Stormcast Eternals – Gryph-hounds

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Gryph-hounds are amongst the noblest Azyrite beasts and have long been companions of the Stormhosts. Their sharp senses are capable of detecting hidden foes, while their fearsome talons are the bane of the unwary.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Vicious Beak and Claws
Vicious Beak and Claws1"43+4+-1

Unit Size: 6      Points: 80
Battlefield Role: None
Base size: 40mm

Each model in a Gryph-hounds unit is armed with a Vicious Beak and Claws.

CHAMPION: If this unit has 3 or more models, 1 model in this unit can be a Gryph-hound Alpha. Add 1 to the Attacks characteristics of that model’s Vicious Beak and Claws.

Darting Attacks: Gryph-hounds attack in a series of darting strikes.
After this unit has fought and all of its attacks have been resolved, it can retreat 6".

Warning Cry: It is said that it is impossible to sneak up on a Gryph-hound.
If an enemy reserve unit or summoned unit (core rules, 3.1) is set up on the battlefield for the first time within 12" of this unit, you can pick up to 3 friendly STORMCAST ETERNALS units wholly within 12" of this unit to shoot. Any shooting attacks made by a STORMCAST ETERNALS unit picked with this ability must target that reserve unit or summoned unit.

3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

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8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024