Stormcast Eternals – Lord-Relictor
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WARSCROLL

Lord-Relictor

Lord-Relictors are sinister figures, for their ritual weapons and armour are replete with icons of death. Potent healers as well as mighty warriors, their arcane powers channel the glory of Sigmar and call storms from the darkening skies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Relic Hammer
Relic Hammer1"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Lords of the Storm

DESCRIPTION

A Lord-Relictor is a single model armed with a Relic Hammer.

ABILITIES

Healing Storm: A Lord-Relictor can call down cleansing bolts from the sky, invigorating their allies with the power of the storm and closing even the most grievous wounds.
In your hero phase, you can pick a friendly STORMCAST ETERNAL model within 12" of this model and roll a dice. On a 3+ you can heal up to D3 wounds that have been allocated to that model. A Lord-Relictor cannot use the Lightning Storm and Healing Storm abilities in the same turn.

Lightning Storm: Lord-Relictors can pray to Sigmar to bless the battlefield with a spear of blinding lightning.
In your hero phase, you can pick 1 enemy unit that is within 12" of this model and roll a dice. On a 3+, that unit suffers D3 mortal wounds. In addition, subtract 1 from hit rolls for attacks made by that unit until your next hero phase. A Lord-Relictor cannot use the Lightning Storm and Healing Storm abilities in the same turn.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, HERO, PRIEST, LORD-RELICTOR

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The PRIEST keyword is used in the following Stormcast Eternals warscrolls:

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© Vyacheslav Maltsev 2013-2021