Stormcast Eternals – Knight-Vexillor
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5"
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WARSCROLL

Knight-Vexillor

To become a Knight-Vexillor, a Stormcast must pass repeated gruelling trials. Those who succeed are entrusted with the sacred banners of Azyr, relics that can transport warriors upon gale winds or call down rains of meteors.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warhammer
Warhammer1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Knight-Vexillor is armed with a Warhammer. It can carry a Meteoric Standard or Pennant of the Stormbringer.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber
 • Lord Vorst’s Retinue

Meteoric Standard: With a flourish of this heavy icon, the Knight-Vexillor pulls a comet down from the heavens and plunges it into the foe.
If this unit carries a Meteoric Standard, once per battle, in your hero phase, you can pick 1 point on the battlefield within 24" of this unit. Each enemy unit within 6" of that point suffers D3 mortal wounds.

Pennant of the Stormbringer: This banner snaps in the tempest as the Knight-Vexillor draws powerful winds to carry allies across the field of battle.
If this unit carries a Pennant of the Stormbringer, once per battle, at the end of your movement phase, you can pick 1 friendly STORMCAST ETERNALS unit on the battlefield. Remove that unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units.

Soul-charged Icon: Those who fight in the shadow of this banner are filled with redoubled fervour.
You can re-roll charge rolls for friendly STORMCAST ETERNALS units wholly within 12" of this unit.

KEYWORDS
ORDER, STORMCAST ETERNALS, HERO, TOTEM, KNIGHT, KNIGHT-VEXILLOR
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Leader
Army List
Warscrolls collated

The TOTEM keyword is used in the following Stormcast Eternals warscrolls:

Leader

The KNIGHT-VEXILLOR keyword is used in the following Stormcast Eternals warscrolls:

Leader
© Vyacheslav Maltsev 2013-2022