Stormcast Eternals – Errant-Questor
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5"
5
3+
8
WARSCROLL

Errant-Questor

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune-etched Greatblade
Rune-etched Greatblade1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Notes: Single

DESCRIPTION

An Errant-Questor is a single model. He is armed with a Rune-etched Greatblade.

ABILITIES

Implacable Determination: Until his oath is fulfilled, an Errant-Questor’s will is such that he is all but inviolable.
When you make save rolls for an Errant-Questor, ignore the enemy’s Rend characteristic.

Oathsworn: Each Errant- Questor is driven by some great purpose, though the exact nature of their mission can vary greatly.
After set-up, you must declare an oath for each Errant-Questor in your army to fulfil:

Sworn Protector: Pick a HERO in your army for the Errant-Questor to protect. Whilst this model is within 3" of the Hero you picked, you can choose to allocate any unsaved or mortal wound inflicted upon that model to the Errant-Questor instead.

Blood Feud: Pick a HERO in the enemy army. You can re-roll all failed hit and wound rolls when attacking that HERO with this model. If you have more than one Errant-Questor in your army that chooses this oath, you must pick a different enemy Hero to be the target of each blood feud.

Fuelled by Vengeance: Keep track of how many unsaved wounds this model inflicts upon enemy models in battle. Add 1 to the Attacks characteristic of this model’s Rune-etched Greatblade for every 10 wounds he inflicts during the battle i.e. once the Errant-Questor has inflicted 10 wounds, his Rune-etched Greatblade makes 4 Attacks, once he has inflicted 20 wounds, it makes 5 Attacks, and so on.

Relentless Purpose: You can re-roll failed charge rolls for an Errant-Questor.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNALS, HERO, ERRANT-QUESTOR
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

Leader

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Leader
Army List
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Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CELESTIAL keyword is used in the following Stormcast Eternals warscrolls:

Leader

The HUMAN keyword is used in the following Stormcast Eternals warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024