Stormcast Eternals – Averon Stormsire
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5"
5
3+
9
WARSCROLL

Averon Stormsire

A specialist in the sundering of dark enchantments, Knight-Incantor Stormsire is also acutely aware of the negative toll Reforging takes on a Stormcast’s soul, relentlessly searching for any form of cure in even the most hostile of locations.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Incantor’s Staff
Incantor’s Staff1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader
Notes: Single, Unique. Averon Stormsire and Stormsire’s Cursebreakers must be taken as a set. Although taken as a set, each is a separate unit.

Averon Stormsire is armed with an Incantor’s Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Exemplar Chamber
 • Lords of the Harbinger Chamber
 • Lords of the Warrior Chamber

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the hero phase.

Voidstorm Scroll: Each Knight-Incantor bears a scroll infused with potent void magic.
Once per battle, in the enemy hero phase, when this unit attempts to unbind a spell, you can say that it is using its voidstorm scroll. If you do so, that spell is automatically unbound (do not make an unbinding roll).

Stormsire: Averon can summon forth a storm of eldritch lightning of unmatchable ferocity.
Stormsire is a spell that has a casting value of 7 and a range of 18". If successfully cast, each enemy unit within range suffers 1 mortal wound. Enemy units within 6" of the caster suffer D3 mortal wounds instead of 1.

KEYWORDS
ORDER, STORMCAST ETERNALS, HAMMERS OF SIGMAR, SACROSANCT, HERO, WIZARD, KNIGHT, KNIGHT-INCANTOR, AVERON STORMSIRE
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery
Army List
Warscrolls collated
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The HAMMERS OF SIGMAR keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery

The KNIGHT-INCANTOR keyword is used in the following Stormcast Eternals warscrolls:

Leader
© Vyacheslav Maltsev 2013-2022