Stormcast Eternals – Vanguard-Raptors with Hurricane Crossbows
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Vanguard-Raptors with Hurricane Crossbows

Vanguard-Raptors are natural hunters, scouting ahead of the main battle-line to harry the enemy with deadly ranged fire. Those armed with hurricane crossbows can stall the most determined enemy advance with withering quick-fire volleys.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hurricane Crossbow
Hurricane Crossbow18"64+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heavy Stock
Heavy Stock1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 150
Battlefield Role: None
Base size: 40mm

DESCRIPTION

A unit of Vanguard-Raptors with Hurricane Crossbows has any number of models, each armed with a Hurricane Crossbow and a Heavy Stock.

RAPTOR-PRIME: The leader of this unit is a Raptor-Prime. Add 1 to hit rolls for attacks made with a Raptor-Prime’s Hurricane Crossbow and Heavy Stock.

ABILITIES

Rapid Fire: A unit of Vanguard-Raptors can lay down a bombardment of fire to obliterate the foe.
Add 3 to the Attacks characteristic of this unit’s Hurricane Crossbows if this unit did not move in the movement phase of the same turn.

Suppressing Fire: Vanguard-Raptors are experts in ensuring the enemy keep their heads down and their shields up.
Subtract 1 from charge rolls for enemy units while they are within 12" of one or more friendly VANGUARD-RAPTOR units armed with Hurricane Crossbows.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, JUSTICAR, VANGUARD-RAPTORS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The VANGUARD-RAPTORS keyword is used in the following Stormcast Eternals warscrolls:

None

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The JUSTICAR keyword is used in the following Stormcast Eternals warscrolls:

None
Battleline

The VANGUARD-RAPTORS keyword is used in the following Stormcast Eternals warscrolls:

None
Army List
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© Vyacheslav Maltsev 2013-2021