These creatures of terrifying stature serve as focal points for the First Prince’s legions, commanding warriors sworn to them with cunning and tactical guile before charging headlong into the fray themselves where they wreak havoc upon the enemy.
Unit Size: 1 Points: 145
Battlefield Role: Leader
Base size: 80mm
A Centaurion Marshal is armed with a Mauling Spear and a Skull Bludgeon and Varanspire Gladius. Skewer, Drag and Bludgeon: With a fighting prowess honed upon the sands of the Varanspire’s warpits, Centaurion Marshals use an exotic range of weapons all to deadly effect.
Each time this unit fights, make the attacks with its Mauling Spear first. Until the end of the phase, add 1 to the Attacks characteristic of its Skull Bludgeon and Varanspire Gladius for each successful hit scored by attacks made with its Mauling Spear.
Gladiator’s Net: An ensnaring net can catch an unwary foe of guard, pinning them in place as the killing blow is delivered.
At the start of each combat phase
, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 6+, the strikes-last effect
applies to that enemy unit until the end of the phase. This ability has no effect on enemy units that are MONSTERS
or have more than 5 models.
Marshal of the Legions: Not only formidable creatures of battle, Centaurion Marshals lead the forces of the First Prince into battle with an iron fist.
If this unit issues the Rally command (core rules, 7.2
) and an UNDIVIDED MORTAL
unit receives it, you can return 1 slain model to the unit that receives the command for each 5+ instead of each 6.