Stormcast Eternals – Steelheart’s Champions
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Steelheart’s Champions

The Liberator retinue known as Steelheart’s Champions embodies the resolute heroism of the Hammer of Sigmar. They have earned countless battle honours, and few foes cannot be overcome by the strength of their fellowship.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Broadsword
Broadsword1"33+4+-12
Grandhammer
Grandhammer1"24+3+-13
Warhammer
Warhammer1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 90
Battlefield Role: None
Base size: 40mm
Notes: Single, Unique

The models in Steelheart’s Champions are Severin Steelheart, Obryn the Bold and Angharad Brightshield. Severin Steelheart is armed with a Broadsword. Obryn the Bold is armed with a Grandhammer. Angharad Brightshield is armed with a Warhammer.

CHAMPION: Severin Steelheart is the unit champion. If the target unit has 5 or more models, you can re-roll failed hit rolls for attacks made with that model’s Broadsword.

Heroic Guard: Steelheart’s Champions stand impervious and unyielding in the face of the enemy.
If an enemy unit finishes a charge move within ½" of this unit, add 1 to save rolls for attacks that target this unit until the end of that turn.

Lay Low the Tyrants: Once a Liberator shield wall has endured the charge of foes seeking to uproot them, bloody justice is dealt.
At the end of the combat phase, you can pick 1 enemy unit that is both within 1" of this unit and within 6" of an objective, and roll a dice. On a 4+, that unit suffers D3 mortal wounds.

KEYWORDS
ORDER, STORMCAST ETERNALS, HAMMERS OF SIGMAR, REDEEMER, LIBERATORS, STEELHEART'S CHAMPIONS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery
Army List
Warscrolls collated
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The REDEEMER keyword is used in the following Stormcast Eternals warscrolls:

None
Battleline

The LIBERATORS keyword is used in the following Stormcast Eternals warscrolls:

None
Battleline

The HAMMERS OF SIGMAR keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery
© Vyacheslav Maltsev 2013-2022