Stormcast Eternals – Annihilators with Meteoric Grandhammers

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Annihilators with Meteoric Grandhammers

Annihilators armed with meteoric grandhammers are a terror. Anything caught in the crushing swings of these weapons is reduced to ruin, the Annihilators showing neither pity nor remorse as they go about their brutal business.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Meteoric Grandhammer
Meteoric Grandhammer2"33+2+-23

Unit Size: 3      Points: 200
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Knights Excelsior army

Each model in an Annihilators with Meteoric Grandhammers unit is armed with a Meteoric Grandhammer.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Devastation Brotherhood
 • Hammerstrike Force

CHAMPION: 1 model in this unit can be an Annihilator-Prime. Add 1 to the Attacks characteristic of that model’s Meteoric Grandhammer.

Blazing Impact: Annihilators arrive upon the field with devastating force, twin-tailed trails streaking behind them as an earth-shattering shockwave blasts apart the foes of Sigmar.
After this unit is set up on the battlefield for the first time, roll a dice for each enemy unit within 10" of this unit. On a 3+, that unit suffers D3 mortal wounds. In addition, you can re-roll charge rolls for this unit if it was set up on the battlefield in the same turn.

Force of a Falling Star: Annihilators move with comet-like force, and as they build up momentum, their blows and movements are followed by the same shock wave that accompanied their arrival.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the unmodified charge roll for that charge move. Subtract 1 from the roll if this unit only has 2 models. Subtract 2 from the roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortal wound.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

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The PALADIN keyword is used in the following Stormcast Eternals warscrolls:


The ANNIHILATORS keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024