Stormcast Eternals – Liberators
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5"
2
4+
7
WARSCROLL

Liberators

Countless tyrants have fallen to the Liberators. These staunch souls are the most famed Redeemer warriors; whether forming implacable shieldwalls or expertly wielding paired weapons, they are undeniably the soul of the Stormhost made manifest.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heavens-wrought Weapon
Heavens-wrought Weapon1"23+4+-11
Paired Heavens-wrought Weapons
Paired Heavens-wrought Weapons1"33+4+-11
Grandweapon
Grandweapon1"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 115
Battlefield Role: Battleline
Base size: 40mm

Each model in a Liberators unit is armed with 1 of the following weapon options: Heavens-wrought Weapon and Sigmarite Shield; or Paired Heavens-wrought Weapons. All models in the unit must be armed with the same weapon option. 1 in every 5 models can replace their weapon option with a Grandweapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Thunderhead Brotherhood
 • Vanguard Wing

CHAMPION: 1 model in this unit can be a Liberator-Prime. Add 1 to the Attacks characteristic of that model’s Heavens-wrought Weapons, Paired Heavens-wrought Weapons or Grandweapon.

Lay Low The Tyrants: Once a Liberator shieldwall has endured the charge of foes seeking to uproot them, bloody justice is dealt.
At the end of the combat phase, you can pick 1 enemy unit that is both within 1" of this unit and within 6" of an objective, and roll a dice. On a 4+, that unit suffers D3 mortal wounds.

Sigmarite Shields: Stormcast Eternals can use their sigmarite shields to create an impregnable shieldwall.
Add 1 to save rolls for attacks that target this unit if at least half of the models in this unit (rounding down) are armed with Sigmarite Shields.

KEYWORDS
ORDER, STORMCAST ETERNALS, REDEEMER, LIBERATORS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

None
Artillery
Army List
Warscrolls collated
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The REDEEMER keyword is used in the following Stormcast Eternals warscrolls:

None
Battleline

The LIBERATORS keyword is used in the following Stormcast Eternals warscrolls:

None
Battleline
© Vyacheslav Maltsev 2013-2022