched Warband

ORGANISATION
 • 1 SLAVES TO DARKNESS NURGLE MORTAL HERO
 • 7 SLAVES TO DARKNESS NURGLE MORTAL units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

Swollen with Disease: These warriors carry virulent contagions upon their flesh that explode in torrents of foulness when struck.
If the unmodified wound roll for an attack made with a melee weapon that targets a unit from this battalion is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.


Warscroll Battalion

Pleasurebound Warband

ORGANISATION
 • 1 SLAVES TO DARKNESS SLAANESH MORTAL HERO
 • 6 SLAVES TO DARKNESS SLAANESH MORTAL units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

Perverse Yearnings: These decadent warriors surge forth, eager to give and receive the gift of agony and deal it out in equal measure.
Units from this battalion can move an extra 3" when they pile in.

Regiment of Renown


Regiment of Renown

The Coven of Thryx

None can say where Magister Thryx first learned to take the essence of destroyed daemons and use it to power living spells. He weaves an unpredictable path across the realms, forever seeking to elude Tzeentch’s gaze. He offers his expertise to any patron who will shelter him and facilitate his lunatic experiments.
ORGANISATION
 • 1 Magister (Leader)
 • 10 Pink Horrors of Tzeentch
 • - Burning Sigil of Tzeentch (Endless Spell)
 • - Tome of Eyes (Endless Spell)
 • - Daemonic Simulacrum (Endless Spell)
If your army has a CHAOS general but is not a Disciples of Tzeentch army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even though its number of units and points value exceeds the amount allowed for allied units.

The HORRORS OF TZEENTCH unit in this regiment of renown cannot use its Split and Split Again ability.

Designer’s Note: The 3 endless spells in this regiment of renown count towards the total number of endless spells you can include in your army. However, you do not need to take additional WIZARDS in your army for them to be included.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 320
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as The Coven of Thryx. Although taken as a set, each is a separate unit.

ABILITIES

Skilled Summoner: Thryx is a master at manipulating arcane manifestations.
In the first battle round, after the players have received their starting command points but before the start of the first turn, the MAGISTER in this regiment of renown can automatically cast a spell they know that summons a Disciples of Tzeentch endless spell (do not make a casting roll). That spell cannot be unbound, and that endless spell cannot be dispelled in the first battle round. Set up the endless spell as described in its Summoning rules.

Sparks of Profane Potential: Thryx is adept at harnessing the mutagenic essence of slain daemons, using them to enhance his conjured sorcerous manifestations.
Once per turn, at the end of a phase in which a Horror model in this regiment of renown was slain while its unit was wholly within 12" of the MAGISTER in this regiment of renown, you can pick 1 endless spell on the battlefield that was summoned by that MAGISTER and remove that endless spell from play. If you do so, pick a different endless spell from the list below and set it up as described:
  • Burning Sigil of Tzeentch: Set up this endless spell wholly within 18" and visible to the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, roll a dice for each unit within 9" of this endless spell. On a 4+, that unit suffers D3 mortal wounds.
  • Tome of Eyes: Set up this endless spell within 1" of and visible to the MAGISTER in this regiment of renown, and more than 1" from all other models, other endless spells and invocations. Then, you can attempt to cast The Parchment Curse with the MAGISTER in this regiment of renown as if it were your hero phase.
  • Daemonic Simulacrum: Set up this endless spell wholly within 12" of, and visible to, the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, resolve the effect of the Snapping Jaws ability as if the endless spell had just moved.


Regiment of Renown

Phulgoth’s Shudderhood

ORGANISATION
 • 1 Harbinger of Decay
 • 1 Putrid Blightkings unit with 5 models
 • 1 Pusgoyle Blightlords unit with 2 models
If your army has a CHAOS general but is not a Maggotkin of Nurgle army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even if its points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 590
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Phulgoth’s Shudderhood. Although taken as a set, each is a separate unit.

ABILITIES

Fog of Despair: The advance of Phulgoth’s entourage is shrouded by miasmas of concentrated misery.
Subtract 1 from hit rolls for attacks made with missile weapons that target a unit in this regiment of renown.

Disgustingly Resilient: Those favoured by Nurgle are inured to pain: their rotting bodies shrugging off all but the most traumatic damage.
Units in this regiment of renown have a ward of 5+. In addition, at the start of your hero phase, you can heal 1 wound allocated to each unit in this regiment of renown.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Rally
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

The HOST OF THE EVERCHOSEN keyword is used in the following Slaves to Darkness warscrolls:

The DAEMON keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader
Behemoth
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The LEGION OF THE FIRST PRINCE keyword is used in the following Slaves to Darkness warscrolls:

The DAEMON PRINCE keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Redeploy
As the enemy draw close, battle-hardened warriors adjust their position to leave their foe at a disadvantage.
You can use this command ability in the enemy movement phase after an enemy unit finishes a normal move, run or retreat. The unit that receives the command must be within 9" of that enemy unit and more than 3" from all enemy units. You can make a D6" move with the unit that receives the command, but it must finish the move more than 3" from all enemy units and cannot shoot later in the turn.

The CHAOS LORD keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader

The CHAOS SORCERER LORD keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader

The CHAOS WARRIORS keyword is used in the following Slaves to Darkness warscrolls:

Battleline
None
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

Battleline

The OGROID keyword is used in the following Slaves to Darkness warscrolls:

Leader
None
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The GAUNT SUMMONER keyword is used in the following Slaves to Darkness warscrolls:

Leader

The MORTAL and DARKOATH keywords are used in the following Slaves to Darkness warscrolls:

Leader
Battleline
None

The BRAND’S OATHBOUND keyword is used in the following Slaves to Darkness warscrolls:

Leader
None

The BRAND’S OATHBOUND keyword is used in the following Slaves to Darkness warscrolls:

Leader
None
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The CHAOS WARRIORS keyword is used in the following Slaves to Darkness warscrolls:

Battleline
None

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

Battleline
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.

The DARKOATH and HERO keywords are used in the following Slaves to Darkness warscrolls:

Leader
Unleash Hell
These warriors have prepared their missile weapons so they can unleash a devastating volley at the last possible moment.
You can use this command ability after an enemy unit finishes a charge move. The unit that receives the command must be within 6" of that enemy unit and more than 3" from all other enemy units. Models in the unit that receives the command that are within 6" of the target unit can shoot in that phase, but when they do so, you must subtract 1 from hit rolls for their attacks and they can only target the unit that made the charge move.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The TZEENTCH and WIZARD keywords are used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader

The KHORNE, MORTAL and HERO keywords are used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The SLAVES TO DARKNESS, KHORNE, MORTAL and HERO keywords are used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader

The SLAVES TO DARKNESS, KHORNE and MORTAL keywords are used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS, TZEENTCH, MORTAL and HERO keywords are used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader

The SLAVES TO DARKNESS, TZEENTCH and MORTAL keywords are used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS, NURGLE, MORTAL and HERO keywords are used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader

The SLAVES TO DARKNESS, NURGLE and MORTAL keywords are used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS, SLAANESH, MORTAL and HERO keywords are used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader

The SLAVES TO DARKNESS, SLAANESH and MORTAL keywords are used in the following Slaves to Darkness warscrolls:

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