Stormcast Eternals – Yndrasta, the Celestial Spear

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Yndrasta, the Celestial Spear

Yndrasta is a warrior of Sigmar’s inner circle, Reforged by the God-King’s own hand and charged with serving as his winged beastslayer. She is the terror of the monstrous and an inspiring sight to the forces of civilisation.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of the High Heavens
Blade of the High Heavens1"43+2+-23

Unit Size: 1      Points: 250
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

Yndrasta, the Celestial Spear, is armed with Thengavar and the Blade of the High Heavens.

FLY: This unit can fly.

The Prime Huntress: Despite her angelic appearance, Yndrasta relishes hunting the mightiest and most terrifying quarry. Lifetimes of experience, celestial strength and the power of her spear Thengavar see even the most monolithic of terrors swiftly fall before her wrath.
If any enemy MONSTERS are within 3" of this unit, add 10 to the number of wounds suffered by those MONSTERS when determining which row on their damage table to use.

Champion of Sigmar: Forged by Sigmar's own hand, Yndrasta is protected by a divine aura so potent that swords and arrows simply rebound off her.
This unit has a 4+ ward.

Dazzling Radiance: Yndrasta’s god-touched brilliance can call stranded Stormcast souls into the fray once more.
Once per turn in your hero phase, if this unit is on the battlefield, you can return 1 slain model to each friendly STORMCAST ETERNALS unit with a Wounds characteristic of 3 or less that is wholly within 12" of this unit.

Hawk of the Celestial Skies: The sight of Yndrasta’s seraphic form soaring overhead inspires her warriors with immeasurable resolve.
Do not take battleshock tests for friendly STORMCAST ETERNALS and CITIES OF SIGMAR units wholly within 12" of this unit.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

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15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024