Slaves to Darkness – Spire Tyrants
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Spire Tyrants

Each member of the Spire Tyrants has earned glory and renown in the fighting pits of the Varanspire. These ferocious gladiators constantly seek new and deadlier challenges, believing themselves to be favoured by Archaon himself.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gladiatorial Weapons
Gladiatorial Weapons1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 70
Battlefield Role: None
Notes: Battleline in an Idolators army

DESCRIPTION

A unit of Spire Tyrants has any number of models, each armed with Gladiatorial Weapons.

PIT CHAMPION: 1 in every 9 models in this unit must be a Pit Champion. Add 2 to the Attacks characteristic of a Pit Champion’s melee weapons.

HEADCLAIMER: 1 in every 9 models in this unit must be a Headclaimer. Add 1 to the Damage characteristic of a Headclaimer’s melee weapons.

BESTIGOR DESTROYER: 1 in every 9 models in this unit must be a Bestigor Destroyer. Add 2 to the Attacks characteristic of a Bestigor Destroyer’s melee weapons.

ABILITIES

Pit Fighters: Years of experience in the Varanspire’s fighting pits have made the Spire Tyrants into brutally efficient killers.
You can add 1 to hit rolls for attacks made by this unit if it charged in the same turn.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, CULTISTS, SPIRE TYRANTS
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

None
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© Vyacheslav Maltsev 2013-2021