Slaves to Darkness – Centaurion Marshal
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Centaurion Marshal

These creatures of terrifying stature serve as focal points for the First Prince’s legions, commanding warriors sworn to them with cunning and tactical guile before charging headlong into the fray themselves where they wreak havoc upon the enemy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mauling Spear
Mauling Spear2"43+3+-12
Skull Bludgeon and Varanspire Gladius
Skull Bludgeon and Varanspire Gladius1"63+3+-1

Unit Size: 1      Points: 145
Battlefield Role: Leader
Notes: Single

A Centaurion Marshal is armed with a Mauling Spear and a Skull Bludgeon and Varanspire Gladius.

Skewer, Drag and Bludgeon: With a fighting prowess honed upon the sands of the Varanspire’s warpits, Centaurion Marshals use an exotic range of weapons all to deadly effect.
Each time this unit fights, make the attacks with its Mauling Spear first. Until the end of the phase, add 1 to the Attacks characteristic of its Skull Bludgeon and Varanspire Gladius for each successful hit scored by attacks made with its Mauling Spear.

Gladiator’s Net: An ensnaring net can catch an unwary foe off guard, pinning them in place as the killing blow is delivered.
At the start of each combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 6+, the strike-last effect applies to that enemy unit until the end of the phase. This ability has no effect on enemy units that are MONSTERS or have more than 5 models.

Marshal of the Legions: Not only formidable creatures of battle, Centaurion Marshals lead the forces of the First Prince into battle with an iron fist.
If this unit issues the Rally command and an UNDIVIDED MORTAL unit receives it, you can return 1 slain model to the unit that receives the command for each 5+ instead of each 6.

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At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
© Vyacheslav Maltsev 2013-2022