Slaves to Darkness – Spire Tyrants

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Spire Tyrants

Each member of the Spire Tyrants has earned glory and renown in the fighting pits of the Varanspire. These ferocious gladiators constantly seek new and deadlier challenges, believing themselves to be favoured by Archaon himself.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gladiatorial Weapons
Gladiatorial Weapons1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 70
Battlefield Role: Battleline
MODELBASE SIZE
Bestigor Destroyer, Pit Champion, Headclaimer32mm
4 x Frenzied Rager, Pit Veterans28.5mm
2 x Pit Fighters25mm

Each model in a Spire Tyrants unit is armed with Gladiatorial Weapons.

PIT CHAMPION: 1 in every 9 models in this unit must be a Pit Champion. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Pit Champions can issue commands to their own unit.

HEADCLAIMER: 1 in every 9 models in this unit must be a Headclaimer. Add 1 to the Damage characteristic of that model’s melee weapons.

BESTIGOR DESTROYER: 1 in every 9 models in this unit must be a Bestigor Destroyer. Add 1 to the Damage characteristic of that model’s melee weapons.

Fight for Glory: In battle, the Spire Tyrants seek the favour of powerful warlords and will fight harder in their presence.
Add 1 to the Attacks characteristic of this unit’s melee weapons while they are wholly within 9" of any friendly MORTAL HERO.

Veterans of the Warpits: Spirits tempered upon the blood-soaked sands of the Varanspire’s fighting arenas, Spire Tyrants are cool-headed against any foe.
Do not take battleshock tests for this unit while it is within 3" of any enemy units.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, CULTISTS, SPIRE TYRANTS

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

Battleline
© Vyacheslav Maltsev 2013-2024