Stormcast Eternals – Gardus Steel Soul
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5"
6
3+
10
WARSCROLL

Gardus Steel Soul

Gardus Steel Soul is the most revered Lord-Celestant of the Hallowed Knights and a veritable beacon of hope. In battle, he focuses his faith as a weapon to safeguard the innocent and smite Sigmar’s enemies.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sigmarite Warcloak
Sigmarite Warcloak12"D63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sigmarite Runeblade and Warhammer
Sigmarite Runeblade and Warhammer1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 50mm
Notes: Single, Unique

Gardus Steel Soul is armed with a Sigmarite Warcloak and a Sigmarite Runeblade and Warhammer.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

Aura of Purity: Gardus' faith is so strong that even Nurgle's garden was unable to corrupt him.
Friendly HALLOWED KNIGHTS units wholly within 12" of this unit have a ward of 5+.

Martyr’s Strength: The Hallowed Knights will not fall until their foe is slain.
Roll a dice if this unit is destroyed in the combat phase. On a 2+, this unit can fight before it is removed from play.

Saintly Assault: Calling upon the celestial grace of Sigmar, the lords of the Steel Souls engage the foe with zealous wrath.
Once per battle, at the start of your charge phase, you can declare a saintly assault. If you do so, until the end of that turn, you can re-roll charge rolls for friendly HALLOWED KNIGHTS units wholly within 12" of this unit and add 1 to the Attacks characteristic of melee weapons used by friendly HALLOWED KNIGHTS HEROES wholly within 12" of this unit.

KEYWORDS
ORDER, STORMCAST ETERNALS, HALLOWED KNIGHTS, HERO, LORD, LORD-CELESTANT, GARDUS STEEL SOUL
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Leader
Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The LORD-CELESTANT keyword is used in the following Stormcast Eternals warscrolls:

Leader, Behemoth
Leader

The HALLOWED KNIGHTS keyword is used in the following Stormcast Eternals warscrolls:

The HALLOWED KNIGHTS keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024