Descending like a silent shadow over the most beleaguered of battlefields, Ionus Cryptborn is a living legend. His prayers are capable of calling down wicked maelstroms of lightning that can smash through sieges and electrocute armies.
Unit Size: 1 Points: 400
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Ionus Cryptborn, Warden of Lost Souls, is armed with Soulbreaker.
MOUNT: This unit’s Draconith, Cthorak, is armed with Spirit-scouring Flames, Ancient Claws and Timeworn Fangs.
Spirit-scouring Flames: Enemies engulfed by Cthorak’s pale-flame breath find their physical form rapidly disintegrates.
Each time a wound caused by an attack made with Spirit-scouring Flames is allocated to an enemy unit, that unit is soulburned. At the end of each
hero phase, roll a dice for each soulburned unit. If the roll is equal to or less than the number of the current battle round, that unit suffers D3
mortal wounds.
When a player uses an ability that allows them to
heal any wounds that have been allocated to a unit, instead of healing any wounds allocated to a soulburned unit, that unit is no longer soulburned.
Draconic Horror: Ragged and timeworn as a result of the allpermeating effects of the Shyish Nadir, Cthorak is terrifying to behold.
Enemy units cannot receive the
Rally and
Inspiring Presence commands while they are within 12" of this unit.
Scry Intent: Though his body may appear withered and aged, Cthorak’s mind is sharper than his enemies anticipate.
At the start of the
combat phase, you can pick 1 enemy unit within 3" of this unit and subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of the phase.
Arch-Relictor: Ionus Cryptborn is a favoured champion of Sigmar.
In your
hero phase, this unit can chant 2
prayers that it knows instead of 1. At the start of your hero phase, you must say how many prayers this unit will chant. If you say 1, when it chants that prayer, it is automatically answered with a
chanting roll of 6 and no additional prayers may be chanted. If you say 2, make chanting rolls for both prayers as normal.
At the start of the enemy hero phase, you can pick 1
endless spell or
invocation within 12" of this unit and roll a dice. On a 2+, that endless spell is
dispelled or that invocation is
banished.
Lightning Tempest: The Warden of Lost Souls can call upon Sigmar to unleash a tempest imbued with righteous lightning.
Lightning Tempest is a
prayer that has an
answer value of 3 and a range of 18". If answered, pick 1 enemy unit within range. That unit is struck by lightning and suffers D3
mortal wounds. Then, roll a dice. On a 1-2, the tempest clears and the sequence ends. On a 3+, pick 1 other enemy unit within 3" of the last unit that was struck by lightning. That unit is struck by lightning and suffers D3 mortal wounds. Keep rolling dice in this way until the tempest clears or there are no other enemy units within 3" of the last unit to be struck by lightning. A unit cannot be affected by this prayer more than once per
hero phase.