Stormcast Eternals – Lord-Commander Bastian Carthalos
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WARSCROLL

Lord-Commander Bastian Carthalos

Bastian Carthalos is Lord-Commander of the Hammers of Sigmar. Long has this noble soul served as Castellan of Azyr, but now he must unleash the power of the Great Bolt Skjordamar on the realms at large.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Uskavar, the Sunderer
Uskavar, the Sunderer2"43+2+-24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Leader
Base size: 50mm
Notes: Single, Unique

Lord-Commander Bastian Carthalos is armed with Uskavar, the Sunderer.

The Thunderborn: Bastian calls forth thunderbolts from Azyr to strike the enemy.
Once per turn, in your hero phase, you can pick 1 enemy unit on the battlefield and roll a number of dice equal to the Wounds characteristic of that unit. For each 6, that unit suffers 1 mortal wound.

Castellan of Azyr: Centuries spent commanding Sigmar’s prime Stormhost have sharpened Bastian’s tactical nous to a deadly edge. There are few more adept warlords than he in all the armies of Order.
At the start of the first battle round, after determining who has the first turn but before the first turn begins, you can pick up to D3 friendly HAMMERS OF SIGMAR units on the battlefield and set them up again (any restrictions in the deployment instructions for the battleplan being used still apply).

Vessel of the Tempest: Valour and determination saw Bastian Reforged with one of the Great Bolts, remade as everlasting as the blinding lights of Azyr.
This unit has a ward of 4+.

Voice of Thunder: Lord-Commanders are among the few faithful who can commune with Sigmar in the heat of battle. Their words are like booming thunderclaps, each order ringing across the battlefield.
Once per turn, this unit can issue a command to a HAMMERS OF SIGMAR unit anywhere on the battlefield without a command point being spent.

Mantle of the First Storm: Bastian’s armour is among the first of its kind, laboured over by Grungni himself and charged with the same holy energies as the Anvil of Apotheosis. It is a symbol of, and potent boon to, the Thunderborn’s already legendary willpower.
At the end of a phase, if any enemy models were slain by wounds caused by this unit’s attacks in that phase, you can heal all wounds allocated to this unit.

KEYWORDS
ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, HAMMERS OF SIGMAR, HERO, LORD, LORD-COMMANDER, BASTIAN CARTHALOS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Artillery

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Artillery
Army List
Warscrolls collated
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The HAMMERS OF SIGMAR keyword is used in the following Stormcast Eternals warscrolls:

Artillery
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.
© Vyacheslav Maltsev 2013-2021