Stormcast Eternals – Gryph-hounds
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Gryph-hounds are pack-hunting creatures from the realm of Azyr, noble beasts that detest corruption. Their sharp senses pierce deception as easily as their beaks and claws shred the flesh of the unfaithful.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Beak and Claws
Beak and Claws1"23+4+-1

Unit Size: 6      Points: 130
Battlefield Role: None
Base size: 40mm


This warscroll can be used in the following warscroll battalions:
 • Lords of the Storm
 • Stormkeep Patrol
 • Ven Brecht’s Black Watch


A unit of Gryph-hounds has any number of models that each attack with their Beak and Claws.

GRYPH-HOUND ALPHA: If a unit of Gryphhounds has 3 or more models, one Gryph-hound can be a Gryph-hound Alpha. Add 1 to the Attacks characteristic of a Gryph-hound Alpha’s Beak and Claws.


Loyal Companion: Once a Gryph-hound has bonded with a companion, it will defend it to the death.
Add 2 to the Attacks characteristic of this unit’s Beak and Claws while this unit is wholly within 6" of a friendly LORD-CASTELLANT or LORD-VERITANT.

Darting Attacks: Gryph-hounds attack in a series of darting strikes.
Each time this unit attacks, it can make a 6" retreat move after all of its attacks have been resolved.

Warning Cry: It is said that it is impossible to sneak up on a Gryph-hound.
If a reserve enemy unit is set up on the battlefield for the first time within 10" of this unit, friendly STORMCAST ETERNAL units wholly within 9" of this unit can attack that reserve unit with all of the missile weapons they are armed with. A unit that uses this ability to attack a reserve unit cannot use this ability to attack another reserve unit in the same phase.


The LORD-CASTELLANT keyword is used in the following Stormcast Eternals warscrolls:


The LORD-VERITANT keyword is used in the following Stormcast Eternals warscrolls:

3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

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© Vyacheslav Maltsev 2013-2021