Screaming blood-curdling vows to the Ruinous Powers, the Darkoath Savagers make brutal war across the length and breadth of the Mortal Realms. To these barbarous marauders, each new dawn is an opportunity to win the favour of the gods.
Unit Size: 10 Points: 100
Battlefield Role: None
Each model in a Darkoath Savagers unit is armed with Darkoath Weapons. SLAUGHTERBORN:
1 in every 10 models in this unit must be a Slaughterborn. Add 1 to the Attacks and Damage characteristics of that model’s melee weapons. In addition, a Slaughterborn can issue commands
to their own unit.
2 in every 10 models in this unit must be a Proven. Add 1 to the Damage characteristic of those models’ melee weapons.
1 in every 10 models in this unit must be a God-speaker. At the start of your hero phase
, roll 1 dice for each God-speaker in this unit. For each 6, you receive 1 command point
that can only be spent during that turn to allow a Slaughterborn from this unit to issue a command.
Deathblow: These fearsome warriors can fell an enemy warrior with a single well placed strike, sending a decapitated head tumbling onto the blood-stained dirt below.
If the unmodified hit roll
for an attack made with a Darkoath Weapon is 6, that attack inflicts 1 mortal wound
on the target in addition to any normal damage.
Oath of Conquest: Heeding their Godspeaker’s proclamations, these warriors seek to earn glory by driving back the enemy.
If you gain control of an objective
previously controlled by your opponent while this unit is contesting it, this unit fulfils its oath. Once this unit fulfils its oath, until the end of the battle, this unit has a 5+ ward