Stormcast Eternals – Knight-Vexillor
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4"
5
3+
9
WARSCROLL

Knight-Vexillor

Blazing with celestial energies, the banners of the Stormcast Eternals are carried proudly into battle by the Knights-Vexillor. These standards have the power to pull down comets and to summon forth the swirling power of a hurricane.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warhammer
Warhammer1"44+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Lords of the Storm
 • Warrior Brotherhood
 • Stormtower Garrison

DESCRIPTION

A Knight-Vexillor is a single model armed with a Warhammer. It can also carry a Meteoric Standard or a Pennant of the Stormbringer.

ABILITIES

Icon of War: When rallying around a Knight- Vexillor’s banner, Stormcast Eternals are inspired to glorious acts of valour.
You can re-roll charge rolls for friendly STORMCAST ETERNAL units that are wholly within 18" of this model when the charge roll is made.

Meteoric Standard: With a flourish of this heavy icon, the Knight-Vexillor pulls a comet down from the heavens and plunges it into the foe.
If this model has a Meteoric Standard, once per battle, in your hero phase, you can pick a point on the battlefield within 24" of this model. Each unit within 2D6" of that point suffers D3 mortal wounds.

Pennant of the Stormbringer: This banner snaps in the tempest as the Knight-Vexillor draws powerful winds to carry allies across the field of battle.
If this model has a Pennant of the Stormbringer, once per battle, at the end of your movement phase, you can pick a friendly STORMCAST ETERNAL unit on the battlefield. Remove that unit from the battlefield and then set it up again anywhere on the battlefield more than 9" from any enemy units.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, HERO, TOTEM, KNIGHT-VEXILLOR
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The TOTEM keyword is used in the following Stormcast Eternals warscrolls:

Leader

The KNIGHT-VEXILLOR keyword is used in the following Stormcast Eternals warscrolls:

Leader
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© Vyacheslav Maltsev 2013-2021