Stormcast Eternals – Ionus Cryptborn, Warden of Lost Souls
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WARSCROLL

Ionus Cryptborn, Warden of Lost Souls

Descending like a silent shadow over the most beleaguered of battlefields, Ionus Cryptborn is a living legend. His prayers are capable of calling down wicked maelstroms of lightning that can smash through sieges and electrocute armies.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Spirit-scouring Flames
Spirit-scouring Flames12"93+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulbreaker
Soulbreaker1"43+3+-12
Ancient Claws
Ancient Claws2"3+3+-22
Timeworn Fangs
Timeworn Fangs3"23+3+3
DAMAGE TABLE
Wounds SufferedMoveAncient ClawsTimeworn Fangs
0-514"5-3
6-912"4-2
10-1410"3-2
15+8"2-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 400
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

Ionus Cryptborn, Warden of Lost Souls, is armed with Soulbreaker.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

FLY: This unit can fly.

MOUNT: This unit’s Draconith, Cthorak, is armed with Spirit-scouring Flames, Ancient Claws and Timeworn Fangs.

Spirit-scouring Flames: Enemies engulfed by Cthorak’s pale-flame breath find their physical form rapidly disintegrates.
Each time a wound caused by an attack made with Spirit-scouring Flames is allocated to an enemy unit, that unit is soulburned. At the end of each hero phase, roll a dice for each soulburned unit. If the roll is equal to or less than the number of the current battle round, that unit suffers D3 mortal wounds.

When a player uses an ability that allows them to heal any wounds that have been allocated to a unit, instead of healing any wounds allocated to a soulburned unit, that unit is no longer soulburned.

Draconic Horror: Ragged and timeworn as a result of the allpermeating effects of the Shyish Nadir, Cthorak is terrifying to behold.
Enemy units cannot receive the Rally and Inspiring Presence commands while they are within 12" of this unit.

Scry Intent: Though his body may appear withered and aged, Cthorak’s mind is sharper than his enemies anticipate.
At the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of the phase.

Arch-Relictor: Ionus Cryptborn is a favoured champion of Sigmar.
In your hero phase, this unit can chant 2 prayers that it knows instead of 1. At the start of your hero phase, you must say how many prayers this unit will chant. If you say 1, when it chants that prayer, it is automatically answered with a chanting roll of 6 and no additional prayers may be chanted. If you say 2, make chanting rolls for both prayers as normal.

At the start of the enemy hero phase, you can pick 1 endless spell or invocation within 12" of this unit and roll a dice. On a 2+, that endless spell is dispelled or that invocation is banished.

Lightning Tempest: The Warden of Lost Souls can call upon Sigmar to unleash a tempest imbued with righteous lightning.
Lightning Tempest is a prayer that has an answer value of 3 and a range of 18". If answered, pick 1 enemy unit within range. That unit is struck by lightning and suffers D3 mortal wounds. Then, roll a dice. On a 1-2, the tempest clears and the sequence ends. On a 3+, pick 1 other enemy unit within 3" of the last unit that was struck by lightning. That unit is struck by lightning and suffers D3 mortal wounds. Keep rolling dice in this way until the tempest clears or there are no other enemy units within 3" of the last unit to be struck by lightning. A unit cannot be affected by this prayer more than once per hero phase.

KEYWORDS
ORDER, STORMCAST ETERNALS, HERO, MONSTER, PRIEST, DRACONITH, LORD, THUNDERSTRIKE, IONUS CRYPTBORN, DRACONITH SKYWING
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Leader

The DRACONITH keyword is used in the following Stormcast Eternals warscrolls:

Leader, Behemoth
Leader
None

The DRACONITH SKYWING keyword is used in the following Stormcast Eternals warscrolls:

Leader, Behemoth
Leader
None
Army List
Warscrolls collated

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14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The PRIEST keyword is used in the following Stormcast Eternals warscrolls:

Leader, Behemoth
Leader
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.
Rally
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.
© Vyacheslav Maltsev 2013-2024