Stormcast Eternals – Dracothian Guard Fulminators (Single)
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10"
6
3+
7
WARSCROLL

Dracothian Guard Fulminators (Single)

Fulminators are the most aggressive Dracothian Guard, the vaunted speartip of the Lightning echelon. As their ground-shaking charge builds speed, a tempest of energy surrounds their lances, ready to be unleashed as they crash home.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stormblast
Stormblast12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stormstrike Glaive
Stormstrike Glaive1"53+3+-21
Claws and Fangs
Claws and Fangs1"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 115
Battlefield Role: None
Base size: 90 x 52mm
Notes: Single. You can include 1 unit of this type for each Lord-Celestant on Dracoth you include in your army. This unit cannot have the Battleline battlefield role.

Each model in a Dracothian Guard Fulminators unit is armed with a Stormstrike Glaive.

ELITE: Models in this unit can issue commands to their own unit.

MOUNT: This unit’s Dracoths are each armed with a Stormblast and Claws and Fangs.

Stormblast: Dracoths can unleash the power of Sigmar’s storm from within their maws.
Do not use the attack sequence for an attack made with a Stormblast. Instead, roll a dice. On a 4+, the target suffers D3 mortal wounds.

Impaling Strikes: On the charge, the blade of a stormstrike glaive can impale several foes.
This unit’s Stormstrike Glaives have a Damage characteristic of 3 instead of 1 if this unit made a charge move in the same turn.

KEYWORDS
ORDER, STORMCAST ETERNALS, DRACOTHIAN GUARD, DRACOTH, FULMINATORS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Artillery

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Artillery
Army List
Warscrolls collated
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The DRACOTHIAN GUARD keyword is used in the following Stormcast Eternals warscrolls:

None

The FULMINATORS keyword is used in the following Stormcast Eternals warscrolls:

None
© Vyacheslav Maltsev 2013-2021