Stormcast Eternals – Knight-Azyros
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12"
5
3+
8
WARSCROLL

Knight-Azyros

Where the winged Knights-Azyros travel, so too goes the light of Sigmar held within their lanterns. With this radiant glow, the Knights-Azyros cast back the foe even as they illuminate the path for their fellows.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Starblade
Starblade1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 50mm
Notes: Single

A Knight-Azyros is a single model armed with a Starblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

FLY: This unit can fly.

The Light of Sigmar: Opening the celestial beacon’s frontis wide, the Knight-Azyros allows the full majesty of Sigmar’s light to illuminate the enemy.
Once per turn, at the end of the charge phase, you can pick 1 enemy unit within 9" of this unit. Add 1 to hit rolls for attacks made by friendly STORMCAST ETERNALS units that target that enemy unit in the following combat phase.

KEYWORDS
ORDER, STORMCAST ETERNALS, HERO, TOTEM, KNIGHT, KNIGHT-AZYROS
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery
Army List
Warscrolls collated
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The TOTEM keyword is used in the following Stormcast Eternals warscrolls:

Leader
© Vyacheslav Maltsev 2013-2022