Stormcast Eternals – Decimators
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4"
3
4+
7
WARSCROLL

Decimators

With their whirling thunderaxes, the Decimators wade into enemy formations, reaping a bloody toll with every swing. Corpses form grisly piles around the Paladins’ feet as these grim destroyers lay low rank after rank.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Thunderaxe
Thunderaxe2"See below3+3+-11
Starsoul Mace
Starsoul Mace1"
See below
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 185
Battlefield Role: None
Base size: 40mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Devastation Brotherhood
 • Skyborne Slayers

DESCRIPTION

A unit of Decimators has any number of models, each armed with a Thunderaxe. 2 in every 5 models can replace their Thunderaxe with a Starsoul Mace.

DECIMATOR-PRIME : The leader of this unit is a Decimator-Prime. Add 1 to wound rolls for attacks made by a Decimator-Prime.

ABILITIES

Starsoul Mace: A starsoul mace blasts a being’s soul out of synchronicity with their mortal form, slaying them as surely as any death blow.
Do not use the attack sequence for an attack made with a Starsoul Mace. Instead, roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6+, the target unit suffers D3+1 mortal wounds.

Cleaving Blow: A single swing of a thunderaxe can carve through several foes.
The Attacks characteristic of a Thunderaxe is equal to the number of enemy models within 2" of the attacking model when the number of attacks made with the weapon is determined.

Grim Harvesters: Fear emanates from the Decimators as they set about their gory work.
Subtract 2 from the Bravery characteristic of enemy units while they are within 6" of one or more friendly units of DECIMATORS in the battleshock phase.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, PALADIN, DECIMATORS
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DECIMATORS keyword is used in the following Stormcast Eternals warscrolls:

None

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The PALADIN keyword is used in the following Stormcast Eternals warscrolls:

None
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© Vyacheslav Maltsev 2013-2021