Dracolines are fearsome beasts of Azyr whose roars can unman even the staunchest foes. When their savagery is allied with the magical prowess of an Evocator, the result is a force to be reckoned with.
Unit Size: 3 Points: 240
Battlefield Role: None
Base size: 90 x 52mm
Each model in an Evocators on Celestial Dracolines unit is armed with a Tempest Blade and Stormstave. 2 in every 3 models can replace the unit’s weapon option with a Grandstave. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
• Cleansing Phalanx
This unit is a WIZARD
while it has 2 or more models. It can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase. It only knows the Empower
spell and cannot attempt to cast any other spells. Any number of EVOCATORS
units can attempt to cast Empower
in the same hero phase.
This unit’s Celestial Dracolines are each armed with Monstrous Claws.
1 model in this unit can be an Evocator-Prime. Add 1 to the Attacks characteristic of that model’s Tempest Blade and Stormstave or Grandstave.
Celestial Lightning Arc: Evocators summon bands of celestial lightning that arc around their weapons.
After this unit has fought for the first time in a phase and all of its attacks have been resolved, you can pick 1 enemy unit within 3" of this unit. Roll 3 dice for each model in this unit. For each 4+, that enemy unit suffers 1 mortal wound
Thunderous Pounce: A Dracoline builds energy as it charges towards the foe; as it pounces, it discharges that force through its claws in a blast of Azyrite power.
You can re-roll charge rolls
for this unit.
Empower: When gathered in enough numbers, Evocators can empower themselves or their comrades.
Empower is a spell that has a casting value
of 6 and a range of 12". If successfully cast, pick 1 friendly REDEEMER
unit wholly within range. Add 1 to wound rolls
for attacks made by that unit until your next hero phase